My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Witch Giant Skeleton Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Clone Giant Skeleton Sparky
Giant Snowball
Bats Skeleton Barrel Clone Witch
Zap
Bats Skeleton Barrel Clone Witch Sparky
Barbarian Barrel
Skeleton Barrel Clone Witch Giant Skeleton Sparky
The Log
Skeleton Barrel Clone Witch Giant Skeleton Sparky
Earthquake
Clone Witch
Arrows
Bats Skeleton Barrel Clone Witch
Royal Delivery
Bats Skeleton Barrel Clone Witch Giant Skeleton Sparky
Fireball
Skeleton Barrel Clone Witch Sparky
Poison
Bats Skeleton Barrel Clone Witch Sparky
Lightning
Witch Sparky
Rocket
Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Rage Clone Giant Skeleton Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Skeleton Barrel Clone Witch Giant Skeleton Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Skeleton Barrel Clone

Attack Synergies 7 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Giant Skeleton Mega Knight Rage Clone Sparky
Skeleton Barrel
Bats Clone Witch Giant Skeleton Sparky Mega Knight
Rage
Witch Sparky Bats Giant Skeleton
Clone
Skeleton Barrel Giant Skeleton Bats Witch Sparky
Witch
Rage Skeleton Barrel Clone Giant Skeleton Mega Knight
Giant Skeleton
Bats Clone Skeleton Barrel Rage Witch Sparky
Sparky
Rage Bats Skeleton Barrel Clone Giant Skeleton
Mega Knight
Bats Skeleton Barrel Witch

Defense Synergies 0 6

Bats
Giant Skeleton Sparky Mega Knight
Skeleton Barrel
Mega Knight
Rage
Clone
Witch
Giant Skeleton Mega Knight
Giant Skeleton
Bats Witch
Sparky
Bats
Mega Knight
Bats Skeleton Barrel Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Sparky
Sparky Bats Witch Mega Knight
Witch Sparky Mega Knight Bats Giant Skeleton
Witch Sparky Bats Mega Knight
Giant Skeleton Sparky Mega Knight
Bats Mega Knight
Bats Witch
Skeleton Barrel Giant Skeleton Sparky Mega Knight
Witch Sparky
Giant Skeleton Sparky Mega Knight
Bats Witch Giant Skeleton Mega Knight
Bats Witch
Sparky Mega Knight Bats Witch Giant Skeleton
Sparky Mega Knight Bats Witch
Sparky Mega Knight
Sparky Mega Knight
Sparky Mega Knight Bats Witch
Mega Knight Bats Witch
Witch Bats Giant Skeleton Mega Knight
Sparky
Mega Knight Bats Witch Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Giant Skeleton Sparky
Skeleton Barrel Mega Knight
Giant Skeleton Mega Knight Bats Witch Sparky
Giant Skeleton Mega Knight Bats Sparky
Giant Skeleton Witch Sparky Mega Knight
Bats Skeleton Barrel Witch
Sparky Bats Witch Giant Skeleton
Giant Skeleton Mega Knight Sparky
Giant Skeleton Mega Knight Bats Witch Sparky
Witch Sparky
Mega Knight Bats Witch Giant Skeleton Sparky
Mega Knight Giant Skeleton
Giant Skeleton Mega Knight Witch Sparky
Witch Sparky Mega Knight
Witch Sparky Bats Giant Skeleton
Bats Mega Knight Witch Giant Skeleton Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Giant Skeleton Sparky
Skeleton Barrel
Skeleton Barrel Giant Skeleton Sparky
Skeleton Barrel Giant Skeleton Sparky
Sparky Mega Knight
Bats Skeleton Barrel Witch
Witch Sparky
Skeleton Barrel
Skeleton Barrel
Bats Sparky
Skeleton Barrel Sparky
Skeleton Barrel Sparky
Skeleton Barrel
Skeleton Barrel Sparky
Skeleton Barrel Witch Sparky
Skeleton Barrel Sparky Mega Knight
Sparky
Bats Sparky
Skeleton Barrel Sparky Mega Knight
Skeleton Barrel Witch Mega Knight
Giant Skeleton Sparky Mega Knight
Sparky
Skeleton Barrel
Witch Sparky Mega Knight
Witch
Skeleton Barrel Witch Sparky
Skeleton Barrel Witch Sparky Mega Knight
Skeleton Barrel Sparky
Bats Witch Sparky
Bats Skeleton Barrel Witch
Sparky
Sparky Mega Knight
Sparky
Giant Skeleton Sparky Mega Knight
Sparky
Skeleton Barrel Bats Witch
Witch
Sparky Mega Knight
Skeleton Barrel
Giant Skeleton Sparky
Sparky Mega Knight
Bats Witch Giant Skeleton Sparky
Bats Witch
Skeleton Barrel Witch Giant Skeleton Sparky Mega Knight

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