My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 3 warnings Why?

Missing cards in your collection

Void Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Knight Battle Ram Giant Skeleton Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Battle Ram Giant Skeleton Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Battle Ram Giant Skeleton
Giant Snowball
Bomber Archers Battle Ram
Zap
Bomber Archers Battle Ram
Barbarian Barrel
Bomber Archers Knight Battle Ram Giant Skeleton Royal Ghost Electro Wizard
The Log
Bomber Archers Mini P.E.K.K.A Battle Ram Giant Skeleton
Earthquake
Bomber Archers
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Knight Mini P.E.K.K.A Battle Ram Giant Skeleton Royal Ghost Electro Wizard
Fireball
Bomber Archers Battle Ram Electro Wizard
Poison
Bomber Archers Electro Wizard
Lightning
Knight Mini P.E.K.K.A Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Battle Ram Giant Skeleton Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Archers Knight Royal Ghost Mini P.E.K.K.A Battle Ram Electro Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Archers Knight Royal Ghost

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Mini P.E.K.K.A Battle Ram Giant Skeleton
Archers
Knight Mini P.E.K.K.A Battle Ram Giant Skeleton Royal Ghost
Knight
Archers Battle Ram Bomber Electro Wizard
Mini P.E.K.K.A
Bomber Archers Giant Skeleton Electro Wizard
Battle Ram
Knight Bomber Archers Royal Ghost Electro Wizard
Giant Skeleton
Bomber Archers Mini P.E.K.K.A Electro Wizard
Royal Ghost
Archers Battle Ram Electro Wizard
Electro Wizard
Knight Mini P.E.K.K.A Battle Ram Giant Skeleton Royal Ghost

Defense Synergies 4 10

Bomber
Knight Mini P.E.K.K.A Royal Ghost Electro Wizard
Archers
Knight Mini P.E.K.K.A Giant Skeleton Electro Wizard
Knight
Bomber Archers Electro Wizard Mini P.E.K.K.A
Mini P.E.K.K.A
Electro Wizard Bomber Archers Knight Royal Ghost
Battle Ram
Giant Skeleton
Archers Electro Wizard
Royal Ghost
Bomber Mini P.E.K.K.A Electro Wizard
Electro Wizard
Knight Mini P.E.K.K.A Bomber Archers Giant Skeleton Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Electro Wizard
Mini P.E.K.K.A Bomber Knight Electro Wizard
Mini P.E.K.K.A Bomber Archers Knight Giant Skeleton Electro Wizard
Mini P.E.K.K.A Bomber Knight Electro Wizard
Bomber Mini P.E.K.K.A Giant Skeleton
Bomber Archers Royal Ghost Electro Wizard
Electro Wizard Archers
Giant Skeleton Electro Wizard
Mini P.E.K.K.A
Knight Bomber Archers Mini P.E.K.K.A Giant Skeleton Royal Ghost Electro Wizard
Archers Electro Wizard Bomber Knight Giant Skeleton Royal Ghost
Archers Electro Wizard
Mini P.E.K.K.A Bomber Knight Giant Skeleton Electro Wizard
Bomber Mini P.E.K.K.A Royal Ghost Electro Wizard
Mini P.E.K.K.A Knight Electro Wizard
Mini P.E.K.K.A Electro Wizard
Bomber Knight Mini P.E.K.K.A Electro Wizard
Bomber Archers Knight Royal Ghost Electro Wizard
Bomber Archers Knight Giant Skeleton Royal Ghost Electro Wizard
Mini P.E.K.K.A Electro Wizard
Bomber Royal Ghost Archers Knight Mini P.E.K.K.A Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Archers Giant Skeleton Royal Ghost Electro Wizard
Electro Wizard Bomber Archers Knight Mini P.E.K.K.A Royal Ghost
Giant Skeleton Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Giant Skeleton Knight Electro Wizard
Giant Skeleton Knight Mini P.E.K.K.A
Archers Electro Wizard
Mini P.E.K.K.A Archers Knight Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Knight
Giant Skeleton Electro Wizard Knight Mini P.E.K.K.A
Knight Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Knight
Bomber Archers
Electro Wizard Bomber Archers Knight Mini P.E.K.K.A Giant Skeleton
Bomber Archers Mini P.E.K.K.A Giant Skeleton Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Giant Skeleton Royal Ghost
Royal Ghost Electro Wizard
Giant Skeleton
Knight Giant Skeleton
Bomber
Bomber Archers
Mini P.E.K.K.A Electro Wizard
Knight Electro Wizard
Archers
Knight
Bomber
Bomber Mini P.E.K.K.A
Bomber Archers Mini P.E.K.K.A Electro Wizard
Bomber
Giant Skeleton
Bomber
Royal Ghost Electro Wizard
Archers Electro Wizard
Electro Wizard
Mini P.E.K.K.A
Bomber
Electro Wizard
Giant Skeleton
Electro Wizard Archers
Archers Electro Wizard
Knight Mini P.E.K.K.A Electro Wizard
Bomber
Giant Skeleton
Giant Skeleton Electro Wizard
Electro Wizard
Giant Skeleton Royal Ghost Electro Wizard

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