My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Archers Prince Electro Wizard Lumberjack Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Prince Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers Prince Ram Rider
Giant Snowball
Spear Goblins Archers Lumberjack Ram Rider
Zap
Spear Goblins Archers Prince Ram Rider
Barbarian Barrel
Spear Goblins Archers Electro Wizard Lumberjack
The Log
Spear Goblins Archers Prince Lumberjack Ram Rider
Earthquake
Spear Goblins Archers
Arrows
Spear Goblins Archers
Royal Delivery
Spear Goblins Archers Prince Electro Wizard Lumberjack Ram Rider
Fireball
Archers Electro Wizard Lumberjack Ram Rider
Poison
Spear Goblins Archers Electro Wizard
Lightning
Prince Electro Wizard Lumberjack Ram Rider
Rocket
Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rage Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Rage Archers Electro Wizard Lumberjack Prince Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Rage Archers Electro Wizard

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Prince Lumberjack Ram Rider Mega Knight
Archers
Prince Lumberjack Ram Rider Mega Knight
Rage
Prince Electro Wizard
Prince
Mega Knight Spear Goblins Archers Rage Electro Wizard Lumberjack Ram Rider
Electro Wizard
Rage Prince Lumberjack Ram Rider Mega Knight
Lumberjack
Spear Goblins Archers Prince Electro Wizard Ram Rider Mega Knight
Ram Rider
Spear Goblins Archers Prince Electro Wizard Lumberjack Mega Knight
Mega Knight
Prince Spear Goblins Archers Electro Wizard Lumberjack Ram Rider

Defense Synergies 0 13

Spear Goblins
Archers Prince Electro Wizard Lumberjack Mega Knight
Archers
Spear Goblins Electro Wizard Lumberjack Mega Knight
Rage
Prince
Spear Goblins Electro Wizard
Electro Wizard
Spear Goblins Archers Prince Lumberjack Ram Rider Mega Knight
Lumberjack
Spear Goblins Archers Electro Wizard Ram Rider
Ram Rider
Electro Wizard Lumberjack
Mega Knight
Spear Goblins Archers Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Electro Wizard Ram Rider
Lumberjack Prince Electro Wizard Ram Rider Mega Knight
Prince Lumberjack Ram Rider Mega Knight Archers Electro Wizard
Prince Lumberjack Electro Wizard Ram Rider Mega Knight
Prince Lumberjack Mega Knight
Spear Goblins Archers Electro Wizard Lumberjack Mega Knight
Electro Wizard Ram Rider Spear Goblins Archers
Electro Wizard Ram Rider Mega Knight
Prince Lumberjack
Spear Goblins Archers Prince Electro Wizard Lumberjack Mega Knight
Archers Electro Wizard Spear Goblins Lumberjack Ram Rider Mega Knight
Spear Goblins Archers Electro Wizard Ram Rider
Prince Lumberjack Mega Knight Electro Wizard Ram Rider
Mega Knight Prince Electro Wizard Lumberjack
Prince Electro Wizard Lumberjack Ram Rider Mega Knight
Prince Electro Wizard Lumberjack Ram Rider Mega Knight
Mega Knight Prince Electro Wizard Lumberjack
Mega Knight Spear Goblins Archers Prince Electro Wizard Lumberjack Ram Rider
Spear Goblins Archers Electro Wizard Lumberjack Ram Rider Mega Knight
Prince Electro Wizard Lumberjack Ram Rider
Mega Knight Spear Goblins Archers Prince Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Spear Goblins Archers Prince Electro Wizard
Electro Wizard Archers Prince Lumberjack Mega Knight
Lumberjack Mega Knight Spear Goblins Prince Electro Wizard Ram Rider
Prince Lumberjack Mega Knight Electro Wizard Ram Rider
Prince Lumberjack Ram Rider Mega Knight
Archers Electro Wizard Ram Rider
Prince Spear Goblins Archers Electro Wizard Lumberjack Ram Rider
Mega Knight Prince Lumberjack
Electro Wizard Mega Knight Spear Goblins Prince
Mega Knight Prince Lumberjack
Mega Knight Prince Electro Wizard
Prince Mega Knight Lumberjack Ram Rider
Archers Mega Knight
Electro Wizard Spear Goblins Archers Prince Lumberjack
Mega Knight Archers Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Wizard Ram Rider
Prince
Mega Knight
Spear Goblins Ram Rider
Archers
Ram Rider
Ram Rider
Prince Electro Wizard Lumberjack
Prince Electro Wizard Ram Rider
Archers
Prince
Spear Goblins
Mega Knight
Archers Prince Electro Wizard Mega Knight
Mega Knight
Prince Mega Knight
Prince
Mega Knight
Electro Wizard Ram Rider
Prince Ram Rider Mega Knight
Archers Electro Wizard
Electro Wizard
Mega Knight
Electro Wizard
Prince Mega Knight
Electro Wizard Spear Goblins Archers Prince
Archers Electro Wizard Ram Rider
Prince Electro Wizard Lumberjack Mega Knight
Prince Mega Knight
Electro Wizard
Electro Wizard
Prince Electro Wizard Mega Knight

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