My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Bandit
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Bandit
Barbarian Barrel
Goblin Gang Tesla Wizard Bandit
The Log
Goblin Gang Mini P.E.K.K.A Bandit
Earthquake
Goblin Gang Tesla
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Wizard Bandit
Fireball
Goblin Gang Tesla Wizard Bandit
Poison
Bats Goblin Gang Wizard
Lightning
Tesla Mini P.E.K.K.A Wizard Bandit
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Bandit Tesla Fireball Mini P.E.K.K.A Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Bandit

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Bandit
Arrows
Fireball Mini P.E.K.K.A Bandit
Goblin Gang
Mini P.E.K.K.A Bandit
Tesla
Fireball
Arrows
Mini P.E.K.K.A
Bats Arrows Goblin Gang Wizard
Wizard
Mini P.E.K.K.A Bandit
Bandit
Bats Arrows Goblin Gang Wizard

Defense Synergies 1 16

Bats
Tesla Mini P.E.K.K.A Bandit
Arrows
Tesla Fireball Mini P.E.K.K.A Bandit
Goblin Gang
Tesla Mini P.E.K.K.A Bandit
Tesla
Goblin Gang Bats Arrows Fireball Mini P.E.K.K.A Wizard
Fireball
Arrows Tesla Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
Bats Arrows Goblin Gang Tesla Fireball Wizard
Wizard
Tesla Mini P.E.K.K.A Bandit
Bandit
Bats Arrows Goblin Gang Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Wizard
Mini P.E.K.K.A Bats Goblin Gang Tesla Bandit
Goblin Gang Tesla Mini P.E.K.K.A Bats Bandit
Tesla Mini P.E.K.K.A Bats Goblin Gang Bandit
Arrows Fireball Mini P.E.K.K.A
Arrows Goblin Gang Fireball Bats Tesla Bandit
Bats Tesla Arrows Goblin Gang Fireball Wizard
Arrows Tesla Fireball Bandit
Tesla Mini P.E.K.K.A Goblin Gang
Goblin Gang Tesla Mini P.E.K.K.A Bandit
Bats Goblin Gang Arrows Tesla Fireball Wizard Bandit
Arrows Tesla Bats Goblin Gang Fireball Wizard
Tesla Mini P.E.K.K.A Bats Goblin Gang Fireball Wizard Bandit
Fireball Wizard Bats Arrows Goblin Gang Tesla Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang Tesla Bandit
Goblin Gang Tesla Fireball Mini P.E.K.K.A Bandit
Tesla Wizard Bats Arrows Goblin Gang Fireball Mini P.E.K.K.A
Arrows Tesla Fireball Bats Goblin Gang Wizard Bandit
Arrows Wizard Bats Tesla Fireball Bandit
Mini P.E.K.K.A Tesla
Goblin Gang Wizard Bats Arrows Tesla Fireball Mini P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Tesla Fireball Bandit
Fireball Bandit Arrows Goblin Gang Tesla Mini P.E.K.K.A Wizard
Goblin Gang Bandit Bats Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Bats Tesla Fireball Bandit
Goblin Gang Tesla Mini P.E.K.K.A Bandit
Arrows Fireball Wizard Bats Goblin Gang Tesla
Goblin Gang Mini P.E.K.K.A Bats Tesla Fireball Bandit
Mini P.E.K.K.A Tesla
Bats Fireball Mini P.E.K.K.A Bandit
Goblin Gang Tesla
Bats Tesla Mini P.E.K.K.A
Arrows Fireball
Mini P.E.K.K.A Goblin Gang Tesla Fireball Wizard Bandit
Wizard Tesla Fireball
Goblin Gang Tesla Bats Fireball Mini P.E.K.K.A
Bats Arrows Tesla Fireball Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Bandit
Arrows Fireball Bandit
Arrows Fireball Bandit
Arrows Fireball
Fireball Wizard Arrows
Arrows Fireball Wizard Bats
Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard Bandit
Bats Goblin Gang Fireball Mini P.E.K.K.A
Arrows Fireball Wizard Bandit
Fireball Arrows Wizard
Fireball Bandit
Arrows Fireball Bandit
Arrows Fireball
Arrows Fireball Wizard Bandit
Arrows Fireball Wizard Bandit
Arrows Fireball
Bats Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Wizard Bandit
Arrows Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard Bandit
Fireball Arrows Wizard Bandit
Fireball Arrows Bandit
Bats Arrows Fireball Wizard
Bats Fireball Wizard
Fireball Mini P.E.K.K.A
Arrows Fireball Wizard Bandit
Arrows Fireball
Arrows Fireball Wizard
Bats Goblin Gang Fireball Bandit
Fireball Arrows Wizard
Arrows Fireball
Fireball Goblin Gang Mini P.E.K.K.A Wizard
Arrows Fireball Wizard
Arrows Fireball
Bats Goblin Gang Fireball
Bats Fireball
Fireball Bandit

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