My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Wall Breakers Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Wall Breakers
Giant Snowball
Skeletons Goblin Gang Wall Breakers
Zap
Skeletons Goblin Gang Firecracker Wall Breakers
Barbarian Barrel
Skeletons Ice Spirit Goblin Gang Firecracker Wall Breakers Royal Ghost
The Log
Skeletons Ice Spirit Goblin Gang Firecracker Wall Breakers
Earthquake
Skeletons Goblin Gang Firecracker
Arrows
Skeletons Ice Spirit Goblin Gang Firecracker Wall Breakers
Royal Delivery
Skeletons Ice Spirit Goblin Gang Firecracker Wall Breakers Royal Ghost
Fireball
Goblin Gang Firecracker Wall Breakers
Poison
Goblin Gang Firecracker
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Wall Breakers The Log Arrows Goblin Gang Firecracker Royal Ghost

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Wall Breakers The Log

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Firecracker Wall Breakers Royal Ghost
Arrows
Wall Breakers
Goblin Gang
Firecracker Royal Ghost
Firecracker
Ice Spirit Goblin Gang Wall Breakers
Wall Breakers
Ice Spirit Arrows Firecracker The Log Royal Ghost
The Log
Wall Breakers
Royal Ghost
Ice Spirit Goblin Gang Wall Breakers

Defense Synergies 2 10

Skeletons
Ice Spirit Firecracker The Log Royal Ghost
Ice Spirit
Goblin Gang Skeletons Firecracker The Log Royal Ghost
Arrows
Goblin Gang
Ice Spirit Firecracker The Log
Firecracker
The Log Skeletons Ice Spirit Goblin Gang
Wall Breakers
The Log
Firecracker Skeletons Ice Spirit Goblin Gang Royal Ghost
Royal Ghost
Skeletons Ice Spirit The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Skeletons Ice Spirit Goblin Gang Firecracker The Log
Goblin Gang Skeletons
Skeletons Goblin Gang Firecracker
Arrows Firecracker The Log
Arrows Goblin Gang The Log Skeletons Firecracker Royal Ghost
Ice Spirit Arrows Goblin Gang Firecracker
Arrows The Log
Skeletons Goblin Gang
Goblin Gang Skeletons Ice Spirit Firecracker Royal Ghost
Goblin Gang Skeletons Arrows Firecracker The Log Royal Ghost
Arrows Goblin Gang Firecracker
Skeletons Ice Spirit Goblin Gang The Log
Ice Spirit Arrows Goblin Gang Firecracker The Log Royal Ghost
Goblin Gang
Ice Spirit Goblin Gang The Log
Skeletons Arrows Goblin Gang Firecracker
Ice Spirit Arrows Goblin Gang Firecracker The Log Royal Ghost
Arrows The Log Ice Spirit Firecracker Royal Ghost
Goblin Gang Royal Ghost Arrows Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Royal Ghost
Arrows Goblin Gang Firecracker The Log Royal Ghost
Goblin Gang Skeletons Ice Spirit The Log
Goblin Gang The Log
Skeletons Goblin Gang
Arrows Firecracker Skeletons Ice Spirit Goblin Gang
Goblin Gang Skeletons
Skeletons Ice Spirit Firecracker The Log
Skeletons Goblin Gang
Arrows The Log
Skeletons Goblin Gang
Firecracker
Goblin Gang Skeletons Ice Spirit Firecracker The Log
Arrows Firecracker The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log Royal Ghost
Arrows Firecracker The Log Royal Ghost
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker Ice Spirit
Arrows Firecracker The Log
Arrows The Log Ice Spirit Firecracker
Arrows The Log Firecracker
Goblin Gang
Firecracker Arrows The Log
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Arrows Firecracker The Log
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log Ice Spirit
Arrows Firecracker The Log Royal Ghost
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker
Ice Spirit Firecracker
Arrows The Log
Ice Spirit Arrows Firecracker
Arrows Firecracker The Log
Ice Spirit Goblin Gang
Arrows Firecracker
Arrows The Log
Goblin Gang Firecracker
Arrows The Log Firecracker
Arrows
Firecracker
Ice Spirit Goblin Gang Firecracker The Log
Firecracker
Firecracker The Log Royal Ghost

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