My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Hunter Bandit Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bandit
Giant Snowball
Skeletons Cannon
Zap
Skeletons Cannon Firecracker Bandit
Barbarian Barrel
Skeletons Cannon Firecracker Hunter Bandit
The Log
Skeletons Cannon Firecracker Hunter Bandit
Earthquake
Skeletons Cannon Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Hunter Bandit Boss Bandit
Fireball
Cannon Firecracker Hunter Bandit Boss Bandit
Poison
Cannon Firecracker Hunter Boss Bandit
Lightning
Cannon Hunter Bandit Boss Bandit
Rocket
Hunter Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Firecracker Royal Delivery Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Royal Delivery Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Boss Bandit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Cannon Firecracker Royal Delivery Bandit Hunter Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Cannon Firecracker

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Firecracker
Bandit
Royal Delivery
Hunter
Bandit
The Log
Bandit
Bandit
Firecracker Hunter The Log
Boss Bandit

Defense Synergies 4 17

Skeletons
Cannon Firecracker Royal Delivery Hunter The Log Bandit
Cannon
Skeletons Royal Delivery The Log Firecracker Hunter Bandit
Firecracker
The Log Skeletons Cannon Royal Delivery Hunter Bandit
Royal Delivery
Cannon Skeletons Firecracker Hunter The Log Bandit
Hunter
Skeletons Cannon Firecracker Royal Delivery The Log Bandit
The Log
Cannon Firecracker Skeletons Royal Delivery Hunter Bandit
Bandit
Skeletons Cannon Firecracker Royal Delivery Hunter The Log
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log
Hunter Skeletons Cannon Firecracker Royal Delivery The Log Bandit
Cannon Hunter Skeletons Royal Delivery Bandit
Cannon Hunter Skeletons Firecracker Bandit
Firecracker Royal Delivery The Log
Royal Delivery The Log Skeletons Cannon Firecracker Hunter Bandit
Hunter Cannon Firecracker Royal Delivery
Cannon The Log Bandit
Cannon Hunter Skeletons
Skeletons Cannon Firecracker Royal Delivery Hunter Bandit
Skeletons Cannon Firecracker Royal Delivery Hunter The Log Bandit
Hunter Firecracker Royal Delivery
Cannon Hunter Skeletons Royal Delivery The Log Bandit
Cannon Firecracker Royal Delivery Hunter The Log
Cannon Hunter Bandit
Cannon Royal Delivery Hunter The Log Bandit
Skeletons Cannon Firecracker Royal Delivery Hunter
Cannon Royal Delivery Firecracker Hunter The Log Bandit
Royal Delivery Hunter The Log Cannon Firecracker Bandit
Cannon Hunter
Cannon Firecracker Royal Delivery Hunter The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Royal Delivery Bandit
Royal Delivery Bandit Firecracker Hunter The Log
Royal Delivery Bandit Skeletons Hunter The Log
Hunter Royal Delivery The Log Bandit
Skeletons Cannon Royal Delivery Hunter Bandit
Firecracker Royal Delivery Skeletons Hunter
Royal Delivery Skeletons Hunter Bandit
Royal Delivery Hunter
Royal Delivery Skeletons Firecracker The Log Bandit
Skeletons Cannon Royal Delivery
Hunter
Royal Delivery The Log
Royal Delivery Skeletons Cannon Hunter Bandit
Cannon Firecracker
Skeletons Firecracker Royal Delivery Hunter The Log
Cannon Firecracker Royal Delivery Hunter The Log
Cannon Royal Delivery
Cannon
Cannon Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Bandit
Firecracker The Log Bandit
The Log Bandit
Firecracker The Log
Firecracker The Log
Firecracker Hunter
Firecracker The Log
The Log Firecracker Hunter
The Log Firecracker Bandit
Firecracker The Log Bandit
Firecracker
Firecracker Hunter The Log Bandit
Firecracker Bandit
Firecracker The Log
Firecracker Hunter The Log Bandit
Firecracker The Log Bandit
Firecracker Hunter The Log Bandit
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log Hunter
Firecracker The Log Hunter Bandit
The Log Bandit
Firecracker The Log Bandit
Firecracker Hunter
Firecracker
Hunter The Log Bandit
Firecracker
Firecracker The Log
Bandit
Firecracker Hunter
The Log
Firecracker Hunter
The Log Firecracker
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log Bandit
Firecracker

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