My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Firecracker Valkyrie Wizard Electro Giant Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber
Giant Snowball
Bomber Barbarians
Zap
Bomber Firecracker
Barbarian Barrel
Bomber Firecracker Barbarians Valkyrie Wizard
The Log
Bomber Firecracker Barbarians
Earthquake
Bomber Firecracker Barbarians
Arrows
Bomber Firecracker
Royal Delivery
Bomber Firecracker Barbarians Valkyrie Wizard
Fireball
Bomber Firecracker Barbarians Wizard
Poison
Bomber Firecracker Barbarians Wizard
Lightning
Valkyrie Wizard
Rocket
Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Valkyrie Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Firecracker Void Valkyrie Golden Knight Barbarians Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Firecracker Void Valkyrie

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Valkyrie
Firecracker
Valkyrie
Barbarians
Valkyrie
Bomber Firecracker Wizard
Wizard
Valkyrie
Void
Electro Giant
Electro Giant
Golden Knight Void
Golden Knight
Electro Giant

Defense Synergies 1 7

Bomber
Valkyrie Electro Giant Golden Knight
Firecracker
Valkyrie Golden Knight
Barbarians
Valkyrie
Firecracker Bomber Wizard
Wizard
Valkyrie Golden Knight
Void
Electro Giant
Bomber Golden Knight
Golden Knight
Bomber Firecracker Wizard Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Valkyrie Wizard Void Golden Knight
Barbarians Bomber Firecracker Valkyrie
Barbarians Bomber Valkyrie Void
Barbarians Bomber Firecracker Valkyrie
Bomber Firecracker Barbarians Valkyrie
Bomber Firecracker Valkyrie
Firecracker Wizard Void
Barbarians Valkyrie Void Electro Giant Golden Knight
Barbarians
Bomber Firecracker Barbarians Valkyrie
Barbarians Valkyrie Bomber Firecracker Wizard Electro Giant
Firecracker Wizard
Barbarians Bomber Valkyrie Wizard
Bomber Valkyrie Wizard Firecracker Barbarians Golden Knight
Barbarians
Barbarians Electro Giant
Barbarians Wizard Bomber Firecracker Valkyrie
Bomber Firecracker Barbarians Valkyrie Wizard Golden Knight
Valkyrie Wizard Bomber Firecracker Barbarians
Barbarians
Bomber Valkyrie Wizard Firecracker Barbarians Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Void Electro Giant
Void Bomber Firecracker Valkyrie Wizard
Barbarians Valkyrie Golden Knight
Valkyrie Barbarians
Barbarians Valkyrie
Firecracker Wizard Electro Giant
Barbarians Valkyrie Void
Barbarians Valkyrie
Void Firecracker Barbarians Valkyrie
Barbarians
Barbarians Valkyrie Golden Knight
Barbarians Valkyrie Void Electro Giant
Barbarians Valkyrie Wizard Golden Knight
Wizard Bomber Firecracker Barbarians Valkyrie Electro Giant
Barbarians Electro Giant Bomber Firecracker Valkyrie Golden Knight
Valkyrie Bomber Firecracker Barbarians Wizard Electro Giant Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Valkyrie Golden Knight
Firecracker Void Golden Knight
Void
Firecracker Barbarians Valkyrie Void
Bomber Wizard Firecracker Valkyrie
Firecracker Wizard Electro Giant
Bomber Firecracker Wizard
Firecracker Wizard
Void Firecracker Wizard Golden Knight
Void
Firecracker Void Valkyrie Wizard Golden Knight
Void Firecracker Wizard
Firecracker Void Golden Knight
Firecracker Void
Firecracker
Bomber Firecracker Wizard Golden Knight
Firecracker Wizard
Bomber
Void Bomber Firecracker Wizard
Bomber Firecracker Valkyrie Wizard Electro Giant Golden Knight
Void
Wizard Void
Void
Barbarians Void
Firecracker Electro Giant Bomber Valkyrie Wizard
Firecracker Void Wizard Golden Knight
Void Wizard Golden Knight
Void Firecracker Golden Knight
Firecracker Wizard Electro Giant
Firecracker Wizard Void Electro Giant
Void
Void Bomber Wizard
Void Firecracker
Firecracker Wizard
Barbarians Void
Firecracker Wizard
Void Firecracker Valkyrie Wizard
Bomber Firecracker Wizard
Void Electro Giant
Firecracker
Electro Giant Firecracker Golden Knight
Firecracker Void
Void Firecracker Electro Giant Golden Knight

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