My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Recruits Goblin Giant Phoenix Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Recruits Goblin Giant Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Phoenix Sparky
Giant Snowball
Royal Recruits
Zap
Goblin Giant Sparky
Barbarian Barrel
Knight Royal Recruits Bomb Tower Sparky
The Log
Royal Recruits Sparky
Earthquake
Bomb Tower
Arrows
Royal Recruits
Royal Delivery
Knight Royal Recruits Sparky
Fireball
Bomb Tower Sparky
Poison
Royal Recruits Bomb Tower Phoenix Sparky
Lightning
Knight Bomb Tower Phoenix Sparky
Rocket
Bomb Tower Phoenix Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Royal Recruits Tornado Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Tornado Bomb Tower Phoenix Goblin Giant Sparky Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Knight Tornado Bomb Tower

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Knight Goblin Giant Phoenix
Knight
Arrows Sparky
Royal Recruits
Bomb Tower
Tornado
Sparky Goblin Giant
Goblin Giant
Sparky Arrows Tornado
Phoenix
Arrows
Sparky
Arrows Tornado Goblin Giant Knight

Defense Synergies 3 12

Arrows
Knight Bomb Tower Tornado Phoenix Sparky
Knight
Bomb Tower Arrows Tornado Phoenix Sparky
Royal Recruits
Tornado
Bomb Tower
Knight Tornado Arrows
Tornado
Bomb Tower Sparky Arrows Knight Royal Recruits Goblin Giant Sparky
Goblin Giant
Tornado Sparky
Phoenix
Arrows Knight
Sparky
Tornado Arrows Knight Tornado Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Royal Recruits Goblin Giant Sparky
Bomb Tower Sparky Knight Royal Recruits Phoenix
Bomb Tower Tornado Sparky Knight Royal Recruits
Royal Recruits Bomb Tower Sparky Knight Phoenix
Arrows Royal Recruits Bomb Tower Tornado Sparky
Arrows Tornado Bomb Tower
Tornado Arrows Bomb Tower Phoenix
Arrows Royal Recruits Bomb Tower Goblin Giant Phoenix Sparky
Sparky Royal Recruits Bomb Tower Tornado Phoenix
Knight Tornado Royal Recruits Phoenix Sparky
Arrows Knight Royal Recruits Bomb Tower Tornado Goblin Giant
Arrows Tornado Phoenix
Royal Recruits Bomb Tower Sparky Knight
Bomb Tower Sparky Arrows Royal Recruits Tornado
Royal Recruits Sparky Knight Bomb Tower Phoenix
Bomb Tower Tornado Royal Recruits Sparky
Bomb Tower Sparky Arrows Knight Royal Recruits Tornado
Arrows Bomb Tower Knight Royal Recruits Tornado
Arrows Bomb Tower Tornado Knight Royal Recruits
Sparky Royal Recruits Bomb Tower Tornado Phoenix
Royal Recruits Arrows Knight Bomb Tower Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Sparky
Arrows Knight Bomb Tower Phoenix
Royal Recruits Knight Bomb Tower Goblin Giant Sparky
Royal Recruits Knight Tornado Goblin Giant Phoenix Sparky
Royal Recruits Knight Goblin Giant Phoenix Sparky
Arrows Bomb Tower Tornado Goblin Giant
Royal Recruits Sparky Knight Bomb Tower Goblin Giant Phoenix
Knight Royal Recruits Bomb Tower Goblin Giant Phoenix Sparky
Royal Recruits Knight Bomb Tower Tornado Phoenix Sparky
Royal Recruits Goblin Giant Phoenix Sparky
Knight Royal Recruits Bomb Tower Phoenix Sparky
Royal Recruits Arrows Tornado Goblin Giant Phoenix
Royal Recruits Knight Bomb Tower Goblin Giant Sparky
Royal Recruits Bomb Tower Sparky
Royal Recruits Phoenix Sparky Knight Bomb Tower Tornado Goblin Giant
Arrows Royal Recruits Bomb Tower Phoenix Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Royal Recruits Sparky
Arrows Tornado
Arrows Goblin Giant Sparky
Arrows Knight Royal Recruits Sparky
Arrows Sparky
Arrows Tornado Goblin Giant
Arrows Tornado Sparky
Arrows Tornado
Arrows Tornado
Tornado Sparky
Arrows Knight Royal Recruits Tornado Sparky
Arrows Tornado
Knight Sparky
Arrows
Arrows Sparky
Arrows Sparky
Arrows Royal Recruits Sparky
Arrows Tornado Sparky
Sparky
Arrows Sparky
Arrows Tornado
Sparky
Arrows Tornado
Tornado Sparky
Arrows Royal Recruits
Arrows Tornado Sparky
Arrows Tornado Sparky
Arrows Tornado Sparky
Arrows Tornado Sparky
Arrows Tornado Sparky
Sparky
Arrows Sparky
Arrows Sparky
Sparky
Arrows Sparky
Royal Recruits
Arrows Tornado
Arrows
Knight Sparky
Arrows
Arrows Tornado Sparky
Royal Recruits Sparky
Royal Recruits Tornado Sparky
Tornado
Royal Recruits Tornado Goblin Giant Sparky

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