My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Archers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Archers Minions
Giant Snowball
Spear Goblins Bats Archers Minions
Zap
Spear Goblins Bats Archers Minions
Barbarian Barrel
Electro Spirit Spear Goblins Archers
The Log
Electro Spirit Spear Goblins Archers Mini P.E.K.K.A
Earthquake
Spear Goblins Archers
Arrows
Electro Spirit Spear Goblins Bats Archers Minions
Royal Delivery
Electro Spirit Spear Goblins Bats Archers Minions Mini P.E.K.K.A
Fireball
Archers Minions
Poison
Spear Goblins Bats Archers Minions
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Bats Mini P.E.K.K.A Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Bats Zap Archers Minions Mini P.E.K.K.A Poison

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Spear Goblins Bats Zap

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap
Spear Goblins
Zap Mini P.E.K.K.A
Bats
Zap Minions Mini P.E.K.K.A
Zap
Electro Spirit Spear Goblins Bats Archers Minions Mini P.E.K.K.A Poison
Archers
Zap Mini P.E.K.K.A
Minions
Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Spear Goblins Bats Zap Archers Minions
Poison
Zap

Defense Synergies 1 15

Electro Spirit
Zap
Spear Goblins
Bats Zap Archers Minions Mini P.E.K.K.A Poison
Bats
Spear Goblins Zap Minions Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Electro Spirit Spear Goblins Bats Archers Minions Poison
Archers
Spear Goblins Zap Minions Mini P.E.K.K.A
Minions
Spear Goblins Bats Zap Archers
Mini P.E.K.K.A
Zap Spear Goblins Bats Archers
Poison
Spear Goblins Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Minions
Mini P.E.K.K.A Bats Zap Minions
Mini P.E.K.K.A Bats Archers Minions
Mini P.E.K.K.A Bats Minions
Mini P.E.K.K.A Poison
Electro Spirit Spear Goblins Bats Zap Archers Minions
Bats Minions Electro Spirit Spear Goblins Zap Archers Poison
Electro Spirit Zap Poison
Mini P.E.K.K.A Minions
Spear Goblins Archers Mini P.E.K.K.A
Bats Archers Minions Poison Electro Spirit Spear Goblins Zap
Minions Spear Goblins Bats Zap Archers Poison
Mini P.E.K.K.A Bats Zap Minions
Electro Spirit Bats Zap Minions Mini P.E.K.K.A Poison
Mini P.E.K.K.A
Zap Mini P.E.K.K.A
Bats Minions Mini P.E.K.K.A Poison
Electro Spirit Spear Goblins Bats Zap Archers Minions
Zap Poison Electro Spirit Spear Goblins Bats Archers Minions
Mini P.E.K.K.A
Electro Spirit Spear Goblins Bats Archers Minions Mini P.E.K.K.A Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Spear Goblins Zap Archers
Poison Zap Archers Mini P.E.K.K.A
Spear Goblins Bats Zap Minions Mini P.E.K.K.A
Mini P.E.K.K.A Bats Zap
Mini P.E.K.K.A
Poison Electro Spirit Bats Zap Archers Minions
Mini P.E.K.K.A Spear Goblins Bats Archers Minions
Mini P.E.K.K.A
Zap Electro Spirit Spear Goblins Bats Minions Mini P.E.K.K.A Poison
Bats Minions Mini P.E.K.K.A
Zap Poison
Mini P.E.K.K.A
Archers
Electro Spirit Spear Goblins Bats Zap Archers Minions Mini P.E.K.K.A Poison
Bats Minions Poison Electro Spirit Zap Archers Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap
Poison
Poison
Poison Zap
Poison Electro Spirit Spear Goblins Bats Zap Minions
Archers Poison
Poison Zap
Poison Zap
Bats Minions Mini P.E.K.K.A Poison
Poison Zap
Poison Zap Archers
Poison
Minions Poison
Zap Poison
Spear Goblins Zap Poison
Poison
Poison
Bats Minions Mini P.E.K.K.A
Zap Archers Mini P.E.K.K.A Poison
Zap Poison
Minions Poison
Poison
Zap Poison
Zap Poison Electro Spirit
Poison Zap
Zap Poison
Poison Zap
Poison Bats Zap Archers
Zap Electro Spirit Bats Minions Poison
Mini P.E.K.K.A
Poison Zap
Zap Electro Spirit Poison
Poison
Zap Electro Spirit Spear Goblins Bats Archers Minions
Poison Zap Archers
Poison Mini P.E.K.K.A
Zap Poison
Zap Poison
Zap Electro Spirit Bats Minions Poison
Bats Zap Poison
Poison Zap

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