My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Three Musketeers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Giant Three Musketeers Balloon Bowler Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant Three Musketeers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant Three Musketeers Balloon
Giant Snowball
Battle Ram Three Musketeers Balloon
Zap
Battle Ram Inferno Tower Three Musketeers Balloon
Barbarian Barrel
Battle Ram Inferno Tower Three Musketeers Executioner
The Log
Battle Ram Three Musketeers
Earthquake
Inferno Tower
Arrows
Royal Delivery
Battle Ram Three Musketeers Balloon Bowler Executioner
Fireball
Battle Ram Inferno Tower Three Musketeers Balloon Bowler Executioner
Poison
Inferno Tower Three Musketeers Balloon Executioner
Lightning
Battle Ram Inferno Tower Three Musketeers Balloon Bowler Executioner
Rocket
Inferno Tower Three Musketeers Balloon Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Bowler Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Inferno Tower Freeze Bowler Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Battle Ram Freeze Giant Inferno Tower Balloon Bowler Executioner Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Battle Ram Freeze Giant Inferno Tower

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
Three Musketeers Freeze
Giant
Three Musketeers Balloon Bowler Executioner
Inferno Tower
Three Musketeers
Battle Ram Giant
Freeze
Balloon Battle Ram
Balloon
Freeze Giant Executioner
Bowler
Giant Executioner
Executioner
Giant Balloon Bowler

Defense Synergies 0 0

Battle Ram
Giant
Inferno Tower
Three Musketeers
Freeze
Balloon
Bowler
Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Inferno Tower Executioner
Inferno Tower Three Musketeers Executioner
Inferno Tower Three Musketeers Bowler Freeze Executioner
Inferno Tower Three Musketeers Bowler
Bowler
Freeze Bowler Executioner
Inferno Tower Three Musketeers Freeze Executioner
Bowler Inferno Tower
Inferno Tower Three Musketeers
Inferno Tower Bowler
Executioner Freeze Bowler
Inferno Tower Three Musketeers Executioner
Inferno Tower Bowler Three Musketeers Freeze
Three Musketeers Bowler Executioner Freeze
Inferno Tower Three Musketeers
Inferno Tower Three Musketeers Freeze Bowler
Three Musketeers Inferno Tower Bowler Executioner
Three Musketeers Bowler Executioner
Freeze Executioner Bowler
Inferno Tower Three Musketeers
Bowler Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Inferno Tower Bowler
Bowler Executioner
Inferno Tower Bowler
Bowler Inferno Tower
Inferno Tower Three Musketeers Bowler Executioner
Executioner Three Musketeers Freeze
Inferno Tower Bowler
Inferno Tower
Freeze Inferno Tower
Inferno Tower Three Musketeers
Inferno Tower Bowler
Bowler
Bowler Inferno Tower Three Musketeers Executioner
Three Musketeers Bowler Executioner
Inferno Tower Three Musketeers Freeze Bowler Executioner
Bowler Executioner Inferno Tower Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Bowler Executioner
Freeze
Executioner Bowler
Executioner Freeze
Bowler Executioner
Freeze Bowler Executioner
Three Musketeers Bowler
Bowler
Executioner
Three Musketeers Bowler Executioner
Freeze
Three Musketeers Bowler Executioner
Three Musketeers Bowler Executioner
Three Musketeers Freeze
Three Musketeers Bowler Executioner
Bowler
Bowler
Bowler
Freeze Bowler Executioner
Bowler Executioner
Bowler
Executioner
Freeze
Bowler
Freeze
Bowler
Freeze
Three Musketeers Executioner
Freeze
Three Musketeers Bowler Executioner
Bowler Executioner
Three Musketeers Executioner
Freeze Bowler
Executioner
Freeze Bowler Executioner

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