My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Tesla Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Skeleton Army
Giant Snowball
Bats Skeleton Barrel Skeleton Army
Zap
Bats Skeleton Barrel Skeleton Army
Barbarian Barrel
Skeleton Barrel Tesla Skeleton Army Magic Archer
The Log
Skeleton Barrel Skeleton Army
Earthquake
Tesla Skeleton Army
Arrows
Bats Skeleton Barrel Skeleton Army
Royal Delivery
Bats Skeleton Barrel Skeleton Army Magic Archer
Fireball
Skeleton Barrel Tesla Skeleton Army Magic Archer
Poison
Bats Skeleton Barrel Skeleton Army Magic Archer
Lightning
Tesla Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Barrel Skeleton Army Tesla Fireball Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Skeleton Barrel Skeleton Army

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Mega Knight
Arrows
Fireball Skeleton Barrel Mega Knight
Skeleton Barrel
Bats Fireball Arrows Magic Archer Mega Knight
Tesla
Fireball
Arrows Skeleton Barrel Magic Archer Mega Knight
Skeleton Army
Magic Archer
Skeleton Barrel Fireball Mega Knight
Mega Knight
Bats Arrows Skeleton Barrel Fireball Magic Archer

Defense Synergies 1 12

Bats
Tesla Mega Knight
Arrows
Mega Knight Tesla Fireball
Skeleton Barrel
Fireball Mega Knight
Tesla
Bats Arrows Fireball Skeleton Army Magic Archer
Fireball
Arrows Skeleton Barrel Tesla Mega Knight
Skeleton Army
Tesla Magic Archer
Magic Archer
Tesla Skeleton Army Mega Knight
Mega Knight
Arrows Bats Skeleton Barrel Fireball Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Tesla Fireball Magic Archer
Skeleton Army Bats Tesla Mega Knight
Tesla Skeleton Army Mega Knight Bats
Tesla Skeleton Army Bats Mega Knight
Arrows Fireball Skeleton Army Mega Knight
Arrows Fireball Skeleton Army Bats Tesla Magic Archer Mega Knight
Bats Tesla Arrows Fireball Magic Archer
Arrows Skeleton Barrel Tesla Fireball Magic Archer Mega Knight
Tesla Skeleton Army
Skeleton Army Tesla Mega Knight
Bats Skeleton Army Arrows Tesla Fireball Magic Archer Mega Knight
Arrows Tesla Bats Fireball Magic Archer
Tesla Skeleton Army Mega Knight Bats Fireball
Fireball Skeleton Army Mega Knight Bats Arrows Tesla Magic Archer
Skeleton Army Tesla Mega Knight
Skeleton Army Tesla Fireball Mega Knight
Tesla Mega Knight Bats Arrows Fireball Skeleton Army
Arrows Tesla Fireball Mega Knight Bats Skeleton Army Magic Archer
Arrows Bats Tesla Fireball Magic Archer Mega Knight
Tesla
Skeleton Army Mega Knight Bats Arrows Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Tesla Fireball
Fireball Arrows Skeleton Barrel Tesla Magic Archer Mega Knight
Skeleton Army Mega Knight Bats
Skeleton Army Mega Knight Bats Tesla Fireball
Tesla Skeleton Army Mega Knight
Arrows Fireball Bats Skeleton Barrel Tesla Magic Archer
Skeleton Army Bats Tesla Fireball
Mega Knight Tesla Skeleton Army
Mega Knight Bats Fireball Skeleton Army Magic Archer
Tesla Skeleton Army
Mega Knight Bats Tesla
Skeleton Army Mega Knight Arrows Fireball
Skeleton Army Mega Knight Tesla Fireball
Tesla Fireball Skeleton Army Magic Archer Mega Knight
Tesla Skeleton Army Bats Fireball Magic Archer
Bats Arrows Mega Knight Tesla Fireball Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Magic Archer Arrows
Arrows Fireball Skeleton Barrel Magic Archer
Arrows Skeleton Barrel Fireball Magic Archer
Arrows Skeleton Barrel Fireball
Fireball Arrows Magic Archer Mega Knight
Arrows Fireball Bats Skeleton Barrel Magic Archer
Arrows Magic Archer
Arrows Fireball Skeleton Barrel Magic Archer
Arrows Fireball Skeleton Barrel
Bats Fireball
Arrows Skeleton Barrel Fireball Magic Archer
Fireball Arrows Magic Archer
Skeleton Barrel Fireball Magic Archer
Arrows Skeleton Barrel Fireball Magic Archer
Arrows Skeleton Barrel Fireball Magic Archer
Arrows Skeleton Barrel Fireball Magic Archer
Magic Archer Arrows Skeleton Barrel Fireball Mega Knight
Arrows Fireball
Bats
Arrows Skeleton Barrel Fireball Magic Archer Mega Knight
Arrows Skeleton Barrel Fireball Magic Archer Mega Knight
Fireball Magic Archer Mega Knight
Arrows Fireball
Arrows Skeleton Barrel Fireball
Arrows Fireball Magic Archer Mega Knight
Arrows Fireball Skeleton Barrel Magic Archer
Fireball Arrows Skeleton Barrel Magic Archer Mega Knight
Fireball Arrows Skeleton Barrel Magic Archer
Bats Arrows Fireball Magic Archer
Bats Skeleton Barrel Fireball
Fireball
Arrows Fireball Magic Archer Mega Knight
Arrows Fireball Magic Archer
Mega Knight
Arrows Fireball Magic Archer
Skeleton Barrel Bats Fireball Skeleton Army Magic Archer
Fireball Arrows Magic Archer
Arrows Fireball
Fireball Magic Archer Mega Knight
Arrows Skeleton Barrel Fireball Magic Archer
Arrows Fireball
Mega Knight
Bats Fireball Magic Archer
Bats Fireball Magic Archer
Skeleton Barrel Fireball Magic Archer Mega Knight

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