My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Rascals Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Royal Recruits Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Royal Recruits Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Wall Breakers Goblin Barrel
Giant Snowball
Goblin Gang Royal Recruits Wall Breakers Goblin Barrel Little Prince
Zap
Goblin Gang Wall Breakers Goblin Barrel Little Prince
Barbarian Barrel
Goblin Gang Rascals Royal Recruits Wall Breakers Goblin Barrel Little Prince
The Log
Goblin Gang Rascals Royal Recruits Wall Breakers Goblin Barrel Little Prince
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Rascals Royal Recruits Wall Breakers Goblin Barrel Little Prince
Royal Delivery
Goblin Gang Rascals Royal Recruits Wall Breakers Goblin Barrel Little Prince
Fireball
Goblin Gang Rascals Wall Breakers Goblin Barrel Little Prince
Poison
Goblin Gang Rascals Royal Recruits Little Prince
Lightning
Little Prince
Rocket
Rascals Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Goblin Gang Goblin Barrel Void Little Prince Rascals Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Goblin Gang Goblin Barrel

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void Wall Breakers Goblin Barrel
Goblin Gang
Goblin Barrel Royal Recruits
Rascals
Goblin Barrel Wall Breakers
Royal Recruits
Goblin Gang Wall Breakers
Wall Breakers
Arrows Rascals Royal Recruits
Goblin Barrel
Goblin Gang Rascals Arrows
Void
Arrows
Little Prince

Defense Synergies 0 4

Arrows
Void Little Prince
Goblin Gang
Rascals Royal Recruits
Rascals
Goblin Gang
Royal Recruits
Goblin Gang
Wall Breakers
Goblin Barrel
Void
Arrows
Little Prince
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Void
Goblin Gang Rascals Royal Recruits
Goblin Gang Rascals Royal Recruits Void
Royal Recruits Goblin Gang Rascals
Arrows Royal Recruits
Arrows Goblin Gang Rascals
Arrows Goblin Gang Rascals Void Little Prince
Arrows Rascals Royal Recruits Void
Goblin Gang Rascals Royal Recruits
Goblin Gang Rascals Royal Recruits Little Prince
Goblin Gang Arrows Rascals Royal Recruits
Arrows Goblin Gang Rascals
Royal Recruits Goblin Gang Rascals
Arrows Goblin Gang Rascals Royal Recruits
Royal Recruits Goblin Gang Rascals
Goblin Gang Rascals Royal Recruits
Arrows Goblin Gang Rascals Royal Recruits
Arrows Goblin Gang Rascals Royal Recruits Little Prince
Arrows Rascals Royal Recruits Little Prince
Royal Recruits
Goblin Gang Rascals Royal Recruits Arrows Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Royal Recruits Void
Void Arrows Goblin Gang
Goblin Gang Royal Recruits Rascals
Goblin Gang Royal Recruits Rascals
Royal Recruits Goblin Gang Rascals
Arrows Goblin Gang Rascals
Goblin Gang Rascals Royal Recruits Void
Rascals Royal Recruits
Royal Recruits Void
Royal Recruits Goblin Gang
Rascals Royal Recruits
Royal Recruits Arrows Void
Rascals Royal Recruits Goblin Gang
Royal Recruits Rascals
Goblin Gang Rascals Royal Recruits Little Prince
Arrows Rascals Royal Recruits

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Rascals Royal Recruits
Arrows Void
Arrows Void
Arrows Rascals Royal Recruits Void
Arrows
Arrows
Arrows
Arrows
Arrows Void
Goblin Gang Void
Void Arrows Royal Recruits
Void Arrows
Void
Arrows Void
Arrows
Arrows
Arrows Royal Recruits
Arrows
Void Arrows
Arrows Little Prince
Void
Arrows Void
Void
Arrows Royal Recruits Void
Arrows Little Prince
Arrows Void
Void Arrows
Void Arrows
Arrows Little Prince
Void
Void
Void Arrows
Void Arrows
Arrows
Goblin Gang Royal Recruits Void
Arrows
Arrows
Void Goblin Gang Rascals
Arrows
Void Arrows
Royal Recruits
Goblin Gang Rascals Royal Recruits
Void
Void Royal Recruits Little Prince

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