My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Dark Prince Hunter Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Dark Prince Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Dark Prince Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Dark Prince
Giant Snowball
Hog Rider Skeleton Army
Zap
Inferno Tower Skeleton Army Dark Prince
Barbarian Barrel
Valkyrie Inferno Tower Skeleton Army Dark Prince Hunter
The Log
Hog Rider Skeleton Army Dark Prince Hunter
Earthquake
Hog Rider Inferno Tower Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Hog Rider Skeleton Army Dark Prince Hunter Boss Bandit
Fireball
Hog Rider Inferno Tower Skeleton Army Hunter Boss Bandit
Poison
Inferno Tower Skeleton Army Hunter Boss Bandit
Lightning
Valkyrie Inferno Tower Dark Prince Hunter Boss Bandit
Rocket
Valkyrie Hog Rider Inferno Tower Hunter Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Dark Prince Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Skeleton Army Dark Prince Boss Bandit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Valkyrie Hog Rider Dark Prince Hunter Inferno Tower Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Valkyrie Hog Rider

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Hog Rider Dark Prince Hunter
Hog Rider
Valkyrie The Log Dark Prince Hunter
Inferno Tower
Skeleton Army
Dark Prince
Valkyrie Hog Rider
Hunter
Valkyrie Hog Rider
The Log
Hog Rider
Boss Bandit

Defense Synergies 2 8

Valkyrie
Inferno Tower Hunter The Log
Hog Rider
Inferno Tower
Skeleton Army The Log Valkyrie Dark Prince
Skeleton Army
Inferno Tower The Log
Dark Prince
Inferno Tower Hunter The Log
Hunter
Valkyrie Dark Prince The Log
The Log
Inferno Tower Valkyrie Skeleton Army Dark Prince Hunter
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower The Log
Inferno Tower Skeleton Army Hunter Valkyrie Dark Prince The Log
Inferno Tower Skeleton Army Hunter Valkyrie Dark Prince
Inferno Tower Skeleton Army Hunter Valkyrie Dark Prince
Valkyrie Skeleton Army Dark Prince The Log
Skeleton Army The Log Valkyrie Dark Prince Hunter
Inferno Tower Hunter
Valkyrie Inferno Tower The Log
Inferno Tower Hunter Skeleton Army
Skeleton Army Valkyrie Inferno Tower Dark Prince Hunter
Valkyrie Skeleton Army Dark Prince Hunter The Log
Inferno Tower Hunter
Inferno Tower Skeleton Army Hunter Valkyrie Dark Prince The Log
Valkyrie Skeleton Army Dark Prince Hunter The Log
Inferno Tower Skeleton Army Hunter
Inferno Tower Skeleton Army Hunter The Log
Valkyrie Inferno Tower Skeleton Army Dark Prince Hunter
Valkyrie Skeleton Army Dark Prince Hunter The Log
Valkyrie Hunter The Log Dark Prince
Inferno Tower Hunter
Valkyrie Skeleton Army Dark Prince Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Inferno Tower Dark Prince
Valkyrie Hunter The Log
Skeleton Army Valkyrie Inferno Tower Dark Prince Hunter The Log
Valkyrie Skeleton Army Dark Prince Hunter Inferno Tower The Log
Inferno Tower Valkyrie Skeleton Army Dark Prince Hunter
Hunter
Skeleton Army Dark Prince Valkyrie Inferno Tower Hunter
Inferno Tower Valkyrie Skeleton Army Dark Prince Hunter
Valkyrie Inferno Tower Skeleton Army Dark Prince The Log
Inferno Tower Skeleton Army
Valkyrie Inferno Tower Dark Prince Hunter
Skeleton Army Valkyrie Dark Prince The Log
Skeleton Army Dark Prince Valkyrie Inferno Tower Hunter
Valkyrie Skeleton Army
Inferno Tower Skeleton Army Valkyrie Dark Prince Hunter The Log
Valkyrie Inferno Tower Dark Prince Hunter The Log
Inferno Tower
Inferno Tower Skeleton Army Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
The Log
Valkyrie Dark Prince The Log
Valkyrie Dark Prince The Log
Hunter
The Log
The Log Hunter
The Log
Valkyrie Dark Prince The Log
Hunter The Log
The Log
Hunter The Log
The Log
Dark Prince Hunter The Log
Valkyrie The Log
The Log
The Log
The Log
The Log Valkyrie Dark Prince Hunter
The Log Hunter
The Log
The Log
Hunter
Hunter The Log
The Log
Skeleton Army Dark Prince
Hunter
The Log
Valkyrie Dark Prince Hunter
The Log
Dark Prince
The Log
Dark Prince The Log

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