My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Dark Prince Balloon Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram Dark Prince Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Battle Ram Barbarian Barrel Dark Prince Balloon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Battle Ram Dark Prince Balloon Inferno Dragon
Giant Snowball
Minions Goblin Gang Battle Ram Balloon Inferno Dragon
Zap
Minions Goblin Gang Battle Ram Dark Prince Balloon Inferno Dragon
Barbarian Barrel
Goblin Gang Battle Ram Dark Prince
The Log
Goblin Gang Battle Ram Dark Prince
Earthquake
Goblin Gang
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Battle Ram Dark Prince Balloon Inferno Dragon
Fireball
Minions Goblin Gang Battle Ram Balloon Inferno Dragon
Poison
Minions Goblin Gang Balloon
Lightning
Battle Ram Dark Prince Balloon Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Dark Prince Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Minions Goblin Gang Battle Ram Dark Prince Inferno Dragon Balloon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Minions Goblin Gang Battle Ram

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Battle Ram Barbarian Barrel Dark Prince Balloon Golem Inferno Dragon
Goblin Gang
Battle Ram Dark Prince Balloon Golem
Battle Ram
Minions Goblin Gang Barbarian Barrel
Barbarian Barrel
Balloon Minions Battle Ram Dark Prince Golem
Dark Prince
Minions Goblin Gang Barbarian Barrel Balloon Golem
Balloon
Barbarian Barrel Minions Goblin Gang Dark Prince Golem
Golem
Minions Goblin Gang Barbarian Barrel Dark Prince Balloon
Inferno Dragon
Minions

Defense Synergies 0 6

Minions
Barbarian Barrel Dark Prince
Goblin Gang
Barbarian Barrel Dark Prince Inferno Dragon
Battle Ram
Barbarian Barrel
Minions Goblin Gang Dark Prince
Dark Prince
Minions Goblin Gang Barbarian Barrel
Balloon
Golem
Inferno Dragon
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Barbarian Barrel
Inferno Dragon Minions Goblin Gang Dark Prince
Goblin Gang Minions Dark Prince Inferno Dragon
Inferno Dragon Minions Goblin Gang Dark Prince
Barbarian Barrel Dark Prince
Goblin Gang Barbarian Barrel Minions Dark Prince
Minions Inferno Dragon Goblin Gang
Barbarian Barrel
Inferno Dragon Minions Goblin Gang
Goblin Gang Barbarian Barrel Dark Prince
Minions Goblin Gang Barbarian Barrel Dark Prince
Minions Inferno Dragon Goblin Gang
Minions Goblin Gang Dark Prince
Minions Goblin Gang Barbarian Barrel Dark Prince
Inferno Dragon Goblin Gang
Goblin Gang Inferno Dragon
Minions Goblin Gang Dark Prince
Minions Goblin Gang Barbarian Barrel Dark Prince
Barbarian Barrel Minions Dark Prince Inferno Dragon
Inferno Dragon
Goblin Gang Dark Prince Minions Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarian Barrel Dark Prince
Goblin Gang Barbarian Barrel Inferno Dragon
Goblin Gang Minions Dark Prince
Goblin Gang Dark Prince Barbarian Barrel
Goblin Gang Dark Prince Inferno Dragon
Minions Goblin Gang
Goblin Gang Dark Prince Minions
Dark Prince Inferno Dragon
Minions Barbarian Barrel Dark Prince Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Minions Dark Prince
Dark Prince
Dark Prince Goblin Gang
Goblin Gang Minions Barbarian Barrel Dark Prince Inferno Dragon
Minions Barbarian Barrel Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel Dark Prince
Barbarian Barrel Dark Prince
Minions
Barbarian Barrel
Minions Goblin Gang
Barbarian Barrel Dark Prince
Barbarian Barrel
Minions Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Minions
Barbarian Barrel Dark Prince
Barbarian Barrel
Minions
Barbarian Barrel
Barbarian Barrel Dark Prince
Inferno Dragon
Barbarian Barrel
Barbarian Barrel
Minions
Minions Goblin Gang Barbarian Barrel Dark Prince
Barbarian Barrel
Goblin Gang Dark Prince
Dark Prince
Minions Goblin Gang
Barbarian Barrel Dark Prince

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