My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Drill
Giant Snowball
Skeletons Bats Barbarians Flying Machine Goblin Drill
Zap
Skeletons Bats Flying Machine Inferno Tower Goblin Drill
Barbarian Barrel
Skeletons Barbarians Inferno Tower Goblin Drill
The Log
Skeletons Barbarians Goblin Drill
Earthquake
Skeletons Barbarians Inferno Tower Goblin Drill
Arrows
Skeletons Bats Flying Machine Goblin Drill
Royal Delivery
Skeletons Bats Barbarians Flying Machine Goblin Drill
Fireball
Barbarians Flying Machine Inferno Tower Goblin Drill
Poison
Bats Barbarians Flying Machine Inferno Tower Goblin Drill
Lightning
Inferno Tower
Rocket
Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Fireball Flying Machine Goblin Drill Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Zap Fireball

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Zap Flying Machine Goblin Drill
Zap
Fireball Bats Flying Machine
Barbarians
Fireball
Zap Goblin Drill
Flying Machine
Bats Zap Goblin Drill
Inferno Tower
Goblin Drill
Fireball Bats Flying Machine

Defense Synergies 1 16

Skeletons
Bats Zap Flying Machine Inferno Tower
Bats
Skeletons Zap Inferno Tower Goblin Drill
Zap
Fireball Skeletons Bats Barbarians Flying Machine Inferno Tower Goblin Drill
Barbarians
Zap
Fireball
Zap Inferno Tower Goblin Drill
Flying Machine
Skeletons Zap Inferno Tower Goblin Drill
Inferno Tower
Skeletons Bats Zap Fireball Flying Machine Goblin Drill
Goblin Drill
Bats Zap Fireball Flying Machine Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Flying Machine Inferno Tower
Barbarians Inferno Tower Skeletons Bats Zap Flying Machine Goblin Drill
Barbarians Inferno Tower Skeletons Bats Goblin Drill
Barbarians Inferno Tower Skeletons Bats Goblin Drill
Barbarians Fireball
Fireball Skeletons Bats Zap Flying Machine
Bats Inferno Tower Zap Fireball Flying Machine
Zap Barbarians Fireball Flying Machine Inferno Tower
Barbarians Inferno Tower Skeletons Goblin Drill
Skeletons Barbarians Inferno Tower
Bats Barbarians Skeletons Zap Fireball Flying Machine Goblin Drill
Inferno Tower Bats Zap Fireball Flying Machine
Barbarians Inferno Tower Goblin Drill Skeletons Bats Zap Fireball Flying Machine
Fireball Bats Zap Barbarians Goblin Drill
Barbarians Inferno Tower Goblin Drill
Barbarians Inferno Tower Zap Fireball Goblin Drill
Barbarians Skeletons Bats Fireball Inferno Tower Goblin Drill
Fireball Bats Zap Barbarians Flying Machine Goblin Drill
Zap Goblin Drill Bats Barbarians Fireball Flying Machine
Barbarians Inferno Tower Goblin Drill
Bats Barbarians Fireball Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons Zap Fireball Inferno Tower
Fireball Zap Flying Machine
Barbarians Skeletons Bats Zap Inferno Tower
Bats Zap Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Skeletons Goblin Drill
Fireball Skeletons Bats Zap Flying Machine
Skeletons Bats Barbarians Fireball Flying Machine Inferno Tower
Inferno Tower Barbarians
Zap Skeletons Bats Barbarians Fireball Flying Machine Inferno Tower
Inferno Tower Skeletons Barbarians Goblin Drill
Bats Barbarians Flying Machine Inferno Tower
Zap Barbarians Fireball
Barbarians Skeletons Fireball Inferno Tower
Barbarians Fireball Flying Machine
Barbarians Inferno Tower Skeletons Bats Zap Fireball Flying Machine Goblin Drill
Bats Zap Barbarians Fireball Flying Machine Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Flying Machine Goblin Drill
Fireball Zap Flying Machine
Fireball Flying Machine Goblin Drill
Barbarians Fireball Flying Machine
Fireball Zap
Fireball Bats Zap Flying Machine
Flying Machine
Fireball Zap Flying Machine
Fireball Zap Flying Machine
Bats Fireball
Zap Fireball Flying Machine
Fireball Zap Flying Machine
Flying Machine Fireball
Fireball Flying Machine
Zap Fireball Flying Machine
Zap Fireball Flying Machine Goblin Drill
Fireball Flying Machine
Fireball
Bats
Zap Fireball Flying Machine
Zap Fireball Flying Machine
Fireball
Fireball
Zap Barbarians Fireball Flying Machine Goblin Drill
Zap Fireball
Fireball Zap Flying Machine
Fireball Zap Flying Machine
Fireball Zap
Bats Zap Fireball Flying Machine
Zap Bats Fireball Flying Machine
Fireball
Zap Fireball
Zap Fireball
Fireball
Zap Bats Barbarians Fireball Flying Machine
Fireball Zap Flying Machine
Fireball
Fireball Flying Machine
Zap Fireball Flying Machine
Zap Fireball
Flying Machine
Zap Bats Fireball Flying Machine
Bats Zap Fireball Flying Machine
Zap Fireball Flying Machine

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