My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Baby Dragon Witch Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Baby Dragon Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Balloon
Giant Snowball
Skeletons Baby Dragon Witch Balloon Lumberjack
Zap
Skeletons Witch Balloon
Barbarian Barrel
Skeletons Valkyrie Witch Lumberjack
The Log
Skeletons Mini P.E.K.K.A Witch Lumberjack
Earthquake
Skeletons Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Mini P.E.K.K.A Valkyrie Baby Dragon Witch Balloon Lumberjack
Fireball
Baby Dragon Witch Balloon Lumberjack
Poison
Witch Balloon
Lightning
Mini P.E.K.K.A Valkyrie Baby Dragon Witch Balloon Lumberjack
Rocket
Valkyrie Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Mini P.E.K.K.A Valkyrie Baby Dragon Lumberjack Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Zap Mini P.E.K.K.A Valkyrie

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Balloon Mini P.E.K.K.A Valkyrie Baby Dragon Witch Lumberjack
Mini P.E.K.K.A
Zap Valkyrie Baby Dragon Lumberjack
Valkyrie
Balloon Lumberjack Zap Mini P.E.K.K.A Baby Dragon Witch
Baby Dragon
Zap Mini P.E.K.K.A Valkyrie Witch Balloon Lumberjack
Witch
Zap Valkyrie Baby Dragon Lumberjack
Balloon
Zap Valkyrie Lumberjack Baby Dragon
Lumberjack
Valkyrie Balloon Zap Mini P.E.K.K.A Baby Dragon Witch

Defense Synergies 1 18

Skeletons
Zap Mini P.E.K.K.A Baby Dragon Witch Lumberjack
Zap
Mini P.E.K.K.A Skeletons Valkyrie Baby Dragon Witch Lumberjack
Mini P.E.K.K.A
Zap Skeletons Valkyrie Baby Dragon Witch
Valkyrie
Zap Mini P.E.K.K.A Baby Dragon Witch Lumberjack
Baby Dragon
Skeletons Zap Mini P.E.K.K.A Valkyrie Witch Lumberjack
Witch
Skeletons Zap Mini P.E.K.K.A Valkyrie Baby Dragon Lumberjack
Balloon
Lumberjack
Skeletons Zap Valkyrie Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Baby Dragon
Mini P.E.K.K.A Lumberjack Skeletons Zap Valkyrie Witch
Mini P.E.K.K.A Witch Lumberjack Skeletons Valkyrie
Mini P.E.K.K.A Witch Lumberjack Skeletons Valkyrie
Mini P.E.K.K.A Valkyrie Lumberjack
Skeletons Zap Valkyrie Baby Dragon Lumberjack
Zap Baby Dragon Witch
Zap Valkyrie Baby Dragon
Mini P.E.K.K.A Witch Skeletons Lumberjack
Skeletons Mini P.E.K.K.A Valkyrie Lumberjack
Valkyrie Witch Skeletons Zap Baby Dragon Lumberjack
Zap Baby Dragon Witch
Mini P.E.K.K.A Lumberjack Skeletons Zap Valkyrie Witch
Valkyrie Zap Mini P.E.K.K.A Baby Dragon Witch Lumberjack
Mini P.E.K.K.A Lumberjack
Zap Mini P.E.K.K.A Lumberjack
Skeletons Mini P.E.K.K.A Valkyrie Witch Lumberjack
Zap Valkyrie Baby Dragon Witch Lumberjack
Zap Valkyrie Baby Dragon Witch Lumberjack
Mini P.E.K.K.A Lumberjack
Valkyrie Mini P.E.K.K.A Baby Dragon Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Lumberjack Skeletons Zap Witch
Zap Mini P.E.K.K.A Valkyrie Baby Dragon Lumberjack
Lumberjack Skeletons Zap Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Lumberjack Zap
Skeletons Mini P.E.K.K.A Valkyrie Witch Lumberjack
Skeletons Zap Baby Dragon Witch
Mini P.E.K.K.A Skeletons Valkyrie Witch Lumberjack
Mini P.E.K.K.A Valkyrie Lumberjack
Zap Skeletons Mini P.E.K.K.A Valkyrie Baby Dragon Witch
Witch Skeletons
Mini P.E.K.K.A Valkyrie Witch Lumberjack
Zap Valkyrie
Mini P.E.K.K.A Skeletons Valkyrie Witch Lumberjack
Valkyrie Baby Dragon Witch
Witch Skeletons Zap Mini P.E.K.K.A Valkyrie Baby Dragon Lumberjack
Valkyrie Zap Mini P.E.K.K.A Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Zap Baby Dragon
Baby Dragon
Valkyrie
Zap Valkyrie Baby Dragon
Zap Baby Dragon Witch
Baby Dragon Witch
Zap Baby Dragon
Zap
Mini P.E.K.K.A Lumberjack
Zap Valkyrie
Zap Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon Witch
Baby Dragon
Mini P.E.K.K.A
Zap Mini P.E.K.K.A Baby Dragon
Zap Valkyrie Baby Dragon Witch
Baby Dragon
Zap Baby Dragon
Zap Valkyrie Baby Dragon Witch
Witch
Zap Baby Dragon Witch
Zap Baby Dragon Witch
Zap Baby Dragon
Zap Baby Dragon Witch
Zap Witch
Mini P.E.K.K.A
Zap
Zap
Zap Witch
Zap Baby Dragon Witch
Mini P.E.K.K.A Valkyrie Baby Dragon Lumberjack
Zap Baby Dragon
Zap
Zap Baby Dragon Witch
Zap Witch
Zap Baby Dragon Witch

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