My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Hunter Electro Giant Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Fisherman
Giant Snowball
Guards Fisherman
Zap
Guards Fisherman
Barbarian Barrel
Valkyrie Guards Hunter Electro Wizard
The Log
Guards Hunter Fisherman
Earthquake
Guards
Arrows
Guards
Royal Delivery
Valkyrie Guards Hunter Fisherman Electro Wizard
Fireball
Hunter Fisherman Electro Wizard
Poison
Guards Hunter Fisherman Electro Wizard
Lightning
Valkyrie Hunter Fisherman Electro Wizard
Rocket
Valkyrie Hunter

Against air swarms

Spells and units that can counter air swarms.

Hunter Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Hunter Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Guards Fisherman Valkyrie Hunter Electro Wizard Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Guards Fisherman Valkyrie

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Hunter Fisherman Electro Wizard
Guards
The Log
Hunter
Fisherman Valkyrie
Lightning
Electro Giant
Electro Giant
Lightning Fisherman
The Log
Guards Fisherman
Fisherman
Hunter Valkyrie Electro Giant The Log
Electro Wizard
Valkyrie

Defense Synergies 3 12

Valkyrie
Hunter The Log Fisherman Electro Wizard
Guards
Hunter Fisherman The Log Electro Wizard
Hunter
Guards Fisherman Valkyrie The Log Electro Wizard
Lightning
The Log
Electro Giant
Fisherman
The Log
Valkyrie Guards Hunter Lightning Fisherman Electro Wizard
Fisherman
Guards Hunter Valkyrie Electro Giant The Log
Electro Wizard
Valkyrie Guards Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie The Log Electro Wizard
Hunter Valkyrie The Log Fisherman Electro Wizard
Hunter Fisherman Valkyrie Lightning Electro Wizard
Hunter Valkyrie Guards Fisherman Electro Wizard
Lightning Valkyrie The Log
The Log Valkyrie Guards Hunter Electro Wizard
Hunter Lightning Electro Wizard
Lightning Valkyrie Electro Giant The Log Electro Wizard
Hunter Fisherman
Guards Valkyrie Hunter Fisherman Electro Wizard
Valkyrie Guards Electro Wizard Hunter Electro Giant The Log Fisherman
Hunter Electro Wizard
Hunter Valkyrie Guards Lightning The Log Electro Wizard
Valkyrie Guards Hunter The Log Electro Wizard
Hunter Electro Wizard
Hunter Lightning Electro Giant The Log Fisherman Electro Wizard
Valkyrie Hunter Fisherman Electro Wizard
Valkyrie Guards Hunter The Log Fisherman Electro Wizard
Valkyrie Hunter The Log Guards Fisherman Electro Wizard
Hunter Fisherman Electro Wizard
Valkyrie Guards Hunter Electro Giant The Log Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Electro Giant Fisherman Electro Wizard
Electro Wizard Valkyrie Hunter Lightning The Log Fisherman
Guards Valkyrie Hunter Lightning The Log Fisherman Electro Wizard
Valkyrie Guards Hunter Lightning The Log Fisherman Electro Wizard
Valkyrie Guards Hunter Fisherman
Electro Giant Hunter Electro Wizard
Guards Valkyrie Hunter Lightning Electro Wizard
Valkyrie Hunter Fisherman
Lightning Electro Wizard Valkyrie The Log
Guards
Valkyrie Guards Hunter
Lightning Valkyrie Guards Electro Giant The Log Electro Wizard
Lightning Valkyrie Guards Hunter
Valkyrie Electro Giant
Guards Electro Giant Electro Wizard Valkyrie Hunter Lightning The Log Fisherman
Valkyrie Hunter Electro Giant The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie Guards The Log
The Log Fisherman Electro Wizard
Lightning The Log
Lightning Valkyrie Guards The Log
Valkyrie The Log
Electro Giant Hunter
The Log
The Log Hunter Lightning
The Log Lightning Fisherman
Lightning Guards Fisherman Electro Wizard
Lightning Valkyrie The Log Fisherman Electro Wizard
Lightning
Lightning Hunter The Log Fisherman
Lightning Fisherman
Lightning The Log Fisherman
Lightning Hunter The Log
Lightning The Log
Lightning
Lightning Fisherman
Lightning Hunter The Log Fisherman Electro Wizard
Lightning Valkyrie Electro Giant The Log
Lightning The Log
Lightning
Lightning The Log Fisherman
Lightning The Log
Electro Giant The Log Valkyrie Hunter
Fisherman
The Log Hunter Lightning Fisherman Electro Wizard
Lightning The Log Fisherman
Lightning The Log Fisherman
Lightning Hunter Electro Giant Electro Wizard
Lightning Electro Wizard Guards Electro Giant
Lightning
Lightning Hunter The Log
Lightning Electro Wizard
Lightning The Log
Lightning Electro Wizard Guards
Lightning Hunter Electro Wizard
The Log
Lightning Valkyrie Hunter Electro Wizard
The Log Lightning
Lightning Electro Giant
Electro Giant Guards Lightning The Log Electro Wizard
Lightning Electro Wizard
Lightning Electro Giant The Log Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: