My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake Rocket

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon Sparky
Giant Snowball
Bats Inferno Dragon
Zap
Bats Inferno Dragon Sparky
Barbarian Barrel
Valkyrie Wizard Sparky
The Log
Sparky
Earthquake
Arrows
Bats
Royal Delivery
Bats Valkyrie Wizard Inferno Dragon Sparky
Fireball
Wizard Inferno Dragon Sparky
Poison
Bats Wizard Sparky
Lightning
Valkyrie Wizard Inferno Dragon Sparky
Rocket
Valkyrie Wizard Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Earthquake Valkyrie Wizard Rocket Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Delivery Valkyrie Rocket Inferno Dragon Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Royal Delivery Earthquake Valkyrie Inferno Dragon Wizard Rocket Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Royal Delivery Earthquake Valkyrie

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Inferno Dragon Sparky
Royal Delivery
Earthquake
Sparky
Valkyrie
Bats Wizard Sparky
Wizard
Valkyrie Sparky
Rocket
Inferno Dragon
Bats
Sparky
Bats Earthquake Valkyrie Wizard

Defense Synergies 0 13

Bats
Royal Delivery Earthquake Valkyrie Inferno Dragon Sparky
Royal Delivery
Bats Earthquake Valkyrie Wizard Inferno Dragon Sparky
Earthquake
Bats Royal Delivery Sparky
Valkyrie
Bats Royal Delivery Wizard Sparky
Wizard
Royal Delivery Valkyrie
Rocket
Inferno Dragon
Bats Royal Delivery
Sparky
Bats Royal Delivery Earthquake Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Rocket Valkyrie Wizard Sparky
Inferno Dragon Sparky Bats Royal Delivery Valkyrie
Rocket Sparky Bats Royal Delivery Valkyrie Inferno Dragon
Inferno Dragon Sparky Bats Valkyrie
Royal Delivery Earthquake Valkyrie Rocket Sparky
Royal Delivery Bats Earthquake Valkyrie
Bats Rocket Inferno Dragon Royal Delivery Wizard
Earthquake Rocket Valkyrie Sparky
Inferno Dragon Sparky
Royal Delivery Valkyrie Sparky
Bats Valkyrie Royal Delivery Earthquake Wizard
Inferno Dragon Bats Royal Delivery Wizard
Sparky Bats Royal Delivery Earthquake Valkyrie Wizard Rocket
Valkyrie Wizard Rocket Sparky Bats Royal Delivery Earthquake
Inferno Dragon Sparky
Rocket Royal Delivery Inferno Dragon Sparky
Wizard Sparky Bats Royal Delivery Valkyrie
Royal Delivery Bats Valkyrie Wizard
Royal Delivery Earthquake Valkyrie Wizard Bats Inferno Dragon
Sparky Inferno Dragon
Valkyrie Wizard Bats Royal Delivery Earthquake Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Royal Delivery Sparky
Royal Delivery Valkyrie Wizard Rocket Inferno Dragon
Royal Delivery Bats Valkyrie Rocket Sparky
Valkyrie Rocket Bats Royal Delivery Sparky
Royal Delivery Valkyrie Inferno Dragon Sparky
Royal Delivery Wizard Rocket Bats
Royal Delivery Rocket Sparky Bats Valkyrie
Royal Delivery Valkyrie Inferno Dragon Sparky
Royal Delivery Rocket Bats Valkyrie Inferno Dragon Sparky
Royal Delivery Inferno Dragon Sparky
Inferno Dragon Bats Valkyrie Sparky
Rocket Royal Delivery Valkyrie
Royal Delivery Rocket Valkyrie Wizard Sparky
Wizard Valkyrie Sparky
Sparky Bats Royal Delivery Valkyrie Rocket Inferno Dragon
Bats Valkyrie Royal Delivery Earthquake Wizard Inferno Dragon Sparky
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Valkyrie Rocket Sparky
Earthquake Rocket Sparky
Earthquake Valkyrie Rocket Sparky
Wizard Rocket Earthquake Valkyrie Sparky
Wizard Bats Rocket
Earthquake Wizard Sparky
Earthquake Wizard
Wizard
Rocket Bats Sparky
Rocket Earthquake Valkyrie Wizard Sparky
Wizard Rocket
Earthquake Rocket Sparky
Earthquake Rocket
Earthquake Sparky
Earthquake Rocket Wizard Sparky
Earthquake Wizard Rocket Sparky
Earthquake Rocket Sparky
Bats Rocket Sparky
Rocket Earthquake Wizard Sparky
Rocket Earthquake Valkyrie Wizard
Rocket Earthquake Sparky
Rocket Wizard
Rocket Sparky
Earthquake Rocket
Earthquake Valkyrie Wizard Sparky
Inferno Dragon
Earthquake Wizard Sparky
Wizard Sparky
Rocket Sparky
Bats Wizard Sparky
Rocket Bats Wizard
Sparky
Earthquake Wizard Rocket Sparky
Rocket Sparky
Sparky
Rocket Earthquake Wizard Sparky
Earthquake Bats Rocket
Rocket Wizard
Valkyrie Wizard Rocket Sparky
Earthquake Wizard
Rocket Sparky
Sparky
Bats Rocket Sparky
Bats Rocket
Rocket Sparky
Inferno Dragon Sparky
Wizard Rocket Sparky

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