My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Royal Recruits Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Recruits Miner
Giant Snowball
Skeletons Bats Royal Recruits Miner Little Prince
Zap
Skeletons Bats Little Prince
Barbarian Barrel
Skeletons Knight Royal Recruits Bomb Tower Little Prince
The Log
Skeletons Royal Recruits Little Prince
Earthquake
Skeletons Bomb Tower
Arrows
Skeletons Bats Royal Recruits Little Prince
Royal Delivery
Skeletons Bats Knight Royal Recruits Miner Little Prince
Fireball
Bomb Tower Little Prince
Poison
Bats Royal Recruits Bomb Tower Little Prince
Lightning
Knight Bomb Tower Little Prince
Rocket
Bomb Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Royal Recruits Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Knight Miner Little Prince Bomb Tower Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Knight

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Miner Royal Recruits
Arrows
Knight Miner
Knight
Bats Arrows Miner Little Prince
Royal Recruits
Bats
Bomb Tower
Miner
Bats Arrows Knight
Little Prince
Knight

Defense Synergies 3 9

Skeletons
Bats Knight Bomb Tower Little Prince
Bats
Knight Skeletons Royal Recruits Bomb Tower
Arrows
Knight Bomb Tower Little Prince
Knight
Bats Bomb Tower Little Prince Skeletons Arrows
Royal Recruits
Bats
Bomb Tower
Knight Skeletons Bats Arrows
Miner
Little Prince
Knight Skeletons Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Royal Recruits
Bomb Tower Skeletons Bats Knight Royal Recruits
Bomb Tower Skeletons Bats Knight Royal Recruits
Royal Recruits Bomb Tower Skeletons Bats Knight
Arrows Royal Recruits Bomb Tower
Arrows Skeletons Bats Bomb Tower
Bats Arrows Bomb Tower Little Prince
Arrows Royal Recruits Bomb Tower
Skeletons Royal Recruits Bomb Tower
Knight Skeletons Royal Recruits Miner Little Prince
Bats Skeletons Arrows Knight Royal Recruits Bomb Tower
Arrows Bats
Royal Recruits Bomb Tower Skeletons Bats Knight
Bomb Tower Bats Arrows Royal Recruits
Royal Recruits Knight Bomb Tower
Bomb Tower Royal Recruits
Bomb Tower Skeletons Bats Arrows Knight Royal Recruits
Arrows Bomb Tower Bats Knight Royal Recruits Little Prince
Arrows Bomb Tower Bats Knight Royal Recruits Little Prince
Royal Recruits Bomb Tower
Royal Recruits Bats Arrows Knight Bomb Tower Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Skeletons
Arrows Knight Bomb Tower Miner
Royal Recruits Skeletons Bats Knight Bomb Tower
Royal Recruits Bats Knight
Royal Recruits Skeletons Knight
Arrows Skeletons Bats Bomb Tower
Royal Recruits Skeletons Bats Knight Bomb Tower
Knight Royal Recruits Bomb Tower
Royal Recruits Skeletons Bats Knight Bomb Tower
Royal Recruits Skeletons
Bats Knight Royal Recruits Bomb Tower
Royal Recruits Arrows
Royal Recruits Skeletons Knight Bomb Tower
Royal Recruits Bomb Tower
Royal Recruits Skeletons Bats Knight Bomb Tower Little Prince
Bats Arrows Royal Recruits Bomb Tower
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Royal Recruits
Arrows Miner
Arrows Miner
Arrows Knight Royal Recruits
Arrows
Arrows Bats
Arrows
Arrows
Arrows Miner
Bats
Miner Arrows Knight Royal Recruits
Arrows
Knight Miner
Arrows
Arrows
Arrows
Arrows Royal Recruits
Arrows
Bats
Arrows
Arrows Miner Little Prince
Arrows
Arrows Royal Recruits
Arrows Little Prince
Arrows Miner
Arrows Miner
Miner Arrows
Bats Arrows Little Prince
Bats
Arrows Miner
Arrows
Arrows
Bats Royal Recruits
Arrows
Arrows
Miner Knight
Arrows
Arrows
Royal Recruits
Bats Royal Recruits
Bats
Royal Recruits Miner Little Prince

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