My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Valkyrie Wizard Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Tombstone Inferno Dragon
Zap
Tombstone Inferno Dragon
Barbarian Barrel
Tombstone Valkyrie Wizard Electro Wizard
The Log
Tombstone
Earthquake
Tombstone
Arrows
Tombstone
Royal Delivery
Valkyrie Wizard Electro Wizard Inferno Dragon
Fireball
Tombstone Wizard Electro Wizard Inferno Dragon
Poison
Tombstone Wizard Electro Wizard
Lightning
Tombstone Valkyrie Wizard Electro Wizard Inferno Dragon
Rocket
Valkyrie Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Valkyrie Rage Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Tombstone Void Valkyrie Electro Wizard Inferno Dragon Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Tombstone Void Valkyrie

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tombstone
Valkyrie
Wizard Electro Wizard
Wizard
Valkyrie Rage Mega Knight
Rage
Wizard Electro Wizard
Void
Electro Wizard
Valkyrie Rage Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Wizard Electro Wizard

Defense Synergies 0 10

Tombstone
Wizard Electro Wizard Inferno Dragon
Valkyrie
Wizard Electro Wizard
Wizard
Tombstone Valkyrie Electro Wizard Mega Knight
Rage
Void
Electro Wizard
Tombstone Valkyrie Wizard Inferno Dragon Mega Knight
Inferno Dragon
Tombstone Electro Wizard Mega Knight
Mega Knight
Wizard Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Valkyrie Wizard Void Electro Wizard
Inferno Dragon Tombstone Valkyrie Electro Wizard Mega Knight
Mega Knight Tombstone Valkyrie Void Electro Wizard Inferno Dragon
Inferno Dragon Tombstone Valkyrie Electro Wizard Mega Knight
Tombstone Valkyrie Mega Knight
Valkyrie Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Tombstone Wizard Void
Valkyrie Void Electro Wizard Mega Knight
Inferno Dragon Tombstone
Valkyrie Electro Wizard Mega Knight
Valkyrie Electro Wizard Tombstone Wizard Mega Knight
Inferno Dragon Wizard Electro Wizard
Tombstone Mega Knight Valkyrie Wizard Electro Wizard
Valkyrie Wizard Mega Knight Tombstone Electro Wizard
Inferno Dragon Tombstone Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Mega Knight
Wizard Mega Knight Tombstone Valkyrie Electro Wizard
Tombstone Mega Knight Valkyrie Wizard Electro Wizard
Valkyrie Wizard Tombstone Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Valkyrie Wizard Mega Knight Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Tombstone Void Electro Wizard
Void Electro Wizard Valkyrie Wizard Inferno Dragon Mega Knight
Tombstone Mega Knight Valkyrie Electro Wizard
Valkyrie Mega Knight Electro Wizard
Tombstone Valkyrie Inferno Dragon Mega Knight
Wizard Electro Wizard
Tombstone Valkyrie Void Electro Wizard
Mega Knight Valkyrie Inferno Dragon
Void Electro Wizard Mega Knight Tombstone Valkyrie Inferno Dragon
Tombstone Inferno Dragon
Inferno Dragon Mega Knight Tombstone Valkyrie
Mega Knight Valkyrie Void Electro Wizard
Mega Knight Tombstone Valkyrie Wizard
Wizard Valkyrie Mega Knight
Tombstone Electro Wizard Valkyrie Inferno Dragon
Valkyrie Mega Knight Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Valkyrie
Void Electro Wizard
Void
Valkyrie Void
Wizard Valkyrie Mega Knight
Wizard
Wizard
Wizard
Void Wizard
Void Electro Wizard
Void Valkyrie Wizard Electro Wizard
Void Wizard
Void
Void
Wizard
Wizard Mega Knight
Void Wizard Electro Wizard Mega Knight
Valkyrie Wizard Mega Knight
Void Mega Knight
Wizard Void
Void
Void
Valkyrie Wizard Mega Knight
Inferno Dragon
Void Wizard Electro Wizard
Void Wizard Mega Knight
Void
Wizard Electro Wizard
Electro Wizard Wizard Void
Void
Void Wizard Mega Knight
Void Electro Wizard
Mega Knight
Wizard
Electro Wizard Tombstone Void
Wizard Electro Wizard
Void Valkyrie Wizard Electro Wizard Mega Knight
Wizard
Void
Mega Knight
Electro Wizard
Void Electro Wizard
Void Electro Wizard Mega Knight

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