My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight P.E.K.K.A Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake Barbarian Barrel Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Ram Rider
Zap
Ram Rider
Barbarian Barrel
Knight Electro Wizard
The Log
Ram Rider
Earthquake
Arrows
Royal Delivery
Knight P.E.K.K.A Electro Wizard Ram Rider
Fireball
Electro Wizard Ram Rider
Poison
Electro Wizard
Lightning
Knight Electro Wizard Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake Barbarian Barrel Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Arrows Knight Earthquake Poison Electro Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Arrows Knight Earthquake

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Knight Earthquake Ram Rider
Knight
Arrows Earthquake Barbarian Barrel Poison Electro Wizard Ram Rider
Earthquake
Arrows Knight Barbarian Barrel P.E.K.K.A Ram Rider
Barbarian Barrel
Knight Earthquake P.E.K.K.A Ram Rider
Poison
P.E.K.K.A Knight Ram Rider
P.E.K.K.A
Arrows Poison Electro Wizard Earthquake Barbarian Barrel Ram Rider
Electro Wizard
P.E.K.K.A Knight Ram Rider
Ram Rider
Arrows Knight Earthquake Barbarian Barrel Poison P.E.K.K.A Electro Wizard

Defense Synergies 1 13

Arrows
Knight Barbarian Barrel P.E.K.K.A
Knight
Electro Wizard Arrows Earthquake Barbarian Barrel Poison
Earthquake
Knight Barbarian Barrel
Barbarian Barrel
Arrows Knight Earthquake Poison P.E.K.K.A Electro Wizard
Poison
Knight Barbarian Barrel Electro Wizard
P.E.K.K.A
Arrows Barbarian Barrel Electro Wizard
Electro Wizard
Knight Barbarian Barrel Poison P.E.K.K.A Ram Rider
Ram Rider
Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Barbarian Barrel Electro Wizard Ram Rider
P.E.K.K.A Knight Electro Wizard Ram Rider
P.E.K.K.A Ram Rider Knight Electro Wizard
P.E.K.K.A Knight Electro Wizard Ram Rider
Arrows Earthquake Barbarian Barrel Poison P.E.K.K.A
Arrows Barbarian Barrel Earthquake Electro Wizard
Electro Wizard Ram Rider Arrows Poison
Earthquake Arrows Barbarian Barrel Poison P.E.K.K.A Electro Wizard Ram Rider
P.E.K.K.A
Knight Barbarian Barrel Electro Wizard
Poison Electro Wizard Arrows Knight Earthquake Barbarian Barrel Ram Rider
Arrows Poison Electro Wizard Ram Rider
P.E.K.K.A Knight Earthquake Electro Wizard Ram Rider
Arrows Earthquake Barbarian Barrel Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Electro Wizard Ram Rider
P.E.K.K.A Electro Wizard Ram Rider
Arrows Knight Poison P.E.K.K.A Electro Wizard
Arrows Knight Barbarian Barrel Electro Wizard Ram Rider
Arrows Earthquake Barbarian Barrel Poison Knight Electro Wizard Ram Rider
P.E.K.K.A Electro Wizard Ram Rider
Arrows Knight Earthquake Barbarian Barrel Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Barrel P.E.K.K.A Electro Wizard
Poison Electro Wizard Arrows Knight Barbarian Barrel
P.E.K.K.A Knight Electro Wizard Ram Rider
P.E.K.K.A Knight Barbarian Barrel Electro Wizard Ram Rider
P.E.K.K.A Knight Ram Rider
Arrows Poison Electro Wizard Ram Rider
P.E.K.K.A Knight Electro Wizard Ram Rider
P.E.K.K.A Knight
P.E.K.K.A Electro Wizard Knight Barbarian Barrel Poison
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Arrows Poison Electro Wizard
P.E.K.K.A Knight Ram Rider
Electro Wizard Knight Barbarian Barrel Poison P.E.K.K.A
Arrows Poison Earthquake Barbarian Barrel P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Poison Arrows Knight Barbarian Barrel
Arrows Poison Barbarian Barrel Electro Wizard Ram Rider
Earthquake Arrows Barbarian Barrel Poison
Earthquake Arrows Knight Barbarian Barrel Poison
Poison Arrows Earthquake Barbarian Barrel
Arrows Poison Ram Rider
Arrows Earthquake Poison
Arrows Earthquake Poison Barbarian Barrel Ram Rider
Arrows Poison Ram Rider
Poison Electro Wizard
Poison Arrows Knight Earthquake Barbarian Barrel Electro Wizard Ram Rider
Poison Arrows
Earthquake Poison Knight Barbarian Barrel
Earthquake Arrows Barbarian Barrel Poison
Earthquake Arrows Barbarian Barrel Poison
Earthquake Arrows Barbarian Barrel Poison
Earthquake Arrows Barbarian Barrel Poison
Arrows Earthquake Barbarian Barrel Poison
Arrows Earthquake Barbarian Barrel Poison Electro Wizard
Arrows Earthquake Barbarian Barrel Poison
Earthquake Poison
Arrows Poison
Earthquake Arrows Barbarian Barrel Poison
Arrows Earthquake Poison Barbarian Barrel
Arrows Poison Earthquake Barbarian Barrel Electro Wizard Ram Rider
Arrows Poison Ram Rider
Poison Arrows Barbarian Barrel
Poison Arrows Electro Wizard
Electro Wizard Poison
Poison Arrows Earthquake
Arrows Poison Electro Wizard
P.E.K.K.A
Arrows Earthquake Poison
Earthquake Electro Wizard Barbarian Barrel
Poison Arrows Electro Wizard Ram Rider
Arrows Barbarian Barrel
Poison Knight Electro Wizard
Arrows Earthquake Poison
Arrows Poison
P.E.K.K.A
Poison Electro Wizard
Poison Electro Wizard
Poison Barbarian Barrel Electro Wizard

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