My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Phoenix Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard P.E.K.K.A Bandit Phoenix Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Bandit Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit Phoenix
Giant Snowball
Battle Ram Little Prince
Zap
Battle Ram Bandit Little Prince
Barbarian Barrel
Battle Ram Wizard Bandit Little Prince
The Log
Battle Ram Bandit Little Prince
Earthquake
Arrows
Little Prince
Royal Delivery
Battle Ram Wizard P.E.K.K.A Bandit Little Prince
Fireball
Battle Ram Wizard Bandit Little Prince
Poison
Wizard Phoenix Little Prince
Lightning
Battle Ram Wizard Bandit Phoenix Little Prince
Rocket
Wizard Phoenix Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tornado Bandit Little Prince Battle Ram Phoenix Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Tornado Bandit Little Prince

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A Battle Ram Bandit Phoenix
Battle Ram
Bandit Arrows Tornado P.E.K.K.A
Wizard
Tornado P.E.K.K.A Bandit
Tornado
Wizard P.E.K.K.A Battle Ram
P.E.K.K.A
Arrows Tornado Battle Ram Wizard
Bandit
Battle Ram Arrows Wizard Little Prince
Phoenix
Arrows
Little Prince
Bandit

Defense Synergies 2 10

Arrows
Tornado P.E.K.K.A Bandit Phoenix Little Prince
Battle Ram
Wizard
Tornado P.E.K.K.A Bandit
Tornado
Wizard P.E.K.K.A Arrows Little Prince
P.E.K.K.A
Tornado Arrows Wizard
Bandit
Arrows Wizard Little Prince
Phoenix
Arrows Little Prince
Little Prince
Arrows Tornado Bandit Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
P.E.K.K.A Bandit Phoenix
Tornado P.E.K.K.A Bandit
P.E.K.K.A Bandit Phoenix
Arrows Tornado P.E.K.K.A
Arrows Tornado Bandit
Tornado Arrows Wizard Phoenix Little Prince
Arrows P.E.K.K.A Bandit Phoenix
P.E.K.K.A Tornado Phoenix
Tornado Bandit Phoenix Little Prince
Arrows Wizard Tornado Bandit
Arrows Wizard Tornado Phoenix
P.E.K.K.A Wizard Bandit
Wizard Arrows Tornado P.E.K.K.A
P.E.K.K.A Bandit Phoenix
Tornado P.E.K.K.A Bandit
Wizard Arrows Tornado P.E.K.K.A
Arrows Wizard Tornado Bandit Little Prince
Arrows Wizard Tornado Bandit Little Prince
P.E.K.K.A Tornado Phoenix
Wizard Arrows P.E.K.K.A Bandit Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Bandit
Bandit Arrows Wizard Phoenix
P.E.K.K.A Bandit
P.E.K.K.A Tornado Bandit Phoenix
P.E.K.K.A Bandit Phoenix
Arrows Wizard Tornado
P.E.K.K.A Bandit Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Tornado Bandit Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Arrows Tornado Phoenix
P.E.K.K.A Wizard Bandit
Wizard
Phoenix Tornado P.E.K.K.A Little Prince
Arrows Wizard P.E.K.K.A Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Tornado Bandit
Arrows Bandit
Arrows
Wizard Arrows
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado Bandit
Tornado
Arrows Wizard Tornado Bandit
Arrows Wizard Tornado
Bandit
Arrows Bandit
Arrows
Arrows Wizard Bandit
Arrows Wizard Bandit
Arrows Tornado
Arrows Wizard Bandit
Arrows Wizard Tornado Little Prince
Arrows Wizard Tornado
Tornado
Arrows
Arrows Tornado Wizard Little Prince
Arrows Wizard Tornado Bandit
Arrows Wizard Tornado Bandit
Arrows Tornado Bandit
Arrows Wizard Tornado Little Prince
Wizard
Arrows Wizard Bandit
Arrows
P.E.K.K.A
Arrows Wizard
Bandit
Arrows Wizard Tornado
Arrows
Wizard
Arrows Wizard
Arrows Tornado
P.E.K.K.A
Tornado
Tornado
Tornado Bandit Little Prince

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