My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Royal Recruits Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Wall Breakers Graveyard
Giant Snowball
Bats Royal Recruits Wall Breakers Graveyard
Zap
Bats Wall Breakers Graveyard
Barbarian Barrel
Tesla Royal Recruits Wall Breakers Hunter Graveyard
The Log
Royal Recruits Wall Breakers Hunter Graveyard
Earthquake
Tesla Graveyard
Arrows
Bats Royal Recruits Wall Breakers Graveyard
Royal Delivery
Bats Royal Recruits Wall Breakers Hunter Graveyard
Fireball
Tesla Wall Breakers Hunter
Poison
Bats Royal Recruits Hunter Graveyard
Lightning
Tesla Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Wall Breakers Arrows Tesla Hunter Graveyard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Wall Breakers Arrows

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Royal Recruits Wall Breakers Graveyard
Zap
Arrows Graveyard Bats Royal Recruits Wall Breakers Hunter
Arrows
Zap Graveyard Wall Breakers
Tesla
Royal Recruits
Bats Zap Wall Breakers Graveyard
Wall Breakers
Bats Zap Arrows Royal Recruits
Hunter
Zap
Graveyard
Zap Arrows Bats Royal Recruits

Defense Synergies 0 8

Bats
Zap Tesla Royal Recruits Hunter
Zap
Bats Arrows Tesla Hunter
Arrows
Zap Tesla
Tesla
Bats Zap Arrows
Royal Recruits
Bats
Wall Breakers
Hunter
Bats Zap
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Royal Recruits
Hunter Bats Zap Tesla Royal Recruits
Tesla Hunter Bats Royal Recruits
Tesla Royal Recruits Hunter Bats
Arrows Royal Recruits
Arrows Bats Zap Tesla Hunter
Bats Tesla Hunter Zap Arrows
Zap Arrows Tesla Royal Recruits
Tesla Hunter Royal Recruits
Tesla Royal Recruits Hunter
Bats Zap Arrows Tesla Royal Recruits Hunter
Arrows Tesla Hunter Bats Zap
Tesla Royal Recruits Hunter Bats Zap
Bats Zap Arrows Tesla Royal Recruits Hunter
Royal Recruits Tesla Hunter
Zap Tesla Royal Recruits Hunter
Tesla Bats Arrows Royal Recruits Hunter
Arrows Tesla Bats Zap Royal Recruits Hunter
Zap Arrows Hunter Bats Tesla Royal Recruits
Tesla Royal Recruits Hunter
Royal Recruits Bats Arrows Tesla Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zap Tesla
Zap Arrows Tesla Hunter
Royal Recruits Bats Zap Hunter
Royal Recruits Hunter Bats Zap Tesla
Royal Recruits Tesla Hunter
Arrows Bats Zap Tesla Hunter
Royal Recruits Bats Tesla Hunter
Tesla Royal Recruits Hunter
Zap Royal Recruits Bats
Royal Recruits Tesla
Bats Tesla Royal Recruits Hunter
Royal Recruits Zap Arrows
Royal Recruits Tesla Hunter
Royal Recruits Tesla
Tesla Royal Recruits Bats Zap Hunter
Bats Arrows Zap Tesla Royal Recruits Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows Zap
Arrows
Arrows Royal Recruits
Zap Arrows
Arrows Bats Zap Hunter
Arrows
Arrows Zap Hunter
Arrows Zap
Bats
Zap Arrows Royal Recruits
Zap Arrows
Hunter
Arrows
Zap Arrows
Zap Arrows Hunter
Arrows Royal Recruits
Arrows
Bats
Zap Arrows Hunter
Zap Arrows
Arrows
Zap Arrows Royal Recruits
Zap Arrows Hunter
Arrows Zap Hunter
Zap Arrows
Zap Arrows
Bats Zap Arrows Hunter
Zap Bats
Zap Arrows Hunter
Zap Arrows
Arrows
Zap Bats Royal Recruits
Zap Arrows Hunter
Arrows
Hunter
Arrows Zap
Zap Arrows
Royal Recruits
Zap Bats Royal Recruits
Bats Zap
Zap Royal Recruits

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