My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Witch Balloon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Balloon
Giant Snowball
Musketeer Goblin Barrel Skeleton Army Witch Balloon
Zap
Goblin Barrel Skeleton Army Witch Balloon
Barbarian Barrel
Musketeer Goblin Barrel Skeleton Army Witch
The Log
Musketeer Goblin Barrel Skeleton Army Witch
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch
Royal Delivery
Musketeer Goblin Barrel Skeleton Army Witch Balloon P.E.K.K.A
Fireball
Musketeer Goblin Barrel Skeleton Army Witch Balloon
Poison
Musketeer Skeleton Army Witch Balloon
Lightning
Musketeer Witch Balloon
Rocket
Musketeer Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Goblin Barrel Skeleton Army Musketeer Witch Balloon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Goblin Barrel Skeleton Army

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon P.E.K.K.A Goblin Barrel
Musketeer
Balloon P.E.K.K.A The Log
Goblin Barrel
Arrows Skeleton Army Balloon P.E.K.K.A
Skeleton Army
Goblin Barrel
Witch
P.E.K.K.A
Balloon
Arrows Musketeer Goblin Barrel The Log
P.E.K.K.A
Arrows Musketeer Goblin Barrel Witch The Log
The Log
Musketeer Balloon P.E.K.K.A

Defense Synergies 2 5

Arrows
P.E.K.K.A
Musketeer
The Log Skeleton Army P.E.K.K.A
Goblin Barrel
Skeleton Army
Musketeer The Log
Witch
The Log
Balloon
P.E.K.K.A
The Log Arrows Musketeer
The Log
Musketeer P.E.K.K.A Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer The Log
Skeleton Army P.E.K.K.A Musketeer Witch The Log
Skeleton Army Witch P.E.K.K.A Musketeer
Skeleton Army Witch P.E.K.K.A Musketeer
Arrows Skeleton Army P.E.K.K.A The Log
Arrows Skeleton Army The Log Musketeer
Musketeer Arrows Witch
Arrows Musketeer P.E.K.K.A The Log
Witch P.E.K.K.A Musketeer Skeleton Army
Skeleton Army Musketeer
Skeleton Army Witch Arrows Musketeer The Log
Arrows Musketeer Witch
Skeleton Army P.E.K.K.A Musketeer Witch The Log
Skeleton Army Arrows Witch P.E.K.K.A The Log
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A The Log
Arrows Musketeer Skeleton Army Witch P.E.K.K.A
Arrows Musketeer Skeleton Army Witch The Log
Arrows Witch The Log Musketeer
P.E.K.K.A Musketeer
Skeleton Army Arrows Musketeer Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch P.E.K.K.A
Arrows Musketeer The Log
Skeleton Army P.E.K.K.A Musketeer Witch The Log
Skeleton Army P.E.K.K.A Musketeer The Log
P.E.K.K.A Musketeer Skeleton Army Witch
Arrows Musketeer Witch
Skeleton Army P.E.K.K.A Musketeer Witch
P.E.K.K.A Skeleton Army
P.E.K.K.A Skeleton Army Witch The Log
Witch P.E.K.K.A Musketeer Skeleton Army
P.E.K.K.A Musketeer Witch
Skeleton Army P.E.K.K.A Arrows The Log
Skeleton Army P.E.K.K.A Witch
Musketeer Skeleton Army Witch
Skeleton Army Witch Musketeer P.E.K.K.A The Log
Arrows Musketeer Witch P.E.K.K.A The Log
Arrows
P.E.K.K.A
P.E.K.K.A Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows The Log
Arrows Musketeer The Log
Arrows The Log
Arrows Musketeer Witch
Arrows Musketeer Witch The Log
Arrows The Log
Arrows The Log
Musketeer
Arrows Musketeer The Log
Arrows Musketeer
Musketeer The Log
Arrows Musketeer
Arrows Musketeer The Log
Arrows Musketeer Witch The Log
Arrows Musketeer The Log
Arrows
Arrows Musketeer The Log
Arrows Witch The Log
Musketeer The Log
Arrows
Musketeer The Log
Arrows Musketeer The Log
Arrows The Log Witch
Witch
Arrows The Log Musketeer Witch
Arrows Musketeer Witch The Log
Arrows Musketeer The Log
Arrows Musketeer Witch
Musketeer Witch
Arrows Musketeer The Log
Arrows
P.E.K.K.A
Arrows The Log
Musketeer Skeleton Army Witch
Arrows Musketeer Witch
Arrows The Log
Musketeer
Arrows The Log Musketeer
Arrows
Musketeer P.E.K.K.A
Musketeer Witch The Log
Musketeer Witch
Musketeer Witch The Log
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: