My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Witch Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Skeleton Army
Giant Snowball
Archers Hog Rider Skeleton Army Witch
Zap
Archers Skeleton Army Witch
Barbarian Barrel
Archers Valkyrie Skeleton Army Witch
The Log
Archers Hog Rider Skeleton Army Witch
Earthquake
Archers Hog Rider Skeleton Army Witch
Arrows
Archers Skeleton Army Witch
Royal Delivery
Archers Valkyrie Hog Rider Skeleton Army Witch
Fireball
Archers Hog Rider Skeleton Army Witch
Poison
Archers Skeleton Army Witch
Lightning
Valkyrie Witch Archer Queen
Rocket
Valkyrie Hog Rider Witch Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Skeleton Army Fireball Valkyrie Hog Rider Witch Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Skeleton Army Fireball

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Hog Rider
Fireball
Hog Rider The Log Archer Queen
Valkyrie
Archers Hog Rider Witch Archer Queen
Hog Rider
Fireball Valkyrie The Log Archers Witch Archer Queen
Skeleton Army
Witch
Valkyrie Hog Rider
The Log
Hog Rider Fireball
Archer Queen
Fireball Valkyrie Hog Rider

Defense Synergies 3 11

Archers
Valkyrie Skeleton Army Witch The Log Archer Queen
Fireball
The Log Valkyrie
Valkyrie
Archers Fireball Witch The Log Archer Queen
Hog Rider
Skeleton Army
Archers The Log Archer Queen
Witch
Archers Valkyrie The Log
The Log
Fireball Archer Queen Archers Valkyrie Skeleton Army Witch
Archer Queen
The Log Archers Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie The Log
Skeleton Army Valkyrie Witch The Log
Skeleton Army Witch Archers Valkyrie
Skeleton Army Witch Valkyrie
Fireball Valkyrie Skeleton Army The Log
Fireball Skeleton Army The Log Archers Valkyrie
Archers Fireball Witch
Fireball Valkyrie The Log
Witch Skeleton Army Archer Queen
Skeleton Army Archers Valkyrie
Archers Valkyrie Skeleton Army Witch Fireball The Log
Archers Fireball Witch
Skeleton Army Fireball Valkyrie Witch The Log
Fireball Valkyrie Skeleton Army Witch The Log
Skeleton Army
Skeleton Army Fireball The Log
Fireball Valkyrie Skeleton Army Witch
Fireball Archers Valkyrie Skeleton Army Witch The Log
Valkyrie Witch The Log Archers Fireball
Valkyrie Skeleton Army Archers Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Archers Fireball Witch
Fireball Archers Valkyrie The Log
Skeleton Army Valkyrie Witch The Log
Valkyrie Skeleton Army Fireball The Log
Valkyrie Skeleton Army Witch
Fireball Archers Witch
Skeleton Army Archers Fireball Valkyrie Witch
Valkyrie Skeleton Army
Fireball Valkyrie Skeleton Army Witch The Log
Witch Skeleton Army
Valkyrie Witch
Skeleton Army Fireball Valkyrie The Log Archer Queen
Skeleton Army Fireball Valkyrie Witch
Archers Fireball Valkyrie Skeleton Army Witch
Skeleton Army Witch Archers Fireball Valkyrie The Log Archer Queen
Valkyrie Archers Fireball Witch The Log Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log
Fireball The Log
Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Witch
Archers Witch The Log
Fireball The Log
Fireball The Log
Fireball
Fireball Valkyrie The Log
Fireball Archers Archer Queen
Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
Archers Fireball The Log
Fireball Valkyrie Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie Witch
Witch
Fireball The Log Witch
Fireball Witch The Log
Fireball The Log
Archers Fireball Witch
Fireball Witch
Fireball
Fireball The Log
Fireball
Fireball The Log
Archers Fireball Skeleton Army Witch
Fireball Archers Witch Archer Queen
The Log Fireball
Fireball Valkyrie
The Log Fireball
Fireball Archer Queen
Archer Queen
Fireball Witch The Log Archer Queen
Fireball Witch Archer Queen
Fireball Witch The Log Archer Queen

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