My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Royal Hogs Skeleton Army
Giant Snowball
Royal Hogs Skeleton Army
Zap
Firecracker Royal Hogs Skeleton Army
Barbarian Barrel
Firecracker Elixir Golem Royal Hogs Skeleton Army Ice Wizard
The Log
Firecracker Elixir Golem Royal Hogs Skeleton Army
Earthquake
Firecracker Elixir Golem Royal Hogs Skeleton Army
Arrows
Firecracker Royal Hogs Skeleton Army
Royal Delivery
Firecracker Elixir Golem Battle Healer Royal Hogs Skeleton Army Ice Wizard
Fireball
Firecracker Elixir Golem Battle Healer Royal Hogs Skeleton Army Ice Wizard
Poison
Firecracker Elixir Golem Battle Healer Royal Hogs Skeleton Army Ice Wizard
Lightning
Battle Healer Ice Wizard
Rocket
Battle Healer Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Skeleton Army Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Elixir Golem Skeleton Army Ice Wizard Battle Healer Royal Hogs Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Firecracker Elixir Golem Skeleton Army

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Battle Healer Royal Hogs
Elixir Golem
Firecracker Battle Healer Lightning The Log Ice Wizard
Battle Healer
Elixir Golem Firecracker Royal Hogs Ice Wizard
Royal Hogs
Firecracker Battle Healer Lightning The Log
Skeleton Army
Lightning
Elixir Golem Royal Hogs
The Log
Elixir Golem Royal Hogs
Ice Wizard
Elixir Golem Battle Healer

Defense Synergies 1 9

Firecracker
The Log Battle Healer Skeleton Army Ice Wizard
Elixir Golem
Battle Healer
Firecracker The Log Ice Wizard
Royal Hogs
Skeleton Army
Firecracker The Log Ice Wizard
Lightning
The Log
The Log
Firecracker Battle Healer Skeleton Army Lightning Ice Wizard
Ice Wizard
Firecracker Battle Healer Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker The Log
Skeleton Army Firecracker Battle Healer The Log Ice Wizard
Skeleton Army Lightning Ice Wizard
Skeleton Army Firecracker Ice Wizard
Lightning Firecracker Battle Healer Skeleton Army The Log
Skeleton Army The Log Firecracker Ice Wizard
Lightning Firecracker Ice Wizard
Lightning Battle Healer The Log
Skeleton Army Ice Wizard
Skeleton Army Firecracker Battle Healer Ice Wizard
Skeleton Army Ice Wizard Firecracker The Log
Firecracker Ice Wizard
Skeleton Army Battle Healer Lightning The Log Ice Wizard
Skeleton Army Firecracker The Log
Skeleton Army
Skeleton Army Lightning The Log
Firecracker Skeleton Army
Firecracker Battle Healer Skeleton Army The Log Ice Wizard
The Log Firecracker Battle Healer Ice Wizard
Skeleton Army Firecracker Battle Healer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Battle Healer
Firecracker Battle Healer Lightning The Log
Skeleton Army Battle Healer Lightning The Log
Skeleton Army Lightning Battle Healer The Log
Battle Healer Skeleton Army
Firecracker Ice Wizard
Skeleton Army Battle Healer Lightning Ice Wizard
Battle Healer Skeleton Army
Lightning Firecracker Skeleton Army The Log
Skeleton Army
Skeleton Army Lightning The Log
Skeleton Army Lightning
Firecracker Skeleton Army
Skeleton Army Firecracker Battle Healer Lightning The Log
Firecracker Battle Healer The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker The Log
Firecracker The Log Ice Wizard
Lightning The Log
Lightning Firecracker The Log
Firecracker The Log
Firecracker Ice Wizard
Firecracker The Log
The Log Firecracker Lightning Ice Wizard
The Log Firecracker Lightning
Lightning
Firecracker Lightning The Log
Lightning Firecracker
Lightning Firecracker The Log
Lightning Firecracker
Lightning Firecracker The Log
Lightning Firecracker The Log
Lightning Firecracker The Log
Lightning
Lightning
Lightning Firecracker The Log
Lightning Firecracker The Log
Lightning The Log
Lightning
Lightning The Log
Lightning The Log
Firecracker The Log Ice Wizard
Firecracker The Log Lightning Ice Wizard
Lightning The Log
Lightning Firecracker The Log
Lightning Firecracker Ice Wizard
Lightning Firecracker
Lightning
Lightning The Log
Lightning Firecracker
Firecracker Lightning The Log
Lightning Skeleton Army
Lightning Firecracker Ice Wizard
The Log
Lightning Firecracker
The Log Firecracker Lightning
Lightning
Firecracker
Firecracker Lightning The Log
Firecracker Lightning
Lightning Firecracker The Log

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