My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Wizard Bandit Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Bandit Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie Bandit Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Zap
Firecracker Bandit
Barbarian Barrel
Firecracker Valkyrie Wizard Bandit
The Log
Firecracker Mini P.E.K.K.A Bandit
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Valkyrie Wizard Bandit Boss Bandit
Fireball
Firecracker Wizard Bandit Boss Bandit
Poison
Firecracker Wizard Boss Bandit
Lightning
Mini P.E.K.K.A Valkyrie Wizard Bandit Boss Bandit
Rocket
Valkyrie Wizard Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Rage Boss Bandit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Firecracker Bandit Mini P.E.K.K.A Valkyrie Wizard Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Firecracker Bandit

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Valkyrie Bandit
Mini P.E.K.K.A
Firecracker Valkyrie Wizard Rage The Log
Valkyrie
Firecracker Mini P.E.K.K.A Wizard Bandit
Wizard
Mini P.E.K.K.A Valkyrie Rage Bandit
Rage
Mini P.E.K.K.A Wizard
The Log
Mini P.E.K.K.A Bandit
Bandit
Firecracker Valkyrie Wizard The Log
Boss Bandit

Defense Synergies 3 10

Firecracker
Valkyrie The Log Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
The Log Firecracker Valkyrie Wizard
Valkyrie
Firecracker Mini P.E.K.K.A Wizard The Log Bandit
Wizard
Mini P.E.K.K.A Valkyrie The Log Bandit
Rage
The Log
Firecracker Mini P.E.K.K.A Valkyrie Wizard Bandit
Bandit
Firecracker Valkyrie Wizard The Log
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Wizard The Log
Mini P.E.K.K.A Firecracker Valkyrie The Log Bandit
Mini P.E.K.K.A Valkyrie Bandit
Mini P.E.K.K.A Firecracker Valkyrie Bandit
Firecracker Mini P.E.K.K.A Valkyrie The Log
The Log Firecracker Valkyrie Bandit
Firecracker Wizard
Valkyrie The Log Bandit
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Valkyrie Bandit
Valkyrie Firecracker Wizard The Log Bandit
Firecracker Wizard
Mini P.E.K.K.A Valkyrie Wizard The Log Bandit
Valkyrie Wizard Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bandit
Mini P.E.K.K.A The Log Bandit
Wizard Firecracker Mini P.E.K.K.A Valkyrie
Valkyrie Firecracker Wizard The Log Bandit
Valkyrie Wizard The Log Firecracker Bandit
Mini P.E.K.K.A
Valkyrie Wizard Firecracker Mini P.E.K.K.A The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Bandit
Bandit Firecracker Mini P.E.K.K.A Valkyrie Wizard The Log
Bandit Mini P.E.K.K.A Valkyrie The Log
Mini P.E.K.K.A Valkyrie The Log Bandit
Mini P.E.K.K.A Valkyrie Bandit
Firecracker Wizard
Mini P.E.K.K.A Valkyrie Bandit
Mini P.E.K.K.A Valkyrie
Firecracker Mini P.E.K.K.A Valkyrie The Log Bandit
Mini P.E.K.K.A Valkyrie
Valkyrie The Log
Mini P.E.K.K.A Valkyrie Wizard Bandit
Wizard Firecracker Valkyrie
Firecracker Mini P.E.K.K.A Valkyrie The Log
Valkyrie Firecracker Mini P.E.K.K.A Wizard The Log
Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log Bandit
Firecracker The Log Bandit
The Log Bandit
Firecracker Valkyrie The Log
Wizard Firecracker Valkyrie The Log
Firecracker Wizard
Firecracker Wizard The Log
The Log Firecracker Wizard
The Log Firecracker Wizard Bandit
Mini P.E.K.K.A
Firecracker Valkyrie Wizard The Log Bandit
Firecracker Wizard
Firecracker The Log Bandit
Firecracker Bandit
Firecracker The Log
Firecracker Wizard The Log Bandit
Firecracker Wizard The Log Bandit
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard The Log Bandit
Firecracker Valkyrie Wizard The Log
The Log
Wizard
The Log
The Log
Firecracker The Log Valkyrie Wizard
Firecracker The Log Wizard Bandit
Wizard The Log Bandit
Firecracker The Log Bandit
Firecracker Wizard
Firecracker Wizard
Mini P.E.K.K.A
Wizard The Log Bandit
Firecracker
Firecracker Wizard The Log
Bandit
Firecracker Wizard
The Log
Firecracker Mini P.E.K.K.A Valkyrie Wizard
The Log Firecracker Wizard
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log Bandit
Firecracker Wizard

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