My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Valkyrie Inferno Dragon Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Inferno Dragon
Giant Snowball
Bats Hog Rider Inferno Dragon Little Prince
Zap
Bats Inferno Dragon Little Prince
Barbarian Barrel
Tesla Valkyrie Little Prince
The Log
Hog Rider Little Prince
Earthquake
Tesla Hog Rider
Arrows
Bats Little Prince
Royal Delivery
Bats Valkyrie Hog Rider Inferno Dragon Little Prince
Fireball
Tesla Hog Rider Inferno Dragon Little Prince
Poison
Bats Little Prince
Lightning
Tesla Valkyrie Inferno Dragon Little Prince
Rocket
Valkyrie Hog Rider Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Little Prince Tesla Valkyrie Hog Rider Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Little Prince Tesla

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mega Knight Inferno Dragon
Arrows
Hog Rider Mega Knight
Tesla
Valkyrie
Bats Hog Rider Little Prince
Hog Rider
Bats Arrows Valkyrie Mega Knight Little Prince
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Arrows Hog Rider
Little Prince
Valkyrie Hog Rider

Defense Synergies 1 12

Bats
Tesla Valkyrie Inferno Dragon Mega Knight
Arrows
Mega Knight Tesla Valkyrie Little Prince
Tesla
Bats Arrows Valkyrie Inferno Dragon Little Prince
Valkyrie
Bats Arrows Tesla Little Prince
Hog Rider
Inferno Dragon
Bats Tesla Mega Knight
Mega Knight
Arrows Bats Inferno Dragon
Little Prince
Arrows Tesla Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie
Inferno Dragon Bats Tesla Valkyrie Mega Knight
Tesla Mega Knight Bats Valkyrie Inferno Dragon
Tesla Inferno Dragon Bats Valkyrie Mega Knight
Arrows Valkyrie Mega Knight
Arrows Bats Tesla Valkyrie Mega Knight
Bats Tesla Inferno Dragon Arrows Little Prince
Arrows Tesla Valkyrie Mega Knight
Tesla Inferno Dragon
Tesla Valkyrie Mega Knight Little Prince
Bats Valkyrie Arrows Tesla Mega Knight
Arrows Tesla Inferno Dragon Bats
Tesla Mega Knight Bats Valkyrie
Valkyrie Mega Knight Bats Arrows Tesla
Inferno Dragon Tesla Mega Knight
Tesla Inferno Dragon Mega Knight
Tesla Mega Knight Bats Arrows Valkyrie
Arrows Tesla Mega Knight Bats Valkyrie Little Prince
Arrows Valkyrie Bats Tesla Inferno Dragon Mega Knight Little Prince
Tesla Inferno Dragon
Valkyrie Mega Knight Bats Arrows Tesla Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Tesla
Arrows Tesla Valkyrie Inferno Dragon Mega Knight
Mega Knight Bats Valkyrie
Valkyrie Mega Knight Bats Tesla
Tesla Valkyrie Inferno Dragon Mega Knight
Arrows Bats Tesla
Bats Tesla Valkyrie
Mega Knight Tesla Valkyrie Inferno Dragon
Mega Knight Bats Valkyrie Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Mega Knight Bats Tesla Valkyrie
Mega Knight Arrows Valkyrie
Mega Knight Tesla Valkyrie
Tesla Valkyrie Mega Knight
Tesla Bats Valkyrie Inferno Dragon Little Prince
Bats Arrows Valkyrie Mega Knight Tesla Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Valkyrie Mega Knight
Arrows Bats
Arrows
Arrows
Arrows
Bats
Arrows Valkyrie
Arrows
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows
Bats
Arrows Mega Knight
Arrows Valkyrie Mega Knight Little Prince
Mega Knight
Arrows
Arrows
Arrows Valkyrie Mega Knight Little Prince
Inferno Dragon
Arrows
Arrows Mega Knight
Arrows
Bats Arrows Little Prince
Bats
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Bats
Arrows
Arrows
Valkyrie Mega Knight
Arrows
Arrows
Mega Knight
Bats
Bats
Mega Knight Little Prince

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