My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Night Witch
Giant Snowball
Barbarians Hog Rider Night Witch
Zap
Night Witch
Barbarian Barrel
Barbarians Valkyrie Wizard Night Witch
The Log
Barbarians Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Night Witch
Royal Delivery
Barbarians Valkyrie Hog Rider Wizard Night Witch
Fireball
Barbarians Hog Rider Wizard Night Witch
Poison
Barbarians Wizard Night Witch
Lightning
Valkyrie Wizard Night Witch
Rocket
Barbarians Valkyrie Hog Rider Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Valkyrie Hog Rider Night Witch Barbarians Wizard Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Valkyrie Hog Rider Night Witch

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Lightning Night Witch Mega Knight
Barbarians
Hog Rider
Valkyrie
Hog Rider Wizard
Hog Rider
Arrows Valkyrie Lightning Barbarians Wizard Mega Knight
Wizard
Valkyrie Hog Rider Mega Knight
Lightning
Hog Rider Arrows
Night Witch
Arrows Mega Knight
Mega Knight
Arrows Hog Rider Wizard Night Witch

Defense Synergies 1 7

Arrows
Mega Knight Barbarians Valkyrie Lightning
Barbarians
Arrows
Valkyrie
Arrows Wizard Night Witch
Hog Rider
Wizard
Valkyrie Mega Knight
Lightning
Arrows
Night Witch
Valkyrie Mega Knight
Mega Knight
Arrows Wizard Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Wizard
Barbarians Valkyrie Night Witch Mega Knight
Barbarians Mega Knight Valkyrie Lightning Night Witch
Barbarians Night Witch Valkyrie Mega Knight
Lightning Arrows Barbarians Valkyrie Mega Knight
Arrows Valkyrie Night Witch Mega Knight
Lightning Arrows Wizard Night Witch
Lightning Arrows Barbarians Valkyrie Mega Knight
Barbarians Night Witch
Barbarians Valkyrie Night Witch Mega Knight
Barbarians Valkyrie Arrows Wizard Night Witch Mega Knight
Arrows Wizard Night Witch
Barbarians Night Witch Mega Knight Valkyrie Wizard Lightning
Valkyrie Wizard Mega Knight Arrows Barbarians Night Witch
Barbarians Mega Knight
Barbarians Lightning Mega Knight
Barbarians Wizard Mega Knight Arrows Valkyrie Night Witch
Arrows Mega Knight Barbarians Valkyrie Wizard Night Witch
Arrows Valkyrie Wizard Barbarians Mega Knight
Barbarians
Valkyrie Wizard Mega Knight Arrows Barbarians Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Mega Knight
Arrows Valkyrie Wizard Lightning Mega Knight
Barbarians Mega Knight Valkyrie Lightning
Valkyrie Lightning Mega Knight Barbarians Night Witch
Barbarians Valkyrie Night Witch Mega Knight
Arrows Wizard
Barbarians Valkyrie Lightning Night Witch
Mega Knight Barbarians Valkyrie
Lightning Mega Knight Barbarians Valkyrie
Barbarians
Mega Knight Barbarians Valkyrie
Lightning Mega Knight Arrows Barbarians Valkyrie
Barbarians Lightning Mega Knight Valkyrie Wizard Night Witch
Wizard Barbarians Valkyrie Mega Knight
Barbarians Valkyrie Lightning Night Witch
Arrows Valkyrie Mega Knight Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Valkyrie
Arrows
Lightning Arrows
Lightning Arrows Barbarians Valkyrie
Wizard Arrows Valkyrie Mega Knight
Arrows Wizard
Arrows Wizard
Arrows Wizard Lightning
Arrows Wizard Lightning
Lightning Night Witch
Lightning Arrows Valkyrie Wizard
Lightning Arrows Wizard
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows Wizard
Lightning Arrows Wizard Mega Knight
Lightning Arrows
Lightning Night Witch
Lightning Arrows Wizard Mega Knight
Lightning Arrows Valkyrie Wizard Mega Knight
Lightning Night Witch Mega Knight
Lightning Arrows Wizard
Lightning
Lightning Arrows Barbarians
Arrows Valkyrie Wizard Mega Knight
Arrows Wizard Lightning
Lightning Arrows Wizard Mega Knight
Lightning Arrows
Lightning Arrows Wizard Night Witch
Lightning Wizard
Lightning Night Witch
Lightning Arrows Wizard Night Witch Mega Knight
Lightning Arrows
Mega Knight
Arrows Wizard Lightning
Lightning Barbarians Night Witch
Lightning Arrows Wizard
Arrows
Lightning Valkyrie Wizard Mega Knight
Arrows Wizard Lightning
Lightning Arrows
Mega Knight
Lightning
Lightning
Lightning Mega Knight

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