My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Skeleton Barrel Firecracker Royal Recruits

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Recruits Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Royal Recruits Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Royal Recruits Wall Breakers
Giant Snowball
Bats Cannon Skeleton Barrel Royal Recruits Wall Breakers
Zap
Bats Cannon Skeleton Barrel Firecracker Wall Breakers
Barbarian Barrel
Knight Cannon Skeleton Barrel Firecracker Royal Recruits Wall Breakers
The Log
Cannon Skeleton Barrel Firecracker Royal Recruits Wall Breakers
Earthquake
Cannon Firecracker
Arrows
Bats Skeleton Barrel Firecracker Royal Recruits Wall Breakers
Royal Delivery
Bats Knight Skeleton Barrel Firecracker Royal Recruits Wall Breakers
Fireball
Cannon Skeleton Barrel Firecracker Wall Breakers
Poison
Bats Cannon Skeleton Barrel Firecracker Royal Recruits
Lightning
Knight Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Skeleton Barrel Royal Recruits

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Arrows Knight Cannon Skeleton Barrel Firecracker Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Wall Breakers Arrows Knight

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Skeleton Barrel Firecracker Royal Recruits Wall Breakers
Arrows
Knight Skeleton Barrel Wall Breakers
Knight
Bats Skeleton Barrel Firecracker Wall Breakers Arrows
Cannon
Skeleton Barrel
Bats Knight Firecracker Arrows Royal Recruits Wall Breakers
Firecracker
Knight Skeleton Barrel Bats Royal Recruits Wall Breakers
Royal Recruits
Bats Skeleton Barrel Firecracker Wall Breakers
Wall Breakers
Knight Bats Arrows Skeleton Barrel Firecracker Royal Recruits

Defense Synergies 3 8

Bats
Knight Cannon Firecracker Royal Recruits
Arrows
Knight Cannon
Knight
Bats Cannon Firecracker Arrows
Cannon
Knight Bats Arrows Firecracker Royal Recruits
Skeleton Barrel
Firecracker
Knight Bats Cannon Royal Recruits
Royal Recruits
Bats Cannon Firecracker
Wall Breakers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Skeleton Barrel Firecracker Royal Recruits
Bats Knight Cannon Firecracker Royal Recruits
Cannon Bats Knight Royal Recruits
Cannon Royal Recruits Bats Knight Firecracker
Arrows Firecracker Royal Recruits
Arrows Bats Cannon Firecracker
Bats Arrows Cannon Firecracker
Arrows Cannon Skeleton Barrel Royal Recruits
Cannon Royal Recruits
Knight Cannon Firecracker Royal Recruits
Bats Arrows Knight Cannon Firecracker Royal Recruits
Arrows Bats Firecracker
Cannon Royal Recruits Bats Knight
Bats Arrows Cannon Firecracker Royal Recruits
Royal Recruits Knight Cannon
Cannon Royal Recruits
Bats Arrows Knight Cannon Firecracker Royal Recruits
Arrows Cannon Bats Knight Firecracker Royal Recruits
Arrows Bats Knight Cannon Firecracker Royal Recruits
Cannon Royal Recruits
Royal Recruits Bats Arrows Knight Cannon Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits
Arrows Knight Skeleton Barrel Firecracker
Royal Recruits Bats Knight
Royal Recruits Bats Knight
Royal Recruits Knight Cannon
Arrows Firecracker Bats Skeleton Barrel
Royal Recruits Bats Knight
Knight Royal Recruits
Royal Recruits Bats Knight Firecracker
Royal Recruits Cannon
Bats Knight Royal Recruits
Royal Recruits Arrows
Royal Recruits Knight Cannon
Royal Recruits Cannon Firecracker
Royal Recruits Bats Knight Firecracker
Bats Arrows Cannon Firecracker Royal Recruits
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Knight Firecracker Royal Recruits
Arrows Firecracker Skeleton Barrel
Arrows Skeleton Barrel
Arrows Knight Skeleton Barrel Firecracker Royal Recruits
Arrows Firecracker
Arrows Firecracker Bats Skeleton Barrel
Arrows Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Bats
Firecracker Arrows Knight Skeleton Barrel Royal Recruits
Arrows Firecracker
Knight Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Royal Recruits
Arrows
Bats
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows
Arrows Skeleton Barrel Royal Recruits
Arrows Firecracker
Arrows Firecracker Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Firecracker
Bats Arrows Firecracker
Bats Skeleton Barrel Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Skeleton Barrel Bats Royal Recruits
Arrows Firecracker
Arrows
Knight Firecracker
Arrows Skeleton Barrel Firecracker
Arrows
Firecracker Royal Recruits
Bats Firecracker Royal Recruits
Firecracker Bats
Skeleton Barrel Firecracker Royal Recruits

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