My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard Princess Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Giant Royal Hogs Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Giant Royal Hogs Barbarian Barrel Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Royal Hogs Guards Inferno Dragon
Giant Snowball
Royal Hogs Guards Princess Inferno Dragon
Zap
Mortar Royal Hogs Guards Princess Inferno Dragon
Barbarian Barrel
Mortar Wizard Royal Hogs Guards Princess
The Log
Royal Hogs Guards Princess
Earthquake
Mortar Royal Hogs Guards
Arrows
Royal Hogs Guards Princess
Royal Delivery
Wizard Royal Hogs Guards Princess Inferno Dragon
Fireball
Mortar Wizard Royal Hogs Princess Inferno Dragon
Poison
Mortar Wizard Royal Hogs Guards Princess
Lightning
Mortar Wizard Inferno Dragon
Rocket
Mortar Wizard Royal Hogs Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Wizard Barbarian Barrel Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Guards Princess Mortar Inferno Dragon Giant Wizard Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Guards Princess Mortar

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Barbarian Barrel
Giant
Barbarian Barrel Wizard Guards Princess
Wizard
Giant Royal Hogs
Royal Hogs
Wizard Barbarian Barrel Guards Princess
Barbarian Barrel
Giant Mortar Royal Hogs
Guards
Giant Royal Hogs
Princess
Giant Royal Hogs
Inferno Dragon

Defense Synergies 0 10

Mortar
Wizard Barbarian Barrel Guards Princess Inferno Dragon
Giant
Wizard
Mortar Barbarian Barrel Guards
Royal Hogs
Barbarian Barrel
Mortar Wizard Guards Princess
Guards
Mortar Wizard Barbarian Barrel Princess
Princess
Mortar Barbarian Barrel Guards
Inferno Dragon
Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Wizard Barbarian Barrel
Inferno Dragon Mortar
Mortar Inferno Dragon
Inferno Dragon Mortar Guards
Barbarian Barrel Princess
Barbarian Barrel Guards
Inferno Dragon Mortar Wizard Princess
Barbarian Barrel
Inferno Dragon Mortar Princess
Guards Barbarian Barrel
Guards Wizard Barbarian Barrel Princess
Inferno Dragon Wizard Princess
Mortar Wizard Guards
Wizard Mortar Barbarian Barrel Guards Princess
Inferno Dragon Mortar
Mortar Inferno Dragon
Wizard Mortar
Mortar Wizard Barbarian Barrel Guards
Mortar Wizard Barbarian Barrel Guards Princess Inferno Dragon
Mortar Inferno Dragon
Wizard Barbarian Barrel Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Barbarian Barrel
Mortar Wizard Barbarian Barrel Inferno Dragon
Guards
Guards Barbarian Barrel
Guards Inferno Dragon
Wizard Princess
Guards
Inferno Dragon
Mortar Barbarian Barrel Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Guards
Guards
Wizard Guards
Wizard Princess
Guards Mortar Barbarian Barrel Inferno Dragon
Wizard Barbarian Barrel Princess Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Mortar Barbarian Barrel Guards
Mortar Barbarian Barrel Princess
Barbarian Barrel
Barbarian Barrel Guards
Wizard Mortar Barbarian Barrel
Wizard Princess
Mortar Wizard Princess
Wizard Barbarian Barrel Princess
Mortar Wizard
Guards
Mortar Wizard Barbarian Barrel Princess
Wizard Princess
Mortar Barbarian Barrel Princess
Mortar Barbarian Barrel Princess
Princess Mortar Barbarian Barrel
Mortar Wizard Barbarian Barrel Princess
Mortar Wizard Barbarian Barrel Princess
Mortar Barbarian Barrel
Mortar Wizard Barbarian Barrel Princess
Mortar Wizard Barbarian Barrel Princess
Wizard Princess
Mortar Barbarian Barrel
Mortar Wizard Barbarian Barrel Princess
Inferno Dragon
Mortar Wizard Barbarian Barrel Princess
Mortar Wizard Princess
Mortar Barbarian Barrel
Wizard Princess
Wizard Guards
Mortar Wizard
Princess
Wizard Princess
Barbarian Barrel Guards Princess
Wizard Princess
Barbarian Barrel
Wizard Princess
Mortar Wizard Princess
Guards Princess
Princess
Mortar Barbarian Barrel Princess

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