My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Skeleton Barrel Firecracker Valkyrie Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Skeleton Barrel Clone Giant Skeleton
Giant Snowball
Skeletons Bats Skeleton Barrel Clone
Zap
Skeletons Bats Skeleton Barrel Firecracker Clone
Barbarian Barrel
Skeletons Skeleton Barrel Firecracker Valkyrie Clone Giant Skeleton
The Log
Skeletons Skeleton Barrel Firecracker Clone Giant Skeleton
Earthquake
Skeletons Firecracker Clone
Arrows
Skeletons Bats Skeleton Barrel Firecracker Clone
Royal Delivery
Skeletons Bats Skeleton Barrel Firecracker Valkyrie Clone Giant Skeleton
Fireball
Skeleton Barrel Firecracker Clone
Poison
Bats Skeleton Barrel Firecracker Clone
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Valkyrie Clone Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Bats Skeleton Barrel Firecracker Clone Valkyrie Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Skeletons Bats Skeleton Barrel

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Skeleton Barrel Valkyrie Giant Skeleton Firecracker Clone
Skeleton Barrel
Bats Firecracker Clone Valkyrie Mirror Giant Skeleton
Firecracker
Skeleton Barrel Bats Valkyrie Mirror Giant Skeleton
Valkyrie
Bats Skeleton Barrel Firecracker Giant Skeleton
Mirror
Skeleton Barrel Firecracker Giant Skeleton
Clone
Skeleton Barrel Giant Skeleton Bats
Giant Skeleton
Bats Clone Skeleton Barrel Firecracker Valkyrie Mirror

Defense Synergies 1 9

Skeletons
Bats Firecracker Giant Skeleton
Bats
Skeletons Firecracker Valkyrie Giant Skeleton
Skeleton Barrel
Firecracker
Valkyrie Skeletons Bats Mirror Giant Skeleton
Valkyrie
Firecracker Bats Mirror
Mirror
Firecracker Valkyrie
Clone
Giant Skeleton
Skeletons Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Valkyrie
Skeletons Bats Firecracker Valkyrie
Skeletons Bats Valkyrie Giant Skeleton
Skeletons Bats Firecracker Valkyrie
Firecracker Valkyrie Giant Skeleton
Skeletons Bats Firecracker Valkyrie
Bats Firecracker
Skeleton Barrel Valkyrie Giant Skeleton
Skeletons
Skeletons Firecracker Valkyrie Giant Skeleton
Bats Valkyrie Skeletons Firecracker Giant Skeleton
Bats Firecracker
Skeletons Bats Valkyrie Giant Skeleton
Valkyrie Bats Firecracker
Skeletons Bats Firecracker Valkyrie
Bats Firecracker Valkyrie
Valkyrie Bats Firecracker Giant Skeleton
Valkyrie Bats Firecracker Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Giant Skeleton
Skeleton Barrel Firecracker Valkyrie
Giant Skeleton Skeletons Bats Valkyrie
Valkyrie Giant Skeleton Bats
Giant Skeleton Skeletons Valkyrie
Firecracker Skeletons Bats Skeleton Barrel
Skeletons Bats Valkyrie Giant Skeleton
Giant Skeleton Valkyrie
Giant Skeleton Skeletons Bats Firecracker Valkyrie
Skeletons
Bats Valkyrie Giant Skeleton
Valkyrie Giant Skeleton
Giant Skeleton Skeletons Valkyrie
Firecracker Valkyrie
Skeletons Bats Firecracker Valkyrie Giant Skeleton
Bats Valkyrie Firecracker Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker Valkyrie Giant Skeleton
Firecracker Skeleton Barrel
Skeleton Barrel Giant Skeleton
Skeleton Barrel Firecracker Valkyrie Giant Skeleton
Firecracker Valkyrie
Firecracker Bats Skeleton Barrel
Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Bats
Firecracker Skeleton Barrel Valkyrie
Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker
Bats
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Valkyrie
Giant Skeleton
Skeleton Barrel
Firecracker Valkyrie
Firecracker Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Firecracker
Bats Firecracker
Bats Skeleton Barrel Firecracker
Firecracker
Giant Skeleton
Firecracker
Skeleton Barrel Bats
Firecracker
Firecracker Valkyrie
Skeleton Barrel Firecracker
Giant Skeleton
Firecracker
Bats Firecracker Giant Skeleton
Firecracker Bats
Skeleton Barrel Firecracker Giant Skeleton

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