My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Valkyrie Wizard Balloon Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Balloon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Balloon Princess Inferno Dragon
Zap
Balloon Princess Inferno Dragon
Barbarian Barrel
Knight Tesla Valkyrie Wizard Princess
The Log
Princess
Earthquake
Tesla
Arrows
Princess
Royal Delivery
Knight Valkyrie Wizard Balloon Princess Inferno Dragon
Fireball
Tesla Wizard Balloon Princess Inferno Dragon
Poison
Wizard Balloon Princess
Lightning
Knight Tesla Valkyrie Wizard Balloon Inferno Dragon
Rocket
Valkyrie Wizard Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Valkyrie Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Princess Tesla Valkyrie Inferno Dragon Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Princess Tesla

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Knight
Knight
Balloon Princess Arrows Wizard
Tesla
Valkyrie
Balloon Wizard
Wizard
Knight Valkyrie Balloon
Balloon
Arrows Knight Valkyrie Wizard Princess
Princess
Knight Balloon
Inferno Dragon

Defense Synergies 2 10

Arrows
Knight Tesla Valkyrie
Knight
Tesla Princess Arrows Wizard
Tesla
Knight Arrows Valkyrie Wizard Princess Inferno Dragon
Valkyrie
Arrows Tesla Wizard Princess
Wizard
Knight Tesla Valkyrie
Balloon
Princess
Knight Tesla Valkyrie
Inferno Dragon
Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Valkyrie Wizard
Inferno Dragon Knight Tesla Valkyrie
Tesla Knight Valkyrie Inferno Dragon
Tesla Inferno Dragon Knight Valkyrie
Arrows Valkyrie Princess
Arrows Tesla Valkyrie
Tesla Inferno Dragon Arrows Wizard Princess
Arrows Tesla Valkyrie
Tesla Inferno Dragon Princess
Knight Tesla Valkyrie
Valkyrie Arrows Knight Tesla Wizard Princess
Arrows Tesla Inferno Dragon Wizard Princess
Tesla Knight Valkyrie Wizard
Valkyrie Wizard Arrows Tesla Princess
Inferno Dragon Knight Tesla
Tesla Inferno Dragon
Tesla Wizard Arrows Knight Valkyrie
Arrows Tesla Knight Valkyrie Wizard
Arrows Valkyrie Wizard Knight Tesla Princess Inferno Dragon
Tesla Inferno Dragon
Valkyrie Wizard Arrows Knight Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Tesla
Arrows Knight Tesla Valkyrie Wizard Inferno Dragon
Knight Valkyrie
Valkyrie Knight Tesla
Knight Tesla Valkyrie Inferno Dragon
Arrows Wizard Tesla Princess
Knight Tesla Valkyrie
Knight Tesla Valkyrie Inferno Dragon
Knight Valkyrie Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Knight Tesla Valkyrie
Arrows Valkyrie
Knight Tesla Valkyrie Wizard
Wizard Tesla Valkyrie Princess
Tesla Knight Valkyrie Inferno Dragon
Arrows Valkyrie Tesla Wizard Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight Valkyrie
Arrows Princess
Arrows
Arrows Knight Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Princess
Arrows Wizard Princess
Arrows Wizard Princess
Arrows Wizard
Arrows Knight Valkyrie Wizard Princess
Arrows Wizard Princess
Knight Princess
Arrows Princess
Princess Arrows
Arrows Wizard Princess
Arrows Wizard Princess
Arrows
Arrows Wizard Princess
Arrows Valkyrie Wizard Princess
Arrows Wizard Princess
Arrows
Arrows Valkyrie Wizard Princess
Inferno Dragon
Arrows Wizard Princess
Arrows Wizard Princess
Arrows
Arrows Wizard Princess
Wizard
Arrows Wizard
Arrows Princess
Arrows Wizard Princess
Princess
Arrows Wizard Princess
Arrows
Knight Valkyrie Wizard Princess
Arrows Wizard Princess
Arrows
Princess
Princess
Princess

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