My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Valkyrie Baby Dragon Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Baby Dragon Balloon
Zap
Bats Firecracker Balloon
Barbarian Barrel
Firecracker Tesla Valkyrie
The Log
Firecracker
Earthquake
Firecracker Tesla
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Valkyrie Baby Dragon Balloon P.E.K.K.A
Fireball
Firecracker Tesla Baby Dragon Balloon
Poison
Bats Firecracker Balloon
Lightning
Tesla Valkyrie Baby Dragon Balloon
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Baby Dragon P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Firecracker Tesla Valkyrie Baby Dragon Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Bats Firecracker Tesla

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Firecracker Baby Dragon P.E.K.K.A
Firecracker
Bats Valkyrie Mirror Baby Dragon Balloon P.E.K.K.A
Tesla
Valkyrie
Bats Balloon Firecracker Baby Dragon P.E.K.K.A
Mirror
Firecracker Balloon
Baby Dragon
Bats Firecracker Valkyrie Balloon P.E.K.K.A
Balloon
Bats Valkyrie Firecracker Mirror Baby Dragon
P.E.K.K.A
Bats Firecracker Valkyrie Baby Dragon

Defense Synergies 2 15

Bats
Firecracker Tesla Valkyrie Baby Dragon P.E.K.K.A
Firecracker
Valkyrie Bats Tesla Mirror Baby Dragon P.E.K.K.A
Tesla
Mirror Bats Firecracker Valkyrie Baby Dragon
Valkyrie
Firecracker Bats Tesla Mirror Baby Dragon P.E.K.K.A
Mirror
Tesla Firecracker Valkyrie
Baby Dragon
Bats Firecracker Tesla Valkyrie P.E.K.K.A
Balloon
P.E.K.K.A
Bats Firecracker Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Valkyrie Baby Dragon
P.E.K.K.A Bats Firecracker Tesla Valkyrie
Tesla P.E.K.K.A Bats Valkyrie
Tesla P.E.K.K.A Bats Firecracker Valkyrie
Firecracker Valkyrie P.E.K.K.A
Bats Firecracker Tesla Valkyrie Baby Dragon
Bats Tesla Firecracker Baby Dragon
Tesla Valkyrie Baby Dragon P.E.K.K.A
Tesla P.E.K.K.A
Firecracker Tesla Valkyrie
Bats Valkyrie Firecracker Tesla Baby Dragon
Tesla Bats Firecracker Baby Dragon
Tesla P.E.K.K.A Bats Valkyrie
Valkyrie Bats Firecracker Tesla Baby Dragon P.E.K.K.A
P.E.K.K.A Tesla
Tesla P.E.K.K.A
Tesla Bats Firecracker Valkyrie P.E.K.K.A
Tesla Bats Firecracker Valkyrie Baby Dragon
Valkyrie Baby Dragon Bats Firecracker Tesla
P.E.K.K.A Tesla
Valkyrie Bats Firecracker Tesla Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tesla P.E.K.K.A
Firecracker Tesla Valkyrie Baby Dragon
P.E.K.K.A Bats Valkyrie
Valkyrie P.E.K.K.A Bats Tesla
P.E.K.K.A Tesla Valkyrie
Firecracker Bats Tesla Baby Dragon
P.E.K.K.A Bats Tesla Valkyrie
P.E.K.K.A Tesla Valkyrie
P.E.K.K.A Bats Firecracker Valkyrie Baby Dragon
P.E.K.K.A Tesla
P.E.K.K.A Bats Tesla Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Tesla Valkyrie
Firecracker Tesla Valkyrie Baby Dragon
Tesla Bats Firecracker Valkyrie Baby Dragon P.E.K.K.A
Bats Valkyrie Firecracker Tesla Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Baby Dragon
Firecracker Baby Dragon
Baby Dragon
Firecracker Valkyrie
Firecracker Valkyrie Baby Dragon
Firecracker Bats Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker
Bats
Firecracker Valkyrie
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Bats
Firecracker Baby Dragon
Firecracker Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Firecracker Valkyrie Baby Dragon
Firecracker Baby Dragon
Baby Dragon
Firecracker Baby Dragon
Bats Firecracker Baby Dragon
Bats Firecracker
Firecracker
P.E.K.K.A
Firecracker
Bats
Firecracker Baby Dragon
Firecracker Valkyrie Baby Dragon
Firecracker Baby Dragon
Firecracker P.E.K.K.A
Bats Firecracker Baby Dragon
Firecracker Bats
Firecracker Baby Dragon

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