My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Battle Ram Dark Prince P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince
Giant Snowball
Battle Ram
Zap
Firecracker Battle Ram Dark Prince
Barbarian Barrel
Knight Firecracker Battle Ram Dark Prince Electro Wizard
The Log
Firecracker Battle Ram Dark Prince
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Battle Ram Dark Prince P.E.K.K.A Electro Wizard
Fireball
Firecracker Battle Ram Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Knight Battle Ram Dark Prince Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Dark Prince Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Battle Ram Dark Prince Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Knight Firecracker Battle Ram

Attack Synergies 9 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Battle Ram P.E.K.K.A Electro Wizard Knight Dark Prince Poison
Knight
Firecracker Battle Ram Zap Poison Electro Wizard
Firecracker
Zap Knight Battle Ram Dark Prince P.E.K.K.A
Battle Ram
Zap Knight Poison Firecracker P.E.K.K.A Electro Wizard
Dark Prince
Zap Firecracker Poison Electro Wizard
Poison
Battle Ram P.E.K.K.A Zap Knight Dark Prince
P.E.K.K.A
Zap Poison Electro Wizard Firecracker Battle Ram
Electro Wizard
Zap P.E.K.K.A Knight Battle Ram Dark Prince

Defense Synergies 3 13

Zap
Electro Wizard Knight Firecracker Dark Prince Poison P.E.K.K.A
Knight
Firecracker Electro Wizard Zap Poison
Firecracker
Knight Zap Dark Prince P.E.K.K.A Electro Wizard
Battle Ram
Dark Prince
Zap Firecracker Poison Electro Wizard
Poison
Zap Knight Dark Prince Electro Wizard
P.E.K.K.A
Zap Firecracker Electro Wizard
Electro Wizard
Zap Knight Firecracker Dark Prince Poison P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Electro Wizard
P.E.K.K.A Zap Knight Firecracker Dark Prince Electro Wizard
P.E.K.K.A Knight Dark Prince Electro Wizard
P.E.K.K.A Knight Firecracker Dark Prince Electro Wizard
Firecracker Dark Prince Poison P.E.K.K.A
Zap Firecracker Dark Prince Electro Wizard
Electro Wizard Zap Firecracker Poison
Zap Poison P.E.K.K.A Electro Wizard
P.E.K.K.A
Knight Firecracker Dark Prince Electro Wizard
Poison Electro Wizard Zap Knight Firecracker Dark Prince
Zap Firecracker Poison Electro Wizard
P.E.K.K.A Zap Knight Dark Prince Electro Wizard
Zap Firecracker Dark Prince Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Knight Electro Wizard
Zap P.E.K.K.A Electro Wizard
Knight Firecracker Dark Prince Poison P.E.K.K.A Electro Wizard
Zap Knight Firecracker Dark Prince Electro Wizard
Zap Poison Knight Firecracker Dark Prince Electro Wizard
P.E.K.K.A Electro Wizard
Dark Prince Knight Firecracker Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Dark Prince P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Knight Firecracker
P.E.K.K.A Zap Knight Dark Prince Electro Wizard
Dark Prince P.E.K.K.A Zap Knight Electro Wizard
P.E.K.K.A Knight Dark Prince
Firecracker Poison Zap Electro Wizard
Dark Prince P.E.K.K.A Knight Electro Wizard
P.E.K.K.A Knight Dark Prince
Zap P.E.K.K.A Electro Wizard Knight Firecracker Dark Prince Poison
P.E.K.K.A
P.E.K.K.A Knight Dark Prince
P.E.K.K.A Zap Dark Prince Poison Electro Wizard
Dark Prince P.E.K.K.A Knight
Firecracker
Electro Wizard Zap Knight Firecracker Dark Prince Poison P.E.K.K.A
Poison Zap Firecracker Dark Prince P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker
Firecracker Poison Zap Electro Wizard
Poison
Knight Firecracker Dark Prince Poison
Poison Zap Firecracker Dark Prince
Firecracker Poison Zap
Firecracker Poison
Poison Zap Firecracker
Poison Zap Firecracker
Poison Electro Wizard
Firecracker Poison Zap Knight Dark Prince Electro Wizard
Poison Zap Firecracker
Poison Knight Firecracker
Firecracker Poison
Zap Firecracker Poison
Zap Firecracker Poison
Firecracker Poison
Poison
Zap Firecracker Dark Prince Poison Electro Wizard
Zap Firecracker Poison
Poison
Poison
Zap Poison
Zap Firecracker Poison Dark Prince
Firecracker Poison Zap Electro Wizard
Zap Poison
Poison Zap Firecracker
Poison Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker Poison
Poison Zap
Zap Firecracker Poison Electro Wizard
P.E.K.K.A
Firecracker Poison
Zap Electro Wizard Dark Prince
Poison Zap Firecracker Electro Wizard
Poison Knight Firecracker Dark Prince Electro Wizard
Zap Firecracker Poison
Zap Poison
Firecracker Dark Prince P.E.K.K.A
Zap Firecracker Poison Electro Wizard
Firecracker Zap Poison Electro Wizard
Poison Zap Firecracker Dark Prince Electro Wizard

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