My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Valkyrie Balloon Electro Wizard Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Balloon Inferno Dragon Lumberjack
Zap
Firecracker Balloon Inferno Dragon
Barbarian Barrel
Firecracker Tesla Valkyrie Electro Wizard Lumberjack
The Log
Firecracker Lumberjack
Earthquake
Firecracker Tesla
Arrows
Firecracker
Royal Delivery
Firecracker Valkyrie Balloon Electro Wizard Inferno Dragon Lumberjack
Fireball
Firecracker Tesla Balloon Electro Wizard Inferno Dragon Lumberjack
Poison
Firecracker Balloon Electro Wizard
Lightning
Tesla Valkyrie Balloon Electro Wizard Inferno Dragon Lumberjack
Rocket
Valkyrie Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Tesla Valkyrie Electro Wizard Inferno Dragon Lumberjack Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Tesla Valkyrie Electro Wizard

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Valkyrie Balloon Inferno Dragon Lumberjack Mega Knight
Tesla
Valkyrie
Balloon Lumberjack Firecracker Electro Wizard
Balloon
Valkyrie Lumberjack Firecracker Electro Wizard Mega Knight
Electro Wizard
Valkyrie Balloon Lumberjack Mega Knight
Inferno Dragon
Mega Knight Firecracker
Lumberjack
Valkyrie Balloon Firecracker Electro Wizard Mega Knight
Mega Knight
Inferno Dragon Firecracker Balloon Electro Wizard Lumberjack

Defense Synergies 1 13

Firecracker
Valkyrie Tesla Electro Wizard Lumberjack Mega Knight
Tesla
Firecracker Valkyrie Electro Wizard Inferno Dragon
Valkyrie
Firecracker Tesla Electro Wizard Lumberjack
Balloon
Electro Wizard
Firecracker Tesla Valkyrie Inferno Dragon Lumberjack Mega Knight
Inferno Dragon
Tesla Electro Wizard Mega Knight
Lumberjack
Firecracker Valkyrie Electro Wizard
Mega Knight
Firecracker Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Valkyrie Electro Wizard
Inferno Dragon Lumberjack Firecracker Tesla Valkyrie Electro Wizard Mega Knight
Tesla Lumberjack Mega Knight Valkyrie Electro Wizard Inferno Dragon
Tesla Inferno Dragon Lumberjack Firecracker Valkyrie Electro Wizard Mega Knight
Firecracker Valkyrie Lumberjack Mega Knight
Firecracker Tesla Valkyrie Electro Wizard Lumberjack Mega Knight
Tesla Electro Wizard Inferno Dragon Firecracker
Tesla Valkyrie Electro Wizard Mega Knight
Tesla Inferno Dragon Lumberjack
Firecracker Tesla Valkyrie Electro Wizard Lumberjack Mega Knight
Valkyrie Electro Wizard Firecracker Tesla Lumberjack Mega Knight
Tesla Inferno Dragon Firecracker Electro Wizard
Tesla Lumberjack Mega Knight Valkyrie Electro Wizard
Valkyrie Mega Knight Firecracker Tesla Electro Wizard Lumberjack
Inferno Dragon Tesla Electro Wizard Lumberjack Mega Knight
Tesla Electro Wizard Inferno Dragon Lumberjack Mega Knight
Tesla Mega Knight Firecracker Valkyrie Electro Wizard Lumberjack
Tesla Mega Knight Firecracker Valkyrie Electro Wizard Lumberjack
Valkyrie Firecracker Tesla Electro Wizard Inferno Dragon Lumberjack Mega Knight
Tesla Electro Wizard Inferno Dragon Lumberjack
Valkyrie Mega Knight Firecracker Tesla Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Tesla Electro Wizard
Electro Wizard Firecracker Tesla Valkyrie Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Valkyrie Electro Wizard
Valkyrie Lumberjack Mega Knight Tesla Electro Wizard
Tesla Valkyrie Inferno Dragon Lumberjack Mega Knight
Firecracker Tesla Electro Wizard
Tesla Valkyrie Electro Wizard Lumberjack
Mega Knight Tesla Valkyrie Inferno Dragon Lumberjack
Electro Wizard Mega Knight Firecracker Valkyrie Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Mega Knight Tesla Valkyrie Lumberjack
Mega Knight Valkyrie Electro Wizard
Mega Knight Tesla Valkyrie Lumberjack
Firecracker Tesla Valkyrie Mega Knight
Tesla Electro Wizard Firecracker Valkyrie Inferno Dragon Lumberjack
Valkyrie Mega Knight Firecracker Tesla Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Electro Wizard
Firecracker Valkyrie
Firecracker Valkyrie Mega Knight
Firecracker
Firecracker
Firecracker
Firecracker
Electro Wizard Lumberjack
Firecracker Valkyrie Electro Wizard
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker
Firecracker Mega Knight
Firecracker Electro Wizard Mega Knight
Firecracker Valkyrie Mega Knight
Mega Knight
Firecracker Valkyrie Mega Knight
Inferno Dragon
Firecracker Electro Wizard
Mega Knight
Firecracker
Firecracker Electro Wizard
Electro Wizard Firecracker
Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker
Electro Wizard
Firecracker Electro Wizard
Firecracker Valkyrie Electro Wizard Lumberjack Mega Knight
Firecracker
Firecracker Mega Knight
Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Wizard Mega Knight

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