My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Hut Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Goblin Hut P.E.K.K.A Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Battle Healer P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats Goblin Hut
Zap
Skeletons Bats Goblin Hut
Barbarian Barrel
Skeletons Heal Spirit Goblin Hut
The Log
Skeletons Heal Spirit Goblin Hut
Earthquake
Skeletons Goblin Hut
Arrows
Skeletons Bats Heal Spirit Goblin Hut
Royal Delivery
Skeletons Bats Heal Spirit Battle Healer Goblin Hut P.E.K.K.A Mother Witch
Fireball
Battle Healer Goblin Hut Mother Witch
Poison
Bats Battle Healer Goblin Hut Mother Witch
Lightning
Battle Healer Goblin Hut Mother Witch
Rocket
Battle Healer Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Heal Spirit Battle Healer Poison P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit Bats Battle Healer Poison Mother Witch Goblin Hut P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Heal Spirit Bats Battle Healer

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Battle Healer P.E.K.K.A
Heal Spirit
Battle Healer Goblin Hut P.E.K.K.A
Battle Healer
Heal Spirit Bats Goblin Hut Poison
Goblin Hut
Heal Spirit Battle Healer
Poison
P.E.K.K.A Battle Healer Mother Witch
P.E.K.K.A
Poison Bats Heal Spirit Mother Witch
Mother Witch
Poison P.E.K.K.A

Defense Synergies 0 12

Skeletons
Bats Battle Healer Goblin Hut Poison P.E.K.K.A
Bats
Skeletons Battle Healer P.E.K.K.A
Heal Spirit
Battle Healer
Skeletons Bats Goblin Hut Poison Mother Witch
Goblin Hut
Skeletons Battle Healer Mother Witch
Poison
Skeletons Battle Healer Mother Witch
P.E.K.K.A
Skeletons Bats
Mother Witch
Battle Healer Goblin Hut Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Hut
P.E.K.K.A Skeletons Bats Battle Healer Goblin Hut
Goblin Hut P.E.K.K.A Skeletons Bats
Goblin Hut P.E.K.K.A Skeletons Bats
Battle Healer Poison P.E.K.K.A
Skeletons Bats Mother Witch
Bats Goblin Hut Poison
Battle Healer Poison P.E.K.K.A
P.E.K.K.A Skeletons Goblin Hut
Skeletons Battle Healer
Bats Poison Mother Witch Skeletons Goblin Hut
Bats Goblin Hut Poison
Goblin Hut P.E.K.K.A Skeletons Bats Battle Healer
Bats Goblin Hut Poison P.E.K.K.A
P.E.K.K.A Goblin Hut
Goblin Hut P.E.K.K.A
Skeletons Bats Goblin Hut Poison P.E.K.K.A
Bats Battle Healer Goblin Hut
Poison Bats Battle Healer Goblin Hut Mother Witch
P.E.K.K.A Goblin Hut
Bats Battle Healer Poison P.E.K.K.A Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Battle Healer Goblin Hut P.E.K.K.A
Poison Battle Healer
P.E.K.K.A Skeletons Bats Battle Healer Goblin Hut
P.E.K.K.A Bats Battle Healer
P.E.K.K.A Skeletons Battle Healer Goblin Hut
Poison Mother Witch Skeletons Bats Goblin Hut
P.E.K.K.A Skeletons Bats Battle Healer Goblin Hut
P.E.K.K.A Battle Healer
P.E.K.K.A Skeletons Bats Goblin Hut Poison
P.E.K.K.A Skeletons Goblin Hut
P.E.K.K.A Bats Goblin Hut
P.E.K.K.A Poison
P.E.K.K.A Skeletons
Goblin Hut Skeletons Bats Battle Healer Poison P.E.K.K.A
Bats Poison Battle Healer Goblin Hut P.E.K.K.A Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison
Goblin Hut Poison
Poison
Poison
Poison Mother Witch Bats
Poison
Poison
Poison
Bats Poison
Poison
Poison
Poison Goblin Hut
Poison
Goblin Hut Poison
Goblin Hut Poison
Goblin Hut Poison
Poison
Bats
Poison
Poison Mother Witch
Poison
Poison
Poison
Poison Mother Witch
Poison
Poison
Poison
Poison Bats Mother Witch
Bats Goblin Hut Poison
Poison
Poison
P.E.K.K.A
Poison
Bats Goblin Hut
Poison
Poison
Poison
Poison
P.E.K.K.A
Bats Poison
Bats Poison
Poison

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: