My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 4 warnings Why?

Missing cards in your collection

Fisherman Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Witch Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Hunter Witch Inferno Dragon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Inferno Dragon
Giant Snowball
Skeletons Witch Inferno Dragon
Zap
Skeletons Witch Inferno Dragon
Barbarian Barrel
Skeletons Valkyrie Hunter Witch
The Log
Skeletons Hunter Witch
Earthquake
Skeletons Witch
Arrows
Skeletons Witch
Royal Delivery
Skeletons Valkyrie Hunter Witch Inferno Dragon Mother Witch
Fireball
Hunter Witch Inferno Dragon Mother Witch
Poison
Hunter Witch Mother Witch
Lightning
Valkyrie Hunter Witch Inferno Dragon Mother Witch
Rocket
Valkyrie Hunter Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Hunter Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Dragon Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons The Log Valkyrie Hunter Inferno Dragon Mother Witch Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Skeletons The Log Valkyrie

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Valkyrie
Hunter Witch Mother Witch
Mirror
The Log
Hunter
Valkyrie
Witch
Valkyrie
The Log
Mirror
Inferno Dragon
Mother Witch
Valkyrie

Defense Synergies 0 16

Skeletons
Hunter Witch The Log Inferno Dragon
Valkyrie
Mirror Hunter Witch The Log Mother Witch
Mirror
Valkyrie Hunter The Log Inferno Dragon
Hunter
Skeletons Valkyrie Mirror The Log
Witch
Skeletons Valkyrie The Log
The Log
Skeletons Valkyrie Mirror Hunter Witch Inferno Dragon Mother Witch
Inferno Dragon
Skeletons Mirror The Log
Mother Witch
Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log
Hunter Inferno Dragon Skeletons Valkyrie Witch The Log
Hunter Witch Skeletons Valkyrie Inferno Dragon
Hunter Witch Inferno Dragon Skeletons Valkyrie
Valkyrie The Log
The Log Skeletons Valkyrie Hunter Mother Witch
Hunter Inferno Dragon Witch
Valkyrie The Log
Hunter Witch Inferno Dragon Skeletons
Skeletons Valkyrie Hunter
Valkyrie Witch Mother Witch Skeletons Hunter The Log
Hunter Inferno Dragon Witch
Hunter Skeletons Valkyrie Witch The Log
Valkyrie Hunter Witch The Log
Inferno Dragon Hunter
Hunter The Log Inferno Dragon
Skeletons Valkyrie Hunter Witch
Valkyrie Hunter Witch The Log
Valkyrie Hunter Witch The Log Inferno Dragon Mother Witch
Hunter Inferno Dragon
Valkyrie Hunter Witch The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Witch
Valkyrie Hunter The Log Inferno Dragon
Skeletons Valkyrie Hunter Witch The Log
Valkyrie Hunter The Log
Skeletons Valkyrie Hunter Witch Inferno Dragon
Mother Witch Skeletons Hunter Witch
Skeletons Valkyrie Hunter Witch
Valkyrie Hunter Inferno Dragon
Skeletons Valkyrie Witch The Log Inferno Dragon
Witch Skeletons Inferno Dragon
Inferno Dragon Valkyrie Hunter Witch
Valkyrie The Log
Skeletons Valkyrie Hunter Witch
Valkyrie Witch
Witch Skeletons Valkyrie Hunter The Log Inferno Dragon
Valkyrie Hunter Witch The Log Inferno Dragon Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
The Log
Valkyrie The Log
Valkyrie The Log
Mother Witch Hunter Witch
Witch The Log
The Log Hunter
The Log
Valkyrie The Log
Hunter The Log
The Log
Hunter Witch The Log
The Log
Hunter The Log
Valkyrie Witch The Log Mother Witch
The Log
The Log
The Log
The Log Mother Witch Valkyrie Hunter Witch
Witch Inferno Dragon
The Log Hunter Witch
Witch The Log
The Log
Hunter Witch Mother Witch
Witch
Hunter The Log
The Log
Witch
Hunter Witch
The Log
Valkyrie Hunter
The Log
Witch The Log
Witch
Witch The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: