My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Baby Dragon Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Baby Dragon X-Bow Night Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill X-Bow Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Baby Dragon X-Bow Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Drill Night Witch Ram Rider
Giant Snowball
Fire Spirit Archers Baby Dragon Goblin Drill Night Witch Ram Rider
Zap
Fire Spirit Archers Goblin Drill X-Bow Night Witch Ram Rider
Barbarian Barrel
Fire Spirit Archers Goblin Drill X-Bow Night Witch
The Log
Fire Spirit Archers Goblin Drill X-Bow Ram Rider
Earthquake
Archers Goblin Drill X-Bow
Arrows
Fire Spirit Archers Goblin Drill Night Witch
Royal Delivery
Fire Spirit Archers Baby Dragon Goblin Drill Night Witch Ram Rider
Fireball
Archers Baby Dragon Goblin Drill X-Bow Night Witch Ram Rider
Poison
Archers Goblin Drill X-Bow Night Witch
Lightning
Baby Dragon X-Bow Night Witch Ram Rider
Rocket
X-Bow Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Baby Dragon Goblin Drill Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Archers Baby Dragon Goblin Drill Night Witch Ram Rider Rocket X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Archers Baby Dragon Goblin Drill

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Drill Baby Dragon X-Bow Ram Rider
Archers
Baby Dragon X-Bow Ram Rider
Rocket
X-Bow
Baby Dragon
Fire Spirit Archers Ram Rider
Goblin Drill
Fire Spirit
X-Bow
Fire Spirit Archers Rocket
Night Witch
Ram Rider
Fire Spirit Archers Baby Dragon

Defense Synergies 0 4

Fire Spirit
Goblin Drill
Archers
Baby Dragon Goblin Drill X-Bow
Rocket
Baby Dragon
Archers
Goblin Drill
Fire Spirit Archers
X-Bow
Archers
Night Witch
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Baby Dragon X-Bow Ram Rider
Goblin Drill X-Bow Night Witch Ram Rider
Rocket Ram Rider Fire Spirit Archers Goblin Drill Night Witch
Night Witch Goblin Drill Ram Rider
Rocket X-Bow
Fire Spirit Archers Baby Dragon X-Bow Night Witch
Rocket Ram Rider Fire Spirit Archers Baby Dragon X-Bow Night Witch
Rocket Baby Dragon X-Bow Ram Rider
Goblin Drill X-Bow Night Witch
Fire Spirit Archers Night Witch
Archers Baby Dragon Goblin Drill X-Bow Night Witch Ram Rider
Archers Baby Dragon Night Witch Ram Rider
Goblin Drill Night Witch Fire Spirit Rocket X-Bow Ram Rider
Fire Spirit Rocket Baby Dragon Goblin Drill X-Bow Night Witch
Goblin Drill X-Bow Ram Rider
Rocket Goblin Drill X-Bow Ram Rider
Goblin Drill X-Bow Night Witch
Fire Spirit Archers Baby Dragon Goblin Drill X-Bow Night Witch Ram Rider
Baby Dragon Goblin Drill Fire Spirit Archers Ram Rider
Goblin Drill Ram Rider
Fire Spirit Archers Baby Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers X-Bow
Archers Rocket Baby Dragon X-Bow
Rocket Ram Rider
Rocket X-Bow Night Witch Ram Rider
Goblin Drill Night Witch Ram Rider
Fire Spirit Rocket Archers Baby Dragon Ram Rider
Rocket Archers Night Witch Ram Rider
Rocket Baby Dragon X-Bow
Goblin Drill
Rocket
Rocket Night Witch Ram Rider
Archers Baby Dragon
Archers Rocket Baby Dragon Goblin Drill X-Bow Night Witch
Archers Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Baby Dragon Goblin Drill X-Bow
Baby Dragon X-Bow Ram Rider
Rocket Baby Dragon Goblin Drill X-Bow
Rocket
Rocket Fire Spirit Baby Dragon
Fire Spirit Rocket Baby Dragon Ram Rider
Fire Spirit Archers Baby Dragon
X-Bow Fire Spirit Baby Dragon Ram Rider
X-Bow Ram Rider
Rocket Fire Spirit X-Bow Night Witch
Rocket X-Bow Ram Rider
Fire Spirit Archers Rocket Baby Dragon
Rocket Fire Spirit Baby Dragon
Rocket Baby Dragon X-Bow
Baby Dragon X-Bow
Rocket X-Bow Baby Dragon Goblin Drill
Rocket Baby Dragon X-Bow
Rocket
Rocket Night Witch
Rocket Fire Spirit Archers Baby Dragon X-Bow
Rocket Fire Spirit Baby Dragon X-Bow
Rocket Baby Dragon X-Bow Night Witch
Rocket
Rocket X-Bow
Rocket Baby Dragon Goblin Drill X-Bow
Fire Spirit Baby Dragon
X-Bow Baby Dragon Ram Rider
Baby Dragon X-Bow Ram Rider
Rocket Baby Dragon X-Bow
Fire Spirit Archers Baby Dragon X-Bow Night Witch
Rocket
Night Witch
Rocket X-Bow Night Witch
Rocket
Rocket
Fire Spirit Archers Rocket X-Bow Night Witch
Rocket Fire Spirit Archers Baby Dragon Ram Rider
Rocket Baby Dragon
Baby Dragon
Rocket
Rocket Baby Dragon
Rocket
Rocket Baby Dragon X-Bow

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: