My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Skeleton Barrel Royal Recruits Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Royal Recruits Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Skeleton Barrel Royal Recruits Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel Royal Recruits Skeleton Army Dark Prince
Giant Snowball
Bats Goblin Gang Skeleton Barrel Royal Recruits Skeleton Army
Zap
Bats Goblin Gang Skeleton Barrel Skeleton Army Dark Prince
Barbarian Barrel
Knight Goblin Gang Skeleton Barrel Royal Recruits Skeleton Army Dark Prince
The Log
Goblin Gang Skeleton Barrel Royal Recruits Skeleton Army Dark Prince
Earthquake
Goblin Gang Skeleton Army
Arrows
Bats Goblin Gang Skeleton Barrel Royal Recruits Skeleton Army
Royal Delivery
Bats Knight Goblin Gang Skeleton Barrel Royal Recruits Skeleton Army Dark Prince
Fireball
Goblin Gang Skeleton Barrel Skeleton Army
Poison
Bats Goblin Gang Skeleton Barrel Royal Recruits Skeleton Army
Lightning
Knight Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Skeleton Barrel Royal Recruits Skeleton Army Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Goblin Gang Skeleton Barrel Skeleton Army Dark Prince Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Goblin Gang

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Skeleton Barrel Royal Recruits Dark Prince
Arrows
Knight Skeleton Barrel Dark Prince
Knight
Bats Goblin Gang Skeleton Barrel Arrows
Goblin Gang
Knight Skeleton Barrel Royal Recruits Dark Prince
Skeleton Barrel
Bats Knight Arrows Goblin Gang Royal Recruits Dark Prince
Royal Recruits
Bats Goblin Gang Skeleton Barrel
Skeleton Army
Dark Prince
Bats Arrows Goblin Gang Skeleton Barrel

Defense Synergies 2 9

Bats
Knight Royal Recruits Dark Prince
Arrows
Knight Dark Prince
Knight
Bats Goblin Gang Arrows Skeleton Army
Goblin Gang
Knight Royal Recruits Skeleton Army Dark Prince
Skeleton Barrel
Royal Recruits
Bats Goblin Gang Skeleton Army
Skeleton Army
Knight Goblin Gang Royal Recruits
Dark Prince
Bats Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Royal Recruits
Skeleton Army Bats Knight Goblin Gang Royal Recruits Dark Prince
Goblin Gang Skeleton Army Bats Knight Royal Recruits Dark Prince
Royal Recruits Skeleton Army Bats Knight Goblin Gang Dark Prince
Arrows Royal Recruits Skeleton Army Dark Prince
Arrows Goblin Gang Skeleton Army Bats Dark Prince
Bats Arrows Goblin Gang
Arrows Skeleton Barrel Royal Recruits
Goblin Gang Royal Recruits Skeleton Army
Knight Goblin Gang Skeleton Army Royal Recruits Dark Prince
Bats Goblin Gang Skeleton Army Arrows Knight Royal Recruits Dark Prince
Arrows Bats Goblin Gang
Royal Recruits Skeleton Army Bats Knight Goblin Gang Dark Prince
Skeleton Army Bats Arrows Goblin Gang Royal Recruits Dark Prince
Royal Recruits Skeleton Army Knight Goblin Gang
Skeleton Army Goblin Gang Royal Recruits
Bats Arrows Knight Goblin Gang Royal Recruits Skeleton Army Dark Prince
Arrows Bats Knight Goblin Gang Royal Recruits Skeleton Army Dark Prince
Arrows Bats Knight Royal Recruits Dark Prince
Royal Recruits
Goblin Gang Royal Recruits Skeleton Army Dark Prince Bats Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Royal Recruits Skeleton Army Dark Prince
Arrows Knight Goblin Gang Skeleton Barrel
Goblin Gang Royal Recruits Skeleton Army Bats Knight Dark Prince
Goblin Gang Royal Recruits Skeleton Army Dark Prince Bats Knight
Royal Recruits Knight Goblin Gang Skeleton Army Dark Prince
Arrows Bats Goblin Gang Skeleton Barrel
Goblin Gang Royal Recruits Skeleton Army Dark Prince Bats Knight
Knight Royal Recruits Skeleton Army Dark Prince
Royal Recruits Bats Knight Skeleton Army Dark Prince
Royal Recruits Goblin Gang Skeleton Army
Bats Knight Royal Recruits Dark Prince
Royal Recruits Skeleton Army Arrows Dark Prince
Royal Recruits Skeleton Army Dark Prince Knight Goblin Gang
Royal Recruits Skeleton Army
Goblin Gang Royal Recruits Skeleton Army Bats Knight Dark Prince
Bats Arrows Royal Recruits Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Knight Royal Recruits
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Knight Skeleton Barrel Royal Recruits Dark Prince
Arrows Dark Prince
Arrows Bats Skeleton Barrel
Arrows
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Bats Goblin Gang
Arrows Knight Skeleton Barrel Royal Recruits Dark Prince
Arrows
Knight Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Royal Recruits
Arrows
Bats
Arrows Skeleton Barrel Dark Prince
Arrows Skeleton Barrel
Arrows
Arrows Skeleton Barrel Royal Recruits
Arrows Dark Prince
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel
Bats Arrows
Bats Skeleton Barrel
Arrows
Arrows
Arrows
Skeleton Barrel Bats Goblin Gang Royal Recruits Skeleton Army Dark Prince
Arrows
Arrows
Knight Goblin Gang Dark Prince
Arrows Skeleton Barrel
Arrows
Royal Recruits Dark Prince
Bats Goblin Gang Royal Recruits
Bats
Skeleton Barrel Royal Recruits Dark Prince

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