My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Witch Electro Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Drill Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Electro Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Battle Ram Goblin Drill Bandit
Giant Snowball
Goblin Gang Battle Ram Goblin Drill Witch
Zap
Goblin Gang Battle Ram Goblin Drill Witch Bandit
Barbarian Barrel
Goblin Gang Battle Ram Goblin Drill Witch Bandit
The Log
Goblin Gang Battle Ram Goblin Drill Witch Bandit
Earthquake
Goblin Gang Goblin Drill Witch
Arrows
Goblin Gang Goblin Drill Witch
Royal Delivery
Goblin Gang Battle Ram Goblin Drill Witch Bandit
Fireball
Goblin Gang Battle Ram Goblin Drill Witch Bandit
Poison
Goblin Gang Goblin Drill Witch
Lightning
Battle Ram Witch Bandit
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Tornado Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Battle Ram Tornado Goblin Drill Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Royal Delivery Tornado Bandit Battle Ram Goblin Drill Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblin Gang Royal Delivery Tornado Bandit

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Battle Ram Goblin Drill Bandit
Royal Delivery
Battle Ram
Bandit Goblin Gang Tornado Witch
Tornado
Electro Giant Battle Ram Witch
Goblin Drill
Goblin Gang Bandit
Witch
Battle Ram Tornado Bandit
Electro Giant
Tornado
Bandit
Battle Ram Goblin Gang Goblin Drill Witch

Defense Synergies 1 9

Goblin Gang
Royal Delivery Goblin Drill Bandit
Royal Delivery
Tornado Goblin Gang Witch Bandit
Battle Ram
Tornado
Royal Delivery Goblin Drill Witch Electro Giant
Goblin Drill
Goblin Gang Tornado
Witch
Royal Delivery Tornado Bandit
Electro Giant
Tornado
Bandit
Goblin Gang Royal Delivery Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Gang Royal Delivery Goblin Drill Witch Bandit
Goblin Gang Tornado Witch Royal Delivery Goblin Drill Bandit
Witch Goblin Gang Goblin Drill Bandit
Royal Delivery Tornado
Goblin Gang Royal Delivery Tornado Bandit
Tornado Goblin Gang Royal Delivery Witch
Electro Giant Bandit
Witch Goblin Gang Tornado Goblin Drill
Goblin Gang Tornado Royal Delivery Bandit
Goblin Gang Witch Royal Delivery Tornado Goblin Drill Electro Giant Bandit
Goblin Gang Royal Delivery Tornado Witch
Goblin Drill Goblin Gang Royal Delivery Witch Bandit
Goblin Gang Royal Delivery Tornado Goblin Drill Witch
Goblin Gang Goblin Drill Bandit
Tornado Goblin Gang Royal Delivery Goblin Drill Electro Giant Bandit
Goblin Gang Royal Delivery Tornado Goblin Drill Witch
Royal Delivery Goblin Gang Tornado Goblin Drill Witch Bandit
Royal Delivery Tornado Goblin Drill Witch Bandit
Tornado Goblin Drill
Goblin Gang Royal Delivery Witch Electro Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Delivery Witch Electro Giant Bandit
Royal Delivery Bandit Goblin Gang
Goblin Gang Royal Delivery Bandit Witch
Goblin Gang Royal Delivery Tornado Bandit
Goblin Gang Royal Delivery Goblin Drill Witch Bandit
Royal Delivery Electro Giant Goblin Gang Tornado Witch
Goblin Gang Royal Delivery Witch Bandit
Royal Delivery
Royal Delivery Tornado Witch Bandit
Witch Goblin Gang Royal Delivery Goblin Drill
Witch
Royal Delivery Tornado Electro Giant
Royal Delivery Goblin Gang Witch Bandit
Witch Electro Giant
Goblin Gang Witch Electro Giant Royal Delivery Tornado Goblin Drill
Royal Delivery Witch Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Drill Bandit
Tornado Bandit
Goblin Drill Bandit
Electro Giant Tornado Witch
Tornado Witch
Tornado
Tornado Bandit
Goblin Gang Tornado
Tornado Bandit
Tornado
Bandit
Bandit
Goblin Drill Witch Bandit
Bandit
Tornado
Bandit
Tornado Witch Electro Giant
Tornado
Tornado
Goblin Drill
Tornado Electro Giant Witch
Witch
Tornado Witch Bandit
Tornado Witch Bandit
Tornado Bandit
Tornado Witch Electro Giant
Witch Electro Giant
Bandit
Goblin Gang Witch Bandit
Tornado Witch
Goblin Gang
Tornado Electro Giant
Electro Giant Goblin Gang Tornado Witch
Tornado Witch
Tornado Witch Electro Giant Bandit

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