My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Tesla Baby Dragon Goblin Giant Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Baby Dragon Goblin Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Night Witch
Giant Snowball
Archers Minions Baby Dragon Night Witch
Zap
Archers Minions Goblin Giant Night Witch
Barbarian Barrel
Archers Tesla Night Witch
The Log
Archers
Earthquake
Archers Tesla
Arrows
Archers Minions Night Witch
Royal Delivery
Archers Minions Baby Dragon Night Witch
Fireball
Archers Minions Tesla Baby Dragon Night Witch
Poison
Archers Minions Night Witch
Lightning
Tesla Baby Dragon Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Earthquake Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Archers Minions Earthquake Tesla Baby Dragon Night Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Archers Minions Earthquake

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Earthquake Archers Baby Dragon Goblin Giant Night Witch
Archers
Giant Snowball Baby Dragon Goblin Giant
Minions
Baby Dragon Goblin Giant
Tesla
Earthquake
Giant Snowball Goblin Giant
Baby Dragon
Giant Snowball Archers Minions Goblin Giant
Goblin Giant
Giant Snowball Archers Minions Earthquake Baby Dragon Night Witch
Night Witch
Giant Snowball Goblin Giant

Defense Synergies 0 17

Giant Snowball
Archers Minions Tesla Earthquake Baby Dragon Goblin Giant Night Witch
Archers
Giant Snowball Minions Tesla Baby Dragon Goblin Giant
Minions
Giant Snowball Archers Tesla Baby Dragon Goblin Giant
Tesla
Giant Snowball Archers Minions Earthquake Baby Dragon Night Witch
Earthquake
Giant Snowball Tesla
Baby Dragon
Giant Snowball Archers Minions Tesla
Goblin Giant
Giant Snowball Archers Minions
Night Witch
Giant Snowball Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Tesla Baby Dragon Goblin Giant
Minions Tesla Night Witch
Tesla Giant Snowball Archers Minions Night Witch
Tesla Night Witch Minions
Earthquake
Giant Snowball Archers Minions Tesla Earthquake Baby Dragon Night Witch
Giant Snowball Minions Tesla Archers Baby Dragon Night Witch
Earthquake Tesla Baby Dragon Goblin Giant
Tesla Minions Night Witch
Giant Snowball Archers Tesla Night Witch
Archers Minions Giant Snowball Tesla Earthquake Baby Dragon Goblin Giant Night Witch
Minions Tesla Giant Snowball Archers Baby Dragon Night Witch
Tesla Night Witch Giant Snowball Minions Earthquake
Giant Snowball Minions Tesla Earthquake Baby Dragon Night Witch
Tesla
Giant Snowball Tesla
Tesla Minions Night Witch
Tesla Giant Snowball Archers Minions Baby Dragon Night Witch
Giant Snowball Earthquake Baby Dragon Archers Minions Tesla
Tesla
Giant Snowball Archers Minions Tesla Earthquake Baby Dragon Goblin Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Archers Tesla
Giant Snowball Archers Tesla Baby Dragon
Minions Goblin Giant
Tesla Goblin Giant Night Witch
Tesla Goblin Giant Night Witch
Giant Snowball Archers Minions Tesla Baby Dragon Goblin Giant
Archers Minions Tesla Goblin Giant Night Witch
Tesla Goblin Giant
Giant Snowball Minions Baby Dragon
Tesla Goblin Giant
Minions Tesla
Giant Snowball Goblin Giant
Tesla Goblin Giant Night Witch
Archers Tesla Baby Dragon
Tesla Archers Minions Baby Dragon Goblin Giant Night Witch
Minions Giant Snowball Archers Tesla Earthquake Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Baby Dragon
Giant Snowball Baby Dragon
Earthquake Baby Dragon Goblin Giant
Earthquake
Giant Snowball Earthquake Baby Dragon
Giant Snowball Minions Baby Dragon Goblin Giant
Archers Earthquake Baby Dragon
Earthquake Giant Snowball Baby Dragon
Giant Snowball
Giant Snowball Minions Night Witch
Earthquake
Giant Snowball Archers Baby Dragon
Earthquake Giant Snowball Baby Dragon
Earthquake Minions Baby Dragon
Earthquake Giant Snowball Baby Dragon
Earthquake Giant Snowball Baby Dragon
Earthquake Baby Dragon
Giant Snowball Earthquake
Minions Night Witch
Giant Snowball Archers Earthquake Baby Dragon
Giant Snowball Earthquake Baby Dragon
Minions Earthquake Baby Dragon Night Witch
Giant Snowball
Earthquake Giant Snowball Baby Dragon
Giant Snowball Earthquake Baby Dragon
Giant Snowball Earthquake Baby Dragon
Giant Snowball Baby Dragon
Baby Dragon
Giant Snowball Archers Baby Dragon Night Witch
Giant Snowball Minions
Giant Snowball Night Witch
Giant Snowball Earthquake Night Witch
Giant Snowball
Giant Snowball Earthquake
Earthquake Archers Minions Night Witch
Giant Snowball Archers Baby Dragon
Baby Dragon
Giant Snowball Earthquake Baby Dragon
Giant Snowball
Giant Snowball Minions Baby Dragon
Giant Snowball
Giant Snowball Baby Dragon Goblin Giant

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