My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Phoenix Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Elixir Golem Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Elixir Golem Royal Hogs Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Elixir Golem Royal Hogs Guards Phoenix Night Witch
Giant Snowball
Barbarians Royal Hogs Guards Night Witch
Zap
Royal Hogs Guards Night Witch
Barbarian Barrel
Barbarians Elite Barbarians Elixir Golem Royal Hogs Guards Night Witch
The Log
Barbarians Elite Barbarians Elixir Golem Royal Hogs Guards
Earthquake
Barbarians Elixir Golem Royal Hogs Guards
Arrows
Royal Hogs Guards Night Witch
Royal Delivery
Barbarians Elite Barbarians Elixir Golem Royal Hogs Guards Night Witch
Fireball
Barbarians Elite Barbarians Elixir Golem Royal Hogs Night Witch
Poison
Barbarians Elixir Golem Royal Hogs Guards Phoenix Night Witch
Lightning
Elite Barbarians Phoenix Night Witch
Rocket
Barbarians Elite Barbarians Royal Hogs Phoenix Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Guards Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Guards Phoenix Night Witch Barbarians Royal Hogs Elite Barbarians Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Elixir Golem Guards Phoenix Night Witch

Attack Synergies 2 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Elite Barbarians
Elixir Golem
Lightning Night Witch
Royal Hogs
Guards Lightning
Guards
Royal Hogs
Lightning
Elixir Golem Royal Hogs
Phoenix
Night Witch
Elixir Golem

Defense Synergies 0 0

Barbarians
Elite Barbarians
Elixir Golem
Royal Hogs
Guards
Lightning
Phoenix
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning
Barbarians Elite Barbarians Phoenix Night Witch
Barbarians Elite Barbarians Lightning Night Witch
Barbarians Elite Barbarians Night Witch Guards Phoenix
Lightning Barbarians Elite Barbarians
Guards Night Witch
Lightning Phoenix Night Witch
Lightning Barbarians Phoenix
Barbarians Elite Barbarians Phoenix Night Witch
Elite Barbarians Guards Barbarians Phoenix Night Witch
Barbarians Guards Night Witch
Phoenix Night Witch
Barbarians Night Witch Elite Barbarians Guards Lightning
Barbarians Guards Night Witch
Barbarians Elite Barbarians Phoenix
Barbarians Elite Barbarians Lightning
Barbarians Elite Barbarians Night Witch
Barbarians Elite Barbarians Guards Night Witch
Barbarians Guards
Barbarians Elite Barbarians Phoenix
Barbarians Elite Barbarians Guards Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Elite Barbarians
Elite Barbarians Lightning Phoenix
Barbarians Guards Elite Barbarians Lightning
Guards Lightning Barbarians Elite Barbarians Phoenix Night Witch
Barbarians Elite Barbarians Guards Phoenix Night Witch
Guards Barbarians Elite Barbarians Lightning Phoenix Night Witch
Barbarians Elite Barbarians Phoenix
Lightning Barbarians Elite Barbarians Phoenix
Barbarians Guards Phoenix
Barbarians Elite Barbarians Guards Phoenix
Lightning Barbarians Elite Barbarians Guards Phoenix
Barbarians Elite Barbarians Lightning Guards Night Witch
Barbarians
Barbarians Elite Barbarians Guards Phoenix Lightning Night Witch
Barbarians Elite Barbarians Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards
Lightning
Lightning Barbarians Guards
Lightning
Lightning
Lightning Elite Barbarians Guards Night Witch
Lightning
Lightning
Lightning Elite Barbarians
Lightning
Lightning Elite Barbarians
Lightning
Lightning
Lightning
Lightning Night Witch
Lightning
Lightning
Lightning Night Witch
Lightning
Lightning
Lightning Barbarians
Lightning
Lightning
Lightning
Elite Barbarians Lightning Night Witch
Lightning Guards
Lightning Elite Barbarians Night Witch
Lightning Night Witch
Lightning
Lightning
Lightning Barbarians Guards Night Witch
Lightning
Lightning
Lightning
Lightning
Elite Barbarians
Elite Barbarians Guards Lightning
Lightning
Lightning

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