My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Hog Rider Little Prince
Zap
Skeletons Bats Little Prince
Barbarian Barrel
Skeletons Little Prince
The Log
Skeletons Mini P.E.K.K.A Hog Rider Little Prince
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Bats Little Prince
Royal Delivery
Skeletons Bats Mini P.E.K.K.A Hog Rider Little Prince
Fireball
Hog Rider Little Prince
Poison
Bats Little Prince
Lightning
Mini P.E.K.K.A Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Little Prince Fireball Mini P.E.K.K.A Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Little Prince

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Hog Rider Mega Knight Mini P.E.K.K.A
Arrows
Fireball Hog Rider Mini P.E.K.K.A Mega Knight
Fireball
Arrows Hog Rider Mega Knight Little Prince
Mini P.E.K.K.A
Bats Arrows Hog Rider Mega Knight Little Prince
Hog Rider
Bats Arrows Fireball Mini P.E.K.K.A Mega Knight Little Prince
Mega Knight
Bats Arrows Fireball Mini P.E.K.K.A Hog Rider
Little Prince
Fireball Mini P.E.K.K.A Hog Rider

Defense Synergies 1 11

Skeletons
Bats Mini P.E.K.K.A Little Prince
Bats
Skeletons Mini P.E.K.K.A Mega Knight
Arrows
Mega Knight Fireball Mini P.E.K.K.A Little Prince
Fireball
Arrows Mini P.E.K.K.A Mega Knight Little Prince
Mini P.E.K.K.A
Skeletons Bats Arrows Fireball
Hog Rider
Mega Knight
Arrows Bats Fireball
Little Prince
Skeletons Arrows Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Mini P.E.K.K.A Skeletons Bats Mega Knight
Mini P.E.K.K.A Mega Knight Skeletons Bats
Mini P.E.K.K.A Skeletons Bats Mega Knight
Arrows Fireball Mini P.E.K.K.A Mega Knight
Arrows Fireball Skeletons Bats Mega Knight
Bats Arrows Fireball Little Prince
Arrows Fireball Mega Knight
Mini P.E.K.K.A Skeletons
Skeletons Mini P.E.K.K.A Mega Knight Little Prince
Bats Skeletons Arrows Fireball Mega Knight
Arrows Bats Fireball
Mini P.E.K.K.A Mega Knight Skeletons Bats Fireball
Fireball Mega Knight Bats Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Fireball Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Bats Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Mega Knight Bats Little Prince
Arrows Bats Fireball Mega Knight Little Prince
Mini P.E.K.K.A
Mega Knight Bats Arrows Fireball Mini P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Skeletons Fireball
Fireball Arrows Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Bats Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Bats Fireball
Skeletons Mini P.E.K.K.A Mega Knight
Arrows Fireball Skeletons Bats
Mini P.E.K.K.A Skeletons Bats Fireball
Mini P.E.K.K.A Mega Knight
Mega Knight Skeletons Bats Fireball Mini P.E.K.K.A
Skeletons
Mega Knight Bats Mini P.E.K.K.A
Mega Knight Arrows Fireball
Mini P.E.K.K.A Mega Knight Skeletons Fireball
Fireball Mega Knight
Skeletons Bats Fireball Mini P.E.K.K.A Little Prince
Bats Arrows Mega Knight Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows Mega Knight
Arrows Fireball Bats
Arrows
Arrows Fireball
Arrows Fireball
Bats Fireball Mini P.E.K.K.A
Arrows Fireball
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Bats Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Mega Knight
Arrows Fireball Mega Knight Little Prince
Fireball Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Fireball Mega Knight Little Prince
Arrows Fireball
Fireball Arrows Mega Knight
Fireball Arrows
Bats Arrows Fireball Little Prince
Bats Fireball
Fireball Mini P.E.K.K.A
Arrows Fireball Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball
Bats Fireball
Fireball Arrows
Arrows Fireball
Fireball Mini P.E.K.K.A Mega Knight
Arrows Fireball
Arrows Fireball
Mega Knight
Bats Fireball
Bats Fireball
Fireball Mega Knight Little Prince

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