My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon
Giant Snowball
Skeleton Army Inferno Dragon
Zap
Skeleton Army Inferno Dragon
Barbarian Barrel
Skeleton Army Electro Wizard
The Log
Skeleton Army
Earthquake
Elixir Collector Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Skeleton Army Electro Wizard Inferno Dragon
Fireball
Elixir Collector Skeleton Army Electro Wizard Inferno Dragon
Poison
Elixir Collector Skeleton Army Electro Wizard
Lightning
Elixir Collector Electro Wizard Inferno Dragon
Rocket
Elixir Collector Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Collector Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Skeleton Army Electro Wizard Inferno Dragon Elixir Collector Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Skeleton Army Electro Wizard

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Lightning Mega Knight
Elixir Collector
Mirror
Arrows Skeleton Army Lightning
Skeleton Army
Mirror
Lightning
Arrows Mirror
Electro Wizard
Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Arrows Electro Wizard

Defense Synergies 3 9

Arrows
Mirror Mega Knight Lightning
Elixir Collector
Mirror
Arrows Skeleton Army Electro Wizard Inferno Dragon Mega Knight
Skeleton Army
Mirror Electro Wizard Inferno Dragon
Lightning
Arrows
Electro Wizard
Mirror Skeleton Army Inferno Dragon Mega Knight
Inferno Dragon
Mirror Skeleton Army Electro Wizard Mega Knight
Mega Knight
Arrows Mirror Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Electro Wizard
Skeleton Army Inferno Dragon Electro Wizard Mega Knight
Skeleton Army Mega Knight Lightning Electro Wizard Inferno Dragon
Skeleton Army Inferno Dragon Electro Wizard Mega Knight
Lightning Arrows Skeleton Army Mega Knight
Arrows Skeleton Army Electro Wizard Mega Knight
Lightning Electro Wizard Inferno Dragon Arrows
Lightning Arrows Electro Wizard Mega Knight
Inferno Dragon Skeleton Army
Skeleton Army Electro Wizard Mega Knight
Skeleton Army Electro Wizard Arrows Mega Knight
Arrows Inferno Dragon Electro Wizard
Skeleton Army Mega Knight Lightning Electro Wizard
Skeleton Army Mega Knight Arrows Electro Wizard
Skeleton Army Inferno Dragon Electro Wizard Mega Knight
Skeleton Army Lightning Electro Wizard Inferno Dragon Mega Knight
Mega Knight Arrows Skeleton Army Electro Wizard
Arrows Mega Knight Skeleton Army Electro Wizard
Arrows Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Skeleton Army Mega Knight Arrows Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Electro Wizard
Electro Wizard Arrows Lightning Inferno Dragon Mega Knight
Skeleton Army Mega Knight Lightning Electro Wizard
Skeleton Army Lightning Mega Knight Electro Wizard
Skeleton Army Inferno Dragon Mega Knight
Arrows Electro Wizard
Skeleton Army Lightning Electro Wizard
Mega Knight Skeleton Army Inferno Dragon
Lightning Electro Wizard Mega Knight Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight
Skeleton Army Lightning Mega Knight Arrows Electro Wizard
Skeleton Army Lightning Mega Knight
Skeleton Army Mega Knight
Skeleton Army Electro Wizard Lightning Inferno Dragon
Arrows Mega Knight Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows
Arrows Electro Wizard
Lightning Arrows
Lightning Arrows
Arrows Mega Knight
Arrows
Arrows
Arrows Lightning
Arrows Lightning
Lightning Electro Wizard
Lightning Arrows Electro Wizard
Lightning Arrows
Lightning
Lightning Arrows
Lightning Arrows
Lightning Arrows
Lightning Arrows Mega Knight
Lightning Arrows
Lightning
Lightning Arrows Electro Wizard Mega Knight
Lightning Arrows Mega Knight
Lightning Mega Knight
Lightning Arrows
Lightning
Lightning Arrows
Arrows Mega Knight
Inferno Dragon
Arrows Lightning Electro Wizard
Lightning Arrows Mega Knight
Lightning Arrows
Lightning Arrows Electro Wizard
Lightning Electro Wizard
Lightning
Lightning Arrows Mega Knight
Lightning Arrows Electro Wizard
Mega Knight
Arrows Lightning
Lightning Electro Wizard Skeleton Army
Lightning Arrows Electro Wizard
Arrows
Lightning Electro Wizard Mega Knight
Arrows Lightning
Lightning Arrows
Mega Knight
Lightning Electro Wizard
Lightning Electro Wizard
Lightning Electro Wizard Mega Knight

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