My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Rascals Hunter Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Rascals Hunter Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Rascals Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Ram Rider
Giant Snowball
Fire Spirit Bats Skeleton Army Ram Rider
Zap
Fire Spirit Bats Skeleton Army Ram Rider
Barbarian Barrel
Fire Spirit Rascals Skeleton Army Hunter
The Log
Fire Spirit Rascals Skeleton Army Hunter Ram Rider
Earthquake
Skeleton Army
Arrows
Fire Spirit Bats Rascals Skeleton Army
Royal Delivery
Fire Spirit Bats Rascals Skeleton Army Hunter Ram Rider
Fireball
Rascals Skeleton Army Hunter Ram Rider
Poison
Bats Rascals Skeleton Army Hunter
Lightning
Hunter Ram Rider
Rocket
Rascals Hunter Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Royal Delivery Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Royal Delivery Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Royal Delivery Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Arrows Royal Delivery Skeleton Army Hunter Rascals Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Arrows Royal Delivery

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Ram Rider
Bats
Rascals Ram Rider
Arrows
Ram Rider
Royal Delivery
Rascals
Bats Ram Rider
Skeleton Army
Hunter
Ram Rider
Ram Rider
Fire Spirit Bats Arrows Rascals Hunter

Defense Synergies 0 9

Fire Spirit
Bats
Royal Delivery Rascals Hunter
Arrows
Royal Delivery
Royal Delivery
Bats Arrows Rascals Skeleton Army Hunter Ram Rider
Rascals
Bats Royal Delivery
Skeleton Army
Royal Delivery
Hunter
Bats Royal Delivery Ram Rider
Ram Rider
Royal Delivery Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ram Rider
Skeleton Army Hunter Bats Royal Delivery Rascals Ram Rider
Skeleton Army Hunter Ram Rider Fire Spirit Bats Royal Delivery Rascals
Skeleton Army Hunter Bats Rascals Ram Rider
Arrows Royal Delivery Skeleton Army
Arrows Royal Delivery Skeleton Army Fire Spirit Bats Rascals Hunter
Bats Hunter Ram Rider Fire Spirit Arrows Royal Delivery Rascals
Arrows Rascals Ram Rider
Hunter Rascals Skeleton Army
Skeleton Army Fire Spirit Royal Delivery Rascals Hunter
Bats Skeleton Army Arrows Royal Delivery Rascals Hunter Ram Rider
Arrows Hunter Bats Royal Delivery Rascals Ram Rider
Skeleton Army Hunter Fire Spirit Bats Royal Delivery Rascals Ram Rider
Fire Spirit Skeleton Army Bats Arrows Royal Delivery Rascals Hunter
Skeleton Army Rascals Hunter Ram Rider
Skeleton Army Royal Delivery Rascals Hunter Ram Rider
Bats Arrows Royal Delivery Rascals Skeleton Army Hunter
Fire Spirit Arrows Royal Delivery Bats Rascals Skeleton Army Hunter Ram Rider
Arrows Royal Delivery Hunter Fire Spirit Bats Rascals Ram Rider
Hunter Ram Rider
Rascals Skeleton Army Fire Spirit Bats Arrows Royal Delivery Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Skeleton Army Royal Delivery
Royal Delivery Arrows Hunter
Royal Delivery Skeleton Army Bats Rascals Hunter Ram Rider
Skeleton Army Hunter Bats Royal Delivery Rascals Ram Rider
Royal Delivery Rascals Skeleton Army Hunter Ram Rider
Fire Spirit Arrows Royal Delivery Bats Rascals Hunter Ram Rider
Royal Delivery Rascals Skeleton Army Bats Hunter Ram Rider
Royal Delivery Rascals Skeleton Army Hunter
Royal Delivery Bats Skeleton Army
Royal Delivery Skeleton Army
Bats Rascals Hunter
Skeleton Army Arrows Royal Delivery
Royal Delivery Rascals Skeleton Army Hunter Ram Rider
Rascals Skeleton Army
Rascals Skeleton Army Bats Royal Delivery Hunter
Bats Arrows Royal Delivery Rascals Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals
Arrows Ram Rider
Arrows
Arrows Rascals
Fire Spirit Arrows
Arrows Fire Spirit Bats Hunter Ram Rider
Fire Spirit Arrows
Arrows Fire Spirit Hunter Ram Rider
Arrows Ram Rider
Fire Spirit Bats
Arrows Ram Rider
Fire Spirit Arrows
Fire Spirit Hunter
Arrows
Arrows
Arrows Hunter
Arrows
Arrows
Bats
Fire Spirit Arrows Hunter
Fire Spirit Arrows
Arrows
Arrows
Arrows Fire Spirit Hunter
Arrows Hunter Ram Rider
Arrows Ram Rider
Arrows
Fire Spirit Bats Arrows Hunter
Bats
Arrows Hunter
Arrows
Arrows
Fire Spirit Bats Skeleton Army
Fire Spirit Arrows Hunter Ram Rider
Arrows
Rascals Hunter
Arrows
Arrows
Bats Rascals
Bats

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