My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Skeleton Barrel Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Skeleton Barrel Giant Goblin Barrel
Giant Snowball
Skeletons Bats Skeleton Barrel Goblin Barrel Witch
Zap
Skeletons Bats Skeleton Barrel Goblin Barrel Witch
Barbarian Barrel
Skeletons Skeleton Barrel Goblin Barrel Witch
The Log
Skeletons Skeleton Barrel Mini P.E.K.K.A Goblin Barrel Witch
Earthquake
Skeletons Goblin Barrel Witch
Arrows
Skeletons Bats Skeleton Barrel Goblin Barrel Witch
Royal Delivery
Skeletons Bats Skeleton Barrel Mini P.E.K.K.A Goblin Barrel Witch
Fireball
Skeleton Barrel Goblin Barrel Witch
Poison
Bats Skeleton Barrel Witch
Lightning
Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Skeleton Barrel Goblin Barrel Mini P.E.K.K.A Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Skeleton Barrel

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Skeleton Barrel Giant Mini P.E.K.K.A Goblin Barrel
Arrows
Giant Skeleton Barrel Mini P.E.K.K.A Goblin Barrel
Skeleton Barrel
Bats Goblin Barrel Arrows Mini P.E.K.K.A Giant Witch
Mini P.E.K.K.A
Giant Bats Arrows Skeleton Barrel
Giant
Bats Arrows Mini P.E.K.K.A Goblin Barrel Skeleton Barrel Witch
Goblin Barrel
Skeleton Barrel Giant Bats Arrows
Witch
Skeleton Barrel Giant

Defense Synergies 0 6

Skeletons
Bats Mini P.E.K.K.A Witch
Bats
Skeletons Mini P.E.K.K.A
Arrows
Mini P.E.K.K.A
Skeleton Barrel
Mini P.E.K.K.A
Skeletons Bats Arrows Witch
Giant
Goblin Barrel
Witch
Skeletons Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel
Mini P.E.K.K.A Skeletons Bats Witch
Mini P.E.K.K.A Witch Skeletons Bats
Mini P.E.K.K.A Witch Skeletons Bats
Arrows Mini P.E.K.K.A
Arrows Skeletons Bats
Bats Arrows Witch
Arrows Skeleton Barrel
Mini P.E.K.K.A Witch Skeletons
Skeletons Mini P.E.K.K.A
Bats Witch Skeletons Arrows
Arrows Bats Witch
Mini P.E.K.K.A Skeletons Bats Witch
Bats Arrows Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Bats Arrows Mini P.E.K.K.A Witch
Arrows Bats Witch
Arrows Witch Bats
Mini P.E.K.K.A
Bats Arrows Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Witch
Arrows Skeleton Barrel Mini P.E.K.K.A
Skeletons Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A Bats
Skeletons Mini P.E.K.K.A Witch
Arrows Skeletons Bats Skeleton Barrel Witch
Mini P.E.K.K.A Skeletons Bats Witch
Mini P.E.K.K.A
Skeletons Bats Mini P.E.K.K.A Witch
Witch Skeletons
Bats Mini P.E.K.K.A Witch
Arrows
Mini P.E.K.K.A Skeletons Witch
Witch
Witch Skeletons Bats Mini P.E.K.K.A
Bats Arrows Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows
Arrows Bats Skeleton Barrel Witch
Arrows Witch
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Bats Mini P.E.K.K.A
Arrows Skeleton Barrel
Arrows
Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Witch
Arrows Skeleton Barrel
Arrows
Bats Mini P.E.K.K.A
Arrows Skeleton Barrel Mini P.E.K.K.A
Arrows Skeleton Barrel Witch
Arrows
Arrows Skeleton Barrel
Arrows Witch
Witch
Arrows Skeleton Barrel Witch
Arrows Skeleton Barrel Witch
Arrows Skeleton Barrel
Bats Arrows Witch
Bats Skeleton Barrel Witch
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Skeleton Barrel Bats Witch
Arrows Witch
Arrows
Mini P.E.K.K.A
Arrows Skeleton Barrel
Arrows
Bats Witch
Bats Witch
Skeleton Barrel Witch

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