My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Skeleton Barrel Valkyrie Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Skeleton Barrel Skeleton Army
Giant Snowball
Skeletons Bats Skeleton Barrel Skeleton Army Little Prince
Zap
Skeletons Bats Skeleton Barrel Skeleton Army Little Prince
Barbarian Barrel
Skeletons Skeleton Barrel Valkyrie Skeleton Army Little Prince
The Log
Skeletons Skeleton Barrel Skeleton Army Little Prince
Earthquake
Skeletons Skeleton Army
Arrows
Skeletons Bats Skeleton Barrel Skeleton Army Little Prince
Royal Delivery
Skeletons Bats Skeleton Barrel Valkyrie Skeleton Army Little Prince
Fireball
Skeleton Barrel Skeleton Army Little Prince
Poison
Bats Skeleton Barrel Skeleton Army Little Prince
Lightning
Valkyrie Little Prince
Rocket
Valkyrie Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Skeleton Barrel Skeleton Army Void Little Prince Valkyrie Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Skeleton Barrel Skeleton Army

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Skeleton Barrel Valkyrie Mega Knight
Skeleton Barrel
Bats Valkyrie Mega Knight
Valkyrie
Bats Skeleton Barrel Little Prince
Skeleton Army
Void
Mega Knight
Bats Skeleton Barrel
Little Prince
Valkyrie

Defense Synergies 0 6

Skeletons
Bats Little Prince
Bats
Skeletons Valkyrie Mega Knight
Skeleton Barrel
Mega Knight
Valkyrie
Bats Little Prince
Skeleton Army
Void
Mega Knight
Bats Skeleton Barrel
Little Prince
Skeletons Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Valkyrie Void
Skeleton Army Skeletons Bats Valkyrie Mega Knight
Skeleton Army Mega Knight Skeletons Bats Valkyrie Void
Skeleton Army Skeletons Bats Valkyrie Mega Knight
Valkyrie Skeleton Army Mega Knight
Skeleton Army Skeletons Bats Valkyrie Mega Knight
Bats Void Little Prince
Skeleton Barrel Valkyrie Void Mega Knight
Skeletons Skeleton Army
Skeleton Army Skeletons Valkyrie Mega Knight Little Prince
Bats Valkyrie Skeleton Army Skeletons Mega Knight
Bats
Skeleton Army Mega Knight Skeletons Bats Valkyrie
Valkyrie Skeleton Army Mega Knight Bats
Skeleton Army Mega Knight
Skeleton Army Mega Knight
Mega Knight Skeletons Bats Valkyrie Skeleton Army
Mega Knight Bats Valkyrie Skeleton Army Little Prince
Valkyrie Bats Mega Knight Little Prince
Valkyrie Skeleton Army Mega Knight Bats Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Skeletons Void
Void Skeleton Barrel Valkyrie Mega Knight
Skeleton Army Mega Knight Skeletons Bats Valkyrie
Valkyrie Skeleton Army Mega Knight Bats
Skeletons Valkyrie Skeleton Army Mega Knight
Skeletons Bats Skeleton Barrel
Skeleton Army Skeletons Bats Valkyrie Void
Mega Knight Valkyrie Skeleton Army
Void Mega Knight Skeletons Bats Valkyrie Skeleton Army
Skeletons Skeleton Army
Mega Knight Bats Valkyrie
Skeleton Army Mega Knight Valkyrie Void
Skeleton Army Mega Knight Skeletons Valkyrie
Valkyrie Skeleton Army Mega Knight
Skeleton Army Skeletons Bats Valkyrie Little Prince
Bats Valkyrie Mega Knight
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Void Valkyrie
Void Skeleton Barrel
Skeleton Barrel Void
Skeleton Barrel Valkyrie Void
Valkyrie Mega Knight
Bats Skeleton Barrel
Skeleton Barrel
Void Skeleton Barrel
Bats Void
Void Skeleton Barrel Valkyrie
Void
Skeleton Barrel Void
Skeleton Barrel Void
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Mega Knight
Bats
Void Skeleton Barrel Mega Knight
Skeleton Barrel Valkyrie Mega Knight Little Prince
Void Mega Knight
Void
Void
Skeleton Barrel Void
Valkyrie Mega Knight Little Prince
Void Skeleton Barrel
Void Skeleton Barrel Mega Knight
Void Skeleton Barrel
Bats Little Prince
Bats Skeleton Barrel Void
Void
Void Mega Knight
Void
Mega Knight
Skeleton Barrel Bats Skeleton Army Void
Void Valkyrie Mega Knight
Skeleton Barrel
Void
Mega Knight
Bats
Bats Void
Void Skeleton Barrel Mega Knight Little Prince

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