My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Furnace Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Recruits Musketeer Furnace Wizard Magic Archer Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Magic Archer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Skeleton King
Giant Snowball
Royal Recruits Musketeer Furnace Skeleton King
Zap
Furnace Skeleton King
Barbarian Barrel
Knight Royal Recruits Musketeer Furnace Wizard Magic Archer Skeleton King
The Log
Royal Recruits Musketeer Furnace Skeleton King
Earthquake
Furnace Skeleton King
Arrows
Royal Recruits Furnace Skeleton King
Royal Delivery
Knight Royal Recruits Musketeer Wizard Magic Archer Skeleton King
Fireball
Musketeer Furnace Wizard Magic Archer Skeleton King
Poison
Royal Recruits Musketeer Furnace Wizard Magic Archer Skeleton King
Lightning
Knight Musketeer Furnace Wizard Magic Archer Skeleton King
Rocket
Musketeer Furnace Wizard Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Wizard Magic Archer Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Royal Recruits

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Musketeer Furnace Magic Archer Skeleton King Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Knight Musketeer Furnace

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Knight
Knight
Musketeer Arrows Furnace Wizard Magic Archer
Royal Recruits
Musketeer Furnace Magic Archer
Musketeer
Knight Royal Recruits
Furnace
Knight Royal Recruits
Wizard
Knight
Magic Archer
Knight Royal Recruits
Skeleton King

Defense Synergies 2 8

Arrows
Knight Furnace
Knight
Musketeer Magic Archer Arrows Furnace Wizard
Royal Recruits
Musketeer
Knight Furnace Skeleton King
Furnace
Arrows Knight Musketeer Magic Archer
Wizard
Knight Skeleton King
Magic Archer
Knight Furnace
Skeleton King
Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Royal Recruits Musketeer Wizard Magic Archer
Knight Royal Recruits Musketeer Furnace
Furnace Knight Royal Recruits Musketeer
Royal Recruits Knight Musketeer Furnace Skeleton King
Arrows Royal Recruits
Arrows Musketeer Furnace Magic Archer
Musketeer Furnace Arrows Wizard Magic Archer
Arrows Royal Recruits Musketeer Magic Archer
Royal Recruits Musketeer Furnace Skeleton King
Knight Royal Recruits Musketeer
Arrows Knight Royal Recruits Musketeer Furnace Wizard Magic Archer Skeleton King
Arrows Musketeer Furnace Wizard Magic Archer
Royal Recruits Furnace Knight Musketeer Wizard
Wizard Arrows Royal Recruits Furnace Magic Archer Skeleton King
Royal Recruits Knight Furnace Skeleton King
Royal Recruits Furnace
Wizard Arrows Knight Royal Recruits Musketeer Furnace
Arrows Knight Royal Recruits Musketeer Furnace Wizard Magic Archer
Arrows Furnace Wizard Knight Royal Recruits Musketeer Magic Archer
Royal Recruits Musketeer
Royal Recruits Wizard Arrows Knight Musketeer Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Furnace
Arrows Knight Musketeer Wizard Magic Archer
Royal Recruits Knight Musketeer Furnace
Royal Recruits Knight Musketeer
Royal Recruits Knight Musketeer
Arrows Furnace Wizard Musketeer Magic Archer
Royal Recruits Knight Musketeer Furnace
Knight Royal Recruits
Royal Recruits Knight Magic Archer
Royal Recruits Musketeer
Knight Royal Recruits Musketeer
Royal Recruits Arrows
Royal Recruits Knight Wizard Skeleton King
Royal Recruits Wizard Musketeer Furnace Magic Archer
Royal Recruits Knight Musketeer Furnace Magic Archer Skeleton King
Arrows Royal Recruits Musketeer Wizard Magic Archer Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Knight Royal Recruits Musketeer
Arrows Musketeer Magic Archer
Arrows Magic Archer
Arrows Knight Royal Recruits Musketeer
Wizard Arrows Furnace Magic Archer
Arrows Wizard Musketeer Furnace Magic Archer
Arrows Musketeer Furnace Wizard Magic Archer
Arrows Wizard Magic Archer
Arrows Wizard
Musketeer
Arrows Knight Royal Recruits Musketeer Wizard Magic Archer
Arrows Musketeer Wizard Magic Archer
Knight Musketeer Magic Archer
Arrows Musketeer Magic Archer
Arrows Musketeer Furnace Magic Archer
Arrows Musketeer Furnace Wizard Magic Archer
Magic Archer Arrows Royal Recruits Musketeer Furnace Wizard
Arrows
Arrows Musketeer Wizard Magic Archer
Arrows Wizard Magic Archer
Musketeer Magic Archer
Arrows Wizard
Musketeer
Arrows Royal Recruits Musketeer
Arrows Furnace Wizard Magic Archer
Arrows Musketeer Wizard Magic Archer
Arrows Musketeer Wizard Magic Archer
Arrows Musketeer Magic Archer
Arrows Musketeer Furnace Wizard Magic Archer
Musketeer Wizard
Arrows Musketeer Wizard Magic Archer
Arrows Magic Archer
Arrows Wizard Magic Archer
Royal Recruits Musketeer Magic Archer
Arrows Musketeer Wizard Magic Archer
Arrows
Knight Musketeer Wizard Magic Archer
Arrows Musketeer Wizard Magic Archer Skeleton King
Arrows
Royal Recruits Musketeer
Royal Recruits Musketeer Magic Archer Skeleton King
Musketeer Magic Archer
Royal Recruits Musketeer Magic Archer

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