My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel
Giant Snowball
Skeletons Bats Cannon Goblin Barrel
Zap
Skeletons Bats Cannon Goblin Barrel
Barbarian Barrel
Skeletons Cannon Wizard Goblin Barrel
The Log
Skeletons Cannon Goblin Barrel
Earthquake
Skeletons Cannon Goblin Barrel
Arrows
Skeletons Bats Goblin Barrel
Royal Delivery
Skeletons Bats Wizard Goblin Barrel P.E.K.K.A
Fireball
Cannon Wizard Goblin Barrel
Poison
Bats Cannon Wizard
Lightning
Cannon Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rocket P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Cannon Goblin Barrel Wizard Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Cannon

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Goblin Barrel P.E.K.K.A
Arrows
P.E.K.K.A Goblin Barrel
Cannon
Wizard
P.E.K.K.A
Rocket
Goblin Barrel
Bats Arrows P.E.K.K.A
P.E.K.K.A
Arrows Bats Wizard Goblin Barrel

Defense Synergies 1 10

Skeletons
Cannon Bats Wizard P.E.K.K.A
Bats
Skeletons Cannon P.E.K.K.A
Arrows
Cannon P.E.K.K.A
Cannon
Skeletons Bats Arrows Wizard Rocket
Wizard
Skeletons Cannon P.E.K.K.A
Rocket
Cannon
Goblin Barrel
P.E.K.K.A
Skeletons Bats Arrows Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Wizard
P.E.K.K.A Skeletons Bats Cannon
Cannon Rocket P.E.K.K.A Skeletons Bats
Cannon P.E.K.K.A Skeletons Bats
Arrows Rocket P.E.K.K.A
Arrows Skeletons Bats Cannon
Bats Rocket Arrows Cannon Wizard
Rocket Arrows Cannon P.E.K.K.A
Cannon P.E.K.K.A Skeletons
Skeletons Cannon
Bats Skeletons Arrows Cannon Wizard
Arrows Bats Wizard
Cannon P.E.K.K.A Skeletons Bats Wizard Rocket
Wizard Rocket Bats Arrows Cannon P.E.K.K.A
P.E.K.K.A Cannon
Rocket Cannon P.E.K.K.A
Wizard Skeletons Bats Arrows Cannon P.E.K.K.A
Arrows Cannon Bats Wizard
Arrows Wizard Bats Cannon
P.E.K.K.A Cannon
Wizard Bats Arrows Cannon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons P.E.K.K.A
Arrows Wizard Rocket
P.E.K.K.A Skeletons Bats Rocket
Rocket P.E.K.K.A Bats
P.E.K.K.A Skeletons Cannon
Arrows Wizard Rocket Skeletons Bats
Rocket P.E.K.K.A Skeletons Bats
P.E.K.K.A
Rocket P.E.K.K.A Skeletons Bats
P.E.K.K.A Skeletons Cannon
P.E.K.K.A Bats
Rocket P.E.K.K.A Arrows
Rocket P.E.K.K.A Skeletons Cannon Wizard
Wizard Cannon
Skeletons Bats Rocket P.E.K.K.A
Bats Arrows Cannon Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows
Rocket Arrows
Arrows Rocket
Wizard Rocket Arrows
Arrows Wizard Bats Rocket
Arrows Wizard
Arrows Wizard
Arrows Wizard
Rocket Bats
Rocket Arrows Wizard
Arrows Wizard Rocket
Rocket
Arrows Rocket
Arrows
Rocket Arrows Wizard
Arrows Wizard Rocket
Arrows Rocket
Bats Rocket
Rocket Arrows Wizard
Rocket Arrows Wizard
Rocket
Rocket Arrows Wizard
Rocket
Rocket Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Rocket Arrows
Bats Arrows Wizard
Rocket Bats Wizard
Arrows Wizard Rocket
Rocket Arrows
P.E.K.K.A
Rocket Arrows Wizard
Bats Rocket
Rocket Arrows Wizard
Arrows
Wizard Rocket
Arrows Wizard
Rocket Arrows
P.E.K.K.A
Bats Rocket
Bats Rocket
Rocket

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: